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[AD&D 1e]Temple of Elemental Evil RG
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<blockquote data-quote="HolyMan" data-source="post: 5962241" data-attributes="member: 84167"><p>[sblock=Character A]</p><p><span style="font-size: 15px"><span style="color: DeepSkyBlue"><strong>Cornelius Ray</strong></span></span></p><p>Status - Alive (current character)</p><p></p><p><strong>Combat Stats</strong></p><p>Armor Class: 5 (scale & lg. shield)</p><p>Hit Points: 9</p><p>Movement 12" (may run quickly)</p><p></p><p>Neutral Good</p><p>Follower of St Cuthbert</p><p>19 year old male</p><p>5'-11" 167 lbs</p><p><strong>Languages:</strong> Common, Hobgoblin, Dwarf, Neutral Good</p><p></p><p><strong>Ability Scores</strong></p><p>STR: 15 - Hit Prob: norm, Dam Adj: none, Bend/Lift 7%, Wgt Allow: +200(550), Open Door: 1-2</p><p>INT: 11 - Max Lang: 2</p><p>WIS: 9 - Mag Atk Adj: - </p><p>DEX: 10 - React/Missile Adj: +0 , Defense Adj: +0</p><p>CON: 12 - Hit Point Adj: +0 , System Shock: 80%, Resurrect Survival: 85%</p><p>CHA: 9 - Max Hench: 4, Loyalty Base: normal, Reaction Adj: normal</p><p></p><p><strong>Saving Throws</strong></p><p>Paralyze, Poison, Death Magic: </p><p>Petrification, Polymorph: </p><p>Rod, Staff, Wand: </p><p>Breath Weapon: </p><p>Spell: </p><p></p><p><strong>Equipment</strong></p><p><a href="http://www.enworld.org/forum/5961997-post77.html" target="_blank">90gp Starting</a></p><p>[code]</p><p>scale armor 45gp</p><p>lg. shield 15gp</p><p>morning star 5gp (GPW: 125)</p><p>light crossbow 12gp</p><p>quiver(2 score bolt cap) 1gp</p><p>- bolts(light)x10 10sp (GPW: 10)</p><p>clothing:</p><p>- belt 3sp</p><p>- boots, low hard 1gp</p><p>- breeches ?sp</p><p>- shirt ?sp</p><p>backpack 2gp</p><p>- rope 50' 4sp</p><p>- small sack 10cp</p><p>- waterskin 15sp</p><p>- torches x3 3cp</p><p>- rations; iron, 1 week 5gp</p><p>- iron spikes x3 3cp</p><p>belt pouch, small 15sp</p><p>- tinderbox 1gp</p><p>- wolvesbane, sprig 10sp</p><p>- loose coins ?gp</p><p> </p><p> Encumbrance: 220GPW(22#)[/code]Treasure:</p><p>GP: 0</p><p>SP: 5</p><p>EP: 0</p><p>CP: 4</p><p>PP: 0</p><p>gems: none </p><p>jewerlry: none </p><p>art objects: none</p><p></p><p>Weapon Statistics:</p><p>[code]</p><p>Weapon Damage SF Armor Class Adjustment ROF Range</p><p> S/M : L 2 3 4 5 6 7 8 9 10 S M L</p><p>morning star 1d8*: 1d6+1 7 0 +1 +1 +1 +1 +1 +1 +2 +2</p><p>light crossbow 1d4 : 1d4 ? -2 -1 0 0 +1 +2 +3 +3 +3 1 6 12 18</p><p></p><p>* reroll a roll of 1[/code]<strong></strong></p><p><strong>Weapon Proficiencies:</strong></p><p>morning star</p><p>battle axe</p><p>halberd</p><p>light crossbow</p><p></p><p>[sblock=Background]</p><p>A young impressional lad Cornelius grew up in Hommlet on stories of the Battle of Emridy Meadows. He would sit in the corner quietly of The Welcome Wench and listen as the towns folk told travelers accounts of the great battle verses the evil cult and it's monstrous forces. </p><p></p><p>Then his dad would spot him and send him off to his room above the inn's stables, where he and his father lived and worked. Mucking out stalls he would daydream that those who just left where heading out to find an evil cult of their own to destroy. And he wished he were going too.</p><p></p><p>The day Otis (Elmo's brother) left to seek his fortune became a turning point in the boys life. Now fourteen and coming into his own he sought out people who could teach him to fight and battle evil. He knew he didn't wish to spend his life as a stable hand. </p><p></p><p>He sought out a few of Burne's Badgers and asked to join. But was laughed at do to his age and small stature. Instead of being allowed to join he was allowed to train with the town militia and it is there he learned to fight.</p><p></p><p>Spending so much time away from his work his father had to find a new helper to replace him. This suited Cornelius just fine and he gave up his old life for a new one centered around practice yards and target ranges.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5962241, member: 84167"] [sblock=Character A] [SIZE=4][COLOR=DeepSkyBlue][B]Cornelius Ray[/B][/COLOR][/SIZE] Status - Alive (current character) [B]Combat Stats[/B] Armor Class: 5 (scale & lg. shield) Hit Points: 9 Movement 12" (may run quickly) Neutral Good Follower of St Cuthbert 19 year old male 5'-11" 167 lbs [B]Languages:[/B] Common, Hobgoblin, Dwarf, Neutral Good [B]Ability Scores[/B] STR: 15 - Hit Prob: norm, Dam Adj: none, Bend/Lift 7%, Wgt Allow: +200(550), Open Door: 1-2 INT: 11 - Max Lang: 2 WIS: 9 - Mag Atk Adj: - DEX: 10 - React/Missile Adj: +0 , Defense Adj: +0 CON: 12 - Hit Point Adj: +0 , System Shock: 80%, Resurrect Survival: 85% CHA: 9 - Max Hench: 4, Loyalty Base: normal, Reaction Adj: normal [B]Saving Throws[/B] Paralyze, Poison, Death Magic: Petrification, Polymorph: Rod, Staff, Wand: Breath Weapon: Spell: [B]Equipment[/B] [URL="http://www.enworld.org/forum/5961997-post77.html"]90gp Starting[/URL] [code] scale armor 45gp lg. shield 15gp morning star 5gp (GPW: 125) light crossbow 12gp quiver(2 score bolt cap) 1gp - bolts(light)x10 10sp (GPW: 10) clothing: - belt 3sp - boots, low hard 1gp - breeches ?sp - shirt ?sp backpack 2gp - rope 50' 4sp - small sack 10cp - waterskin 15sp - torches x3 3cp - rations; iron, 1 week 5gp - iron spikes x3 3cp belt pouch, small 15sp - tinderbox 1gp - wolvesbane, sprig 10sp - loose coins ?gp Encumbrance: 220GPW(22#)[/code]Treasure: GP: 0 SP: 5 EP: 0 CP: 4 PP: 0 gems: none jewerlry: none art objects: none Weapon Statistics: [code] Weapon Damage SF Armor Class Adjustment ROF Range S/M : L 2 3 4 5 6 7 8 9 10 S M L morning star 1d8*: 1d6+1 7 0 +1 +1 +1 +1 +1 +1 +2 +2 light crossbow 1d4 : 1d4 ? -2 -1 0 0 +1 +2 +3 +3 +3 1 6 12 18 * reroll a roll of 1[/code][B] Weapon Proficiencies:[/B] morning star battle axe halberd light crossbow [sblock=Background] A young impressional lad Cornelius grew up in Hommlet on stories of the Battle of Emridy Meadows. He would sit in the corner quietly of The Welcome Wench and listen as the towns folk told travelers accounts of the great battle verses the evil cult and it's monstrous forces. Then his dad would spot him and send him off to his room above the inn's stables, where he and his father lived and worked. Mucking out stalls he would daydream that those who just left where heading out to find an evil cult of their own to destroy. And he wished he were going too. The day Otis (Elmo's brother) left to seek his fortune became a turning point in the boys life. Now fourteen and coming into his own he sought out people who could teach him to fight and battle evil. He knew he didn't wish to spend his life as a stable hand. He sought out a few of Burne's Badgers and asked to join. But was laughed at do to his age and small stature. Instead of being allowed to join he was allowed to train with the town militia and it is there he learned to fight. Spending so much time away from his work his father had to find a new helper to replace him. This suited Cornelius just fine and he gave up his old life for a new one centered around practice yards and target ranges.[/sblock][/sblock] [/QUOTE]
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