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AD&D DMG, on fudging
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<blockquote data-quote="pawsplay" data-source="post: 5170483" data-attributes="member: 15538"><p>I think one thing that has come out of all this is that it seems like it's easy to get hedged into picking a side in Internet debates, when people are often very reasonable and sometimes even sophisticated in holding diverse views. I see a lot of agreement in 90% of scenarios about how to handle these things. It's not surprising that Gygax's words are brought into these kinds of discussions as support. But, of course, Gygax appears to be numbered among the reasonable and flexible, so anyone holding a fairly moderated opinion could enlist him as support, at least in spirit. </p><p></p><p>I'm actually rather surprised, though, to see such broad agreement, irrespective of the positions on the fudging issue, in terms of good GMing and not getting penned into difficult situations in the first place. Even across perspectives in terms of sandboxing versus programming. The Gygaxian long view seems to apply, but also as a GM taking responsibility for good design, and for presenting a good scenario with, because of, and despite the dice.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5170483, member: 15538"] I think one thing that has come out of all this is that it seems like it's easy to get hedged into picking a side in Internet debates, when people are often very reasonable and sometimes even sophisticated in holding diverse views. I see a lot of agreement in 90% of scenarios about how to handle these things. It's not surprising that Gygax's words are brought into these kinds of discussions as support. But, of course, Gygax appears to be numbered among the reasonable and flexible, so anyone holding a fairly moderated opinion could enlist him as support, at least in spirit. I'm actually rather surprised, though, to see such broad agreement, irrespective of the positions on the fudging issue, in terms of good GMing and not getting penned into difficult situations in the first place. Even across perspectives in terms of sandboxing versus programming. The Gygaxian long view seems to apply, but also as a GM taking responsibility for good design, and for presenting a good scenario with, because of, and despite the dice. [/QUOTE]
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