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<blockquote data-quote="CapnZapp" data-source="post: 7988662" data-attributes="member: 12731"><p>Well, nothing about that is applicable to PF2, or at least the EC AP.</p><p></p><p></p><p>Coming into this, I indeed expected ten minutes to be the "gold standard" you should (nearly) always grant your heroes, precisely because the system seems predicated getting one such period of time.</p><p></p><p>But it isn't enough to heal back up. And the alternatives just don't cut it - spending the Cleric's precious (and powerful) battle heals out of combat? Nah. Spending lots of gold on potions? You can barely afford your precious weapon runes as is. Neither is attractive compared to loading up on Battle Medicine and other feats, where you get all the healing you want for free, except time.</p><p></p><p>I've already considered just saying "everybody's always at max hp after ten minutes". It would certainly cut down on the tedious admin. But it would mess with the game balance, since everybody would want to retrain out of the healing feats now.</p><p></p><p>It's like the bits with 10 minute rests were written by a designer who expected the game to flow more like 5E. Where you can easily take four or more encounters without breaking a sweat; making each 10 minute break more of a luxury than a desperate must. Somebody that didn't think that even a single L+2 monster can easily chew up a hundred hit points or more, and that's at level 6.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7988662, member: 12731"] Well, nothing about that is applicable to PF2, or at least the EC AP. Coming into this, I indeed expected ten minutes to be the "gold standard" you should (nearly) always grant your heroes, precisely because the system seems predicated getting one such period of time. But it isn't enough to heal back up. And the alternatives just don't cut it - spending the Cleric's precious (and powerful) battle heals out of combat? Nah. Spending lots of gold on potions? You can barely afford your precious weapon runes as is. Neither is attractive compared to loading up on Battle Medicine and other feats, where you get all the healing you want for free, except time. I've already considered just saying "everybody's always at max hp after ten minutes". It would certainly cut down on the tedious admin. But it would mess with the game balance, since everybody would want to retrain out of the healing feats now. It's like the bits with 10 minute rests were written by a designer who expected the game to flow more like 5E. Where you can easily take four or more encounters without breaking a sweat; making each 10 minute break more of a luxury than a desperate must. Somebody that didn't think that even a single L+2 monster can easily chew up a hundred hit points or more, and that's at level 6. [/QUOTE]
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