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General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="ExploderWizard" data-source="post: 5463532" data-attributes="member: 66434"><p>I don't see the issue needing to be so harshly divided. Embracing player input does not mean switching to success by single player input in every situation. There is nothing wrong with challenges that might be beyond the ability of a single player to solve quickly, I just have a problem with pre-defining the difficulty before even hearing what the players have to say. </p><p> </p><p>If I am running a game and decide that a situation will be difficulty X before the players have contact with it then why do they need to be at the table?</p><p> </p><p>Another point relevant to this thread in general is this: If the fiction IS indeed the game there is no need to worry about balancing it with mechanics.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5463532, member: 66434"] I don't see the issue needing to be so harshly divided. Embracing player input does not mean switching to success by single player input in every situation. There is nothing wrong with challenges that might be beyond the ability of a single player to solve quickly, I just have a problem with pre-defining the difficulty before even hearing what the players have to say. If I am running a game and decide that a situation will be difficulty X before the players have contact with it then why do they need to be at the table? Another point relevant to this thread in general is this: If the fiction IS indeed the game there is no need to worry about balancing it with mechanics. [/QUOTE]
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