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<blockquote data-quote="Ralif Redhammer" data-source="post: 7553563" data-attributes="member: 30438"><p>I've run AD&D campaigns back when it was current, and have done more recent throwback campaigns.</p><p></p><p>1) Yes, I used the UA ones.</p><p>2) Yes, though really I think the class is one big trap for powergamers (alongside the Cavalier). The RP and XP requirements for both pretty much guarantee that you'll end up lagging behind the rest of the party and/or dead.</p><p>3) Mostly sometime after entering their teens.</p><p>4) Nope. Never.</p><p>5) Rarely, but they do tend to have a high mortality rate when they do get used (if they get stuck on the frontlines, that is).</p><p>6) Hrm. Not sure I've seen a strong imbalance come up in play, outside of someone having a particular magic item.</p><p>7) No. I get why they changed it in later editions, but when playing AD&D, i stick to it.</p><p>8) Yes, though that's not something I did back in the day.</p><p>9) Yes, though I ignore the male/female differentials. Did so back in the day and do so today.</p><p>10) I've been known to allow demihuman clerics, but I've recently been rethinking that.</p><p>11) No.</p><p>11) I wouldn't say I added too many rules - my most significant changes were in what we ignored to simplify things (see weapon vs. armor table above).</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7553563, member: 30438"] I've run AD&D campaigns back when it was current, and have done more recent throwback campaigns. 1) Yes, I used the UA ones. 2) Yes, though really I think the class is one big trap for powergamers (alongside the Cavalier). The RP and XP requirements for both pretty much guarantee that you'll end up lagging behind the rest of the party and/or dead. 3) Mostly sometime after entering their teens. 4) Nope. Never. 5) Rarely, but they do tend to have a high mortality rate when they do get used (if they get stuck on the frontlines, that is). 6) Hrm. Not sure I've seen a strong imbalance come up in play, outside of someone having a particular magic item. 7) No. I get why they changed it in later editions, but when playing AD&D, i stick to it. 8) Yes, though that's not something I did back in the day. 9) Yes, though I ignore the male/female differentials. Did so back in the day and do so today. 10) I've been known to allow demihuman clerics, but I've recently been rethinking that. 11) No. 11) I wouldn't say I added too many rules - my most significant changes were in what we ignored to simplify things (see weapon vs. armor table above). [/QUOTE]
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