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<blockquote data-quote="Celtavian" data-source="post: 7988962" data-attributes="member: 5834"><p>You don't think a well made party can fight two average encounters together? I would have to check.</p><p></p><p>I'm running the Age of Ashes AP. I've been grouping all the encounters together and the party seems to handle it. It's challenging, but they win. The only series of encounters in a day that were spread out with encounter set pieces.</p><p></p><p>I know exactly what you're talking about with medicine. A well built medic can get a party up with minimal resource expenditure. The way the game plays this seems expected. In combat healing is necessary and effective, but the healing fonts get used up quickly. The game is fast and furious as far as back and forth damage goes. Not so bad to have downtime healing from a medic that isn't magic based. Given what hit points represent, I've been ok with it. It makes sense within the context of PF2 healing and hit points.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7988962, member: 5834"] You don't think a well made party can fight two average encounters together? I would have to check. I'm running the Age of Ashes AP. I've been grouping all the encounters together and the party seems to handle it. It's challenging, but they win. The only series of encounters in a day that were spread out with encounter set pieces. I know exactly what you're talking about with medicine. A well built medic can get a party up with minimal resource expenditure. The way the game plays this seems expected. In combat healing is necessary and effective, but the healing fonts get used up quickly. The game is fast and furious as far as back and forth damage goes. Not so bad to have downtime healing from a medic that isn't magic based. Given what hit points represent, I've been ok with it. It makes sense within the context of PF2 healing and hit points. [/QUOTE]
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