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<blockquote data-quote="CapnZapp" data-source="post: 7987074" data-attributes="member: 12731"><p>I'm not sure what to do, if anything. I need to get a read from my players, of course - do they feel there's a problem here? I know they are curious about getting the "default" experience, so this is not the time for quick fixes and lots of experimentation.</p><p></p><p>But <strong><em>I'm</em></strong> getting a 4E vibe from the way the adventure dungeons are set-up; which deadens my inspiration and drive.</p><p></p><p>What I mean by that is that the idea that the adventure is a movie where you focus only on the dramatic set-pieces, not caring about any of the stuff in-between, doesn't work for me.</p><p></p><p>For one thing, it denies the heroes the chance to feel truly awesome. In order for level-up to mean anything, you need to face the same old enemies, right? Previously, you struggled a lot, now you cut through them like butter! That feeling is to me essential to injecting true value to the level treadmill of D&D games.</p><p></p><p>For instance, this adventure features a lot of troglodytes. But the heroes fight the Bestiary troglodytes (which are level 1, 2 and 3 critters) only at the lowest levels. Now they're level 6, and lo and behold, there are level 5 and 6 trogs! In future installments, they will (not really a spoiler) fight level 12 troglodytes at levels 11-14... and so on.</p><p></p><p>Call me a traditionalist, but I actually <em>like</em> the notion that "Orcs are low level enemies while Dragons are high level enemies". Not sure what to do with the idea that you can fight (and almost lose) against bloody <em>troglodytes</em> at every step of the way, regardless of your increasingly epic heroism...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7987074, member: 12731"] I'm not sure what to do, if anything. I need to get a read from my players, of course - do they feel there's a problem here? I know they are curious about getting the "default" experience, so this is not the time for quick fixes and lots of experimentation. But [B][I]I'm[/I][/B] getting a 4E vibe from the way the adventure dungeons are set-up; which deadens my inspiration and drive. What I mean by that is that the idea that the adventure is a movie where you focus only on the dramatic set-pieces, not caring about any of the stuff in-between, doesn't work for me. For one thing, it denies the heroes the chance to feel truly awesome. In order for level-up to mean anything, you need to face the same old enemies, right? Previously, you struggled a lot, now you cut through them like butter! That feeling is to me essential to injecting true value to the level treadmill of D&D games. For instance, this adventure features a lot of troglodytes. But the heroes fight the Bestiary troglodytes (which are level 1, 2 and 3 critters) only at the lowest levels. Now they're level 6, and lo and behold, there are level 5 and 6 trogs! In future installments, they will (not really a spoiler) fight level 12 troglodytes at levels 11-14... and so on. Call me a traditionalist, but I actually [I]like[/I] the notion that "Orcs are low level enemies while Dragons are high level enemies". Not sure what to do with the idea that you can fight (and almost lose) against bloody [I]troglodytes[/I] at every step of the way, regardless of your increasingly epic heroism... [/QUOTE]
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