Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual AP Play Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 7991353" data-attributes="member: 5834"><p>I thought I answered it. Maybe I did not make it clear, they don't care as long as they are having fun. PF2 is fun to them. They have a few gripes here and there or things they don't think make sense, but that hasn't changed their view of the game as fun.</p><p></p><p>My players min-max because it is natural to them to make the best possible character for combat, but that is not their first priority for a system. What makes a system fun for them is being able to make interesting, varied characters with lots of options that are meaningful. They especially hate having someone make the same thing they made mechanically. They don't like being overshadowed by someone else doing the same thing they are doing. The more options available and classes allow them to feel unique and effective mechanically in combat. </p><p></p><p>It so happens that making an highly effective character generally leads to a min-max situation, which makes it hard on a DM. That can ruin the DM's fun. Since I DM a lot, the PF2 tight math that makes the game more challenging while not losing any of the fantasy feel is making the game fun for me. That is important as well.</p><p></p><p>We often focus on what is fun for the players. But the game has to be fun for the DM as well or it gets to be a slog of stats. I'm glad PF2 removes a lot of the parts that made DM life hard. Makes my job easier so I can focus on the story more.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7991353, member: 5834"] I thought I answered it. Maybe I did not make it clear, they don't care as long as they are having fun. PF2 is fun to them. They have a few gripes here and there or things they don't think make sense, but that hasn't changed their view of the game as fun. My players min-max because it is natural to them to make the best possible character for combat, but that is not their first priority for a system. What makes a system fun for them is being able to make interesting, varied characters with lots of options that are meaningful. They especially hate having someone make the same thing they made mechanically. They don't like being overshadowed by someone else doing the same thing they are doing. The more options available and classes allow them to feel unique and effective mechanically in combat. It so happens that making an highly effective character generally leads to a min-max situation, which makes it hard on a DM. That can ruin the DM's fun. Since I DM a lot, the PF2 tight math that makes the game more challenging while not losing any of the fantasy feel is making the game fun for me. That is important as well. We often focus on what is fun for the players. But the game has to be fun for the DM as well or it gets to be a slog of stats. I'm glad PF2 removes a lot of the parts that made DM life hard. Makes my job easier so I can focus on the story more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual AP Play Experience
Top