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<blockquote data-quote="Celebrim" data-source="post: 7553652" data-attributes="member: 4937"><p>Not presently playing. Have played within the last 5 years, but only as a one off. Played extensively from the early 80's to the early 90's.</p><p></p><p></p><p></p><p>Modified versions of the UA tables, both as a balancing factor and for flavor reasons. </p><p></p><p></p><p></p><p>Hitherto, I would use the UA version as written. However, if I were to ever go back to the game in any serious manner, I'd probably produce a variant based on concepts I saw in Dragon 'back in the day'.</p><p></p><p></p><p></p><p>I've never actually seen this happen, but the longest a campaign went on that I was involved in, characters reached 13th level. I know that campaign continued on to roughly 16th level in my absence. However, in my experience, every level after the 8th or so requires about a year of playing to attain, and it's actually fairly rare to sustain a campaign even to 8th level.</p><p></p><p></p><p></p><p>Mine did. I enforced them as DM, but the game where I was I player they were not enforced by that DM.</p><p></p><p></p><p></p><p>Yes. Yes. And, yes.</p><p></p><p></p><p></p><p>In general, if you stick to the rules, fighters and M-U's stay quite well balanced with each other at any reasonable level. Indeed, post UA, it probably takes until at least 10th level or so just for M-U's to start catching up. The real balance issues are seen with thieves, that start dropping behind all other classes at about 3rd level, and clerics, which never quite develop sufficient utility beyond being a Band-Aid. </p><p></p><p></p><p></p><p>I have a ton of issues with the XP cost to level, but have never gone back and tried to fix them. In general, M-U's level too slowly at first (when they are weak), then too fast through the mid-levels (when they are increasingly strong). Druid levels too fast period and should have leveling more akin to Cleric. Thief levels too slowly, and is only balanced with other classes if it stays 2-3 levels ahead of them. </p><p></p><p></p><p></p><p>They didn't in the past, but would if I ever played again.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>PC demihumans would be allowed to attain levels in cleric, just as NPCs are able to do so. That would be the only exception.</p><p></p><p></p><p></p><p>I always houserule, but not usually in the way you are thinking of. For example, check out my 1e revision of Dragons which I recently did for fun on EnWorld. If I did go back and restart a 1e game, I would probably look at OSR implementations to simplify initiative and surprise rules, and I'd probably back import at least some concepts from 2e and 3e at least as influences.</p><p></p><p></p><p></p><p>Keep in mind that I haven't played 1e regularly since the early 1990s, but at the time monsters got explicit strength, dexterity and constitution scores, and generally have more hit points (but not HD) therefore than their RAW counter parts. Monstrous demi-humans are generally classed or if not classed have equivalent advantages - for example, an orc leader would have weapon specialization like a fighter. When I was last playing 1e AD&D seriously in the early 1990s, I had implemented something akin to the 3e's 'Attack of Oppurtunity' rules which went under the heading of 'parry/repost'. It was messy, and I'd probably just use something like AoO terminology in the future. There were a large number of rules from Dragon incorporated into the game, including 'good hits and bad misses', and a bunch of other stuff.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7553652, member: 4937"] Not presently playing. Have played within the last 5 years, but only as a one off. Played extensively from the early 80's to the early 90's. Modified versions of the UA tables, both as a balancing factor and for flavor reasons. Hitherto, I would use the UA version as written. However, if I were to ever go back to the game in any serious manner, I'd probably produce a variant based on concepts I saw in Dragon 'back in the day'. I've never actually seen this happen, but the longest a campaign went on that I was involved in, characters reached 13th level. I know that campaign continued on to roughly 16th level in my absence. However, in my experience, every level after the 8th or so requires about a year of playing to attain, and it's actually fairly rare to sustain a campaign even to 8th level. Mine did. I enforced them as DM, but the game where I was I player they were not enforced by that DM. Yes. Yes. And, yes. In general, if you stick to the rules, fighters and M-U's stay quite well balanced with each other at any reasonable level. Indeed, post UA, it probably takes until at least 10th level or so just for M-U's to start catching up. The real balance issues are seen with thieves, that start dropping behind all other classes at about 3rd level, and clerics, which never quite develop sufficient utility beyond being a Band-Aid. I have a ton of issues with the XP cost to level, but have never gone back and tried to fix them. In general, M-U's level too slowly at first (when they are weak), then too fast through the mid-levels (when they are increasingly strong). Druid levels too fast period and should have leveling more akin to Cleric. Thief levels too slowly, and is only balanced with other classes if it stays 2-3 levels ahead of them. They didn't in the past, but would if I ever played again. Yes. PC demihumans would be allowed to attain levels in cleric, just as NPCs are able to do so. That would be the only exception. I always houserule, but not usually in the way you are thinking of. For example, check out my 1e revision of Dragons which I recently did for fun on EnWorld. If I did go back and restart a 1e game, I would probably look at OSR implementations to simplify initiative and surprise rules, and I'd probably back import at least some concepts from 2e and 3e at least as influences. Keep in mind that I haven't played 1e regularly since the early 1990s, but at the time monsters got explicit strength, dexterity and constitution scores, and generally have more hit points (but not HD) therefore than their RAW counter parts. Monstrous demi-humans are generally classed or if not classed have equivalent advantages - for example, an orc leader would have weapon specialization like a fighter. When I was last playing 1e AD&D seriously in the early 1990s, I had implemented something akin to the 3e's 'Attack of Oppurtunity' rules which went under the heading of 'parry/repost'. It was messy, and I'd probably just use something like AoO terminology in the future. There were a large number of rules from Dragon incorporated into the game, including 'good hits and bad misses', and a bunch of other stuff. [/QUOTE]
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