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General Tabletop Discussion
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Action Types - Rules As Written
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<blockquote data-quote="5ekyu" data-source="post: 7295440" data-attributes="member: 6919838"><p>i tend to agree...</p><p></p><p>My "Stupid Rule" says that if i as a Gm would feel stupid telling someone "it works this way" then i do not use that rule.</p><p></p><p>My rule is a slight alteration of the RAW... communication on other people's turns are treated like every other off-turn "action", it uses a reaction.</p><p></p><p>The folks i explained that to had no problem seeing it as a good sensible adjudication that lands between - </p><p>"interactions only on your turn" and "talk whenever you want during others turns."</p><p></p><p>It also is easily demonstrated as fitting in with the general gameplay flow of action mechanics and trade-offs... is telling so-and-so to do something specific AFTER your turn what your character is paying attention to or is it keeping the goblin from moving around you with an AO? </p><p></p><p>Sometimes i describe the "one reaction between turns" as "one distraction between turns" and that gets usually a good response.</p><p></p><p>But that works for my players and while we use plenty of RAW we are not seeing them as anything more than a convenient starting point or shared foundation.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7295440, member: 6919838"] i tend to agree... My "Stupid Rule" says that if i as a Gm would feel stupid telling someone "it works this way" then i do not use that rule. My rule is a slight alteration of the RAW... communication on other people's turns are treated like every other off-turn "action", it uses a reaction. The folks i explained that to had no problem seeing it as a good sensible adjudication that lands between - "interactions only on your turn" and "talk whenever you want during others turns." It also is easily demonstrated as fitting in with the general gameplay flow of action mechanics and trade-offs... is telling so-and-so to do something specific AFTER your turn what your character is paying attention to or is it keeping the goblin from moving around you with an AO? Sometimes i describe the "one reaction between turns" as "one distraction between turns" and that gets usually a good response. But that works for my players and while we use plenty of RAW we are not seeing them as anything more than a convenient starting point or shared foundation. [/QUOTE]
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