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<blockquote data-quote="Olrox17" data-source="post: 8787181" data-attributes="member: 6801397"><p><strong>Jump</strong>: I don't mind it being an action now, but the jumping distances are out of whack, especially vertical jumps. The fixed PHB jumping distances were perhaps too reliable, but the new ones are insanely dependent on random chance, and a minimum of 5 feet vertical jump is just hilarious.</p><p></p><p><strong>Help</strong>: Perfect fix IMO. This is how I've been running it in my games all along.</p><p></p><p><strong>Influence</strong>: I like what they're trying to do, but they should make more clear that the DCs provided are merely general suggestions. Also, the DCs provided look a bit too low.</p><p></p><p><strong>Search</strong>: They took out investigation, and assigned to the Study action, instead. That's ok. I also like that they added more obvious uses for Medicine, Survival and Insight.</p><p></p><p><strong>Study</strong>: I like it. Now DMs have more guidance for how to use a few skills that were often forgotten or underused. I especially like that they straight up tell us which skill to use for monster knowledge check, like in 4e.</p><p></p><p><strong>Hide</strong>: Oh, boy. It's terrible. The only thing I like is they specified that you need concealment or cover to stay hidden. The fact that they don't mention Passive Perception is extremely worrying, cutting it from the game would be a very bad idea.</p><p>If I HAD to fix this mess, I would remove the Hidden condition and change it into a Sneaking condition:</p><p></p><p><strong>SNEAKING [CONDITION]</strong></p><p>While you are Sneaking, you experience the following effects:</p><p><strong>Limited</strong> <strong>Movement</strong>. You must spend 1 extra foot of movement for every foot you move using your Speed.</p><p><strong>Concealed</strong>. Creatures with lower Passive Perception than your Dexterity Check (Stealth) can't affect you with any effect that requires its target to be seen.</p><p><strong>Attacks</strong> <strong>Affected</strong>. Creatures with lower Passive Perception than your Dexterity Check (Stealth) have Disadvantage on their Attack Rolls against you, and your Attack Rolls have Advantage against them.</p><p><strong>Ending</strong> <strong>the</strong> <strong>Condition</strong>. The Condition ends on you immediately after any of the following occurrences: you make a sound louder than a whisper, an enemy finds you, you make an Attack Roll, you cast a Spell with a verbal component, or you aren’t Heavily Obscured or behind any Cover. You can also end the condition voluntarily at any time during your turn.</p><p></p><p><strong>HIDE [ACTION]</strong></p><p>With the Hide Action, you try to conceal yourself. You can only use this action while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any visible enemy’s line of sight; if you can see a creature, you can discern whether it can see you. </p><p>After using the Hide action, you are Sneaking. At any time while you're Sneaking, the DM can ask you to make a Dexterity Check (Stealth). Make note of your check’s total, which becomes the DC for a creature to find you with a Wisdom Check (Perception) and will determine whether you can beat the Passive Perception of any casual observer.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8787181, member: 6801397"] [B]Jump[/B]: I don't mind it being an action now, but the jumping distances are out of whack, especially vertical jumps. The fixed PHB jumping distances were perhaps too reliable, but the new ones are insanely dependent on random chance, and a minimum of 5 feet vertical jump is just hilarious. [B]Help[/B]: Perfect fix IMO. This is how I've been running it in my games all along. [B]Influence[/B]: I like what they're trying to do, but they should make more clear that the DCs provided are merely general suggestions. Also, the DCs provided look a bit too low. [B]Search[/B]: They took out investigation, and assigned to the Study action, instead. That's ok. I also like that they added more obvious uses for Medicine, Survival and Insight. [B]Study[/B]: I like it. Now DMs have more guidance for how to use a few skills that were often forgotten or underused. I especially like that they straight up tell us which skill to use for monster knowledge check, like in 4e. [B]Hide[/B]: Oh, boy. It's terrible. The only thing I like is they specified that you need concealment or cover to stay hidden. The fact that they don't mention Passive Perception is extremely worrying, cutting it from the game would be a very bad idea. If I HAD to fix this mess, I would remove the Hidden condition and change it into a Sneaking condition: [B]SNEAKING [CONDITION][/B] While you are Sneaking, you experience the following effects: [B]Limited[/B] [B]Movement[/B]. You must spend 1 extra foot of movement for every foot you move using your Speed. [B]Concealed[/B]. Creatures with lower Passive Perception than your Dexterity Check (Stealth) can't affect you with any effect that requires its target to be seen. [B]Attacks[/B] [B]Affected[/B]. Creatures with lower Passive Perception than your Dexterity Check (Stealth) have Disadvantage on their Attack Rolls against you, and your Attack Rolls have Advantage against them. [B]Ending[/B] [B]the[/B] [B]Condition[/B]. The Condition ends on you immediately after any of the following occurrences: you make a sound louder than a whisper, an enemy finds you, you make an Attack Roll, you cast a Spell with a verbal component, or you aren’t Heavily Obscured or behind any Cover. You can also end the condition voluntarily at any time during your turn. [B]HIDE [ACTION][/B] With the Hide Action, you try to conceal yourself. You can only use this action while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any visible enemy’s line of sight; if you can see a creature, you can discern whether it can see you. After using the Hide action, you are Sneaking. At any time while you're Sneaking, the DM can ask you to make a Dexterity Check (Stealth). Make note of your check’s total, which becomes the DC for a creature to find you with a Wisdom Check (Perception) and will determine whether you can beat the Passive Perception of any casual observer. [/QUOTE]
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