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<blockquote data-quote="Lanefan" data-source="post: 7553686" data-attributes="member: 29398"><p>Answers based on the modified 1e game I currently play and run, and how it got here.</p><p></p><p><em><span style="color: #00FF00">1) Do you use the racial level limits from the PHB or UA, if you use them at all? If you do use them, is it more for flavor or as a balancing factor?</span></em></p><p></p><p>Slowly relaxed these over time until I got rid of them eitirely quite a while back. That said, for flavour reasons some races cannot be some classes at all; but if you can be a class there's no limit on how far you can advance in it.</p><p></p><p><em><span style="color: #00FF00">2) Is the Barbarian from UA used in your games? If so, do you follow the class as written, or is it house ruled?</span></em></p><p></p><p>No. Barbarian is and always has been a race (sub-race of Human) in our games, not a class.</p><p></p><p><em><span style="color: #00FF00">3) In general, what level do characters in your campaigns reach before putting them to bed and beginning a new campaign with new characters?</span></em></p><p></p><p>Generally around 10th-ish, though one active campaign is intentionally trying for higher (current average is around 10th with no end in sight) to see how - or if - things work. But our campaigns tend to be very long, with each of us having numerous characters to cycle in and out of parties.</p><p></p><p><em><span style="color: #00FF00">4) Does your campaign use weapon armor class adjustments?</span></em></p><p></p><p>No.</p><p></p><p><em><span style="color: #00FF00">5) Do your adventurers use henchmen? If so, do they have names and personalities? Do they ever get killed off?</span></em></p><p></p><p>In order: occasionally; absolutely (as determined by the DM); and constantly.</p><p></p><p><em><span style="color: #00FF00">6) At what level, if any, do you feel characters become imbalanced in relation to each other? For example, does the M-U become vastly more powerful than the fighter at xth level?</span></em></p><p></p><p>Not applicable; not an issue. The bigger problem is that by about 8th level the in-party wealth imbalance (regardless of character class) starts to become unmanageable: characters that have been around a long time have become so much wealthier than those coming in new. I could write essays on this, and have done so once or twice on these boards. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><em><span style="color: #00FF00">7) Do you have any issues with the XP costs certain classes require to reach certain levels? For example, 200,001 xp gets the Druid to 11th level, but only 8th level for the cleric. If so, do you alter those XP requirements?</span></em></p><p></p><p>I've tweaked the advancement tables about a dozen times in the 35-ish years I've been DMing. They're still uneven by class, but not as much so, and are smoothed out (the advancement tables in the 1e PH have some - interesting - bumps and valleys). But the general principle of uneven advancement tables by class is fine with me.</p><p></p><p><em><span style="color: #00FF00">8) Do 1st level characters in your campaign receive maximum HP?</span></em></p><p></p><p>No. But we do have "body points", of which all characters generally have between about 2 and 5 in addition to their normal "fatigue" hit points given by the roll for their class. Hit points are rolled at each level, no auto-average or fixed amounts.</p><p></p><p><em><span style="color: #00FF00">9) Do you use the minimum/maximum racial ability scores illustrated on character race table III?</span></em></p><p></p><p>Yes and no. We take the original rolls and put them onto a bell curve for that stat for that race. So, for example, a normal 3-18 roll goes on to an 8-19 bell curve for a Hill Dwarf's strength, using a table on our roll-up page. See <a href="http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/decbluebook2.html#ranges" target="_blank">http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/decbluebook2.html#ranges</a> for details.</p><p></p><p><em><span style="color: #00FF00">10) Does your campaign allow races to take certain classes not allowed in the PHB, such as the elf being allowed to take levels in Druid? If so, what are they?</span></em></p><p></p><p>This should be tied in with question 1. Yes, in our games pretty much any race can be any class with a few notable exceptions - listing all the possibilities would take longer here than it's worth. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><em><span style="color: #00FF00">11) Do you ever port over things from other RPGs? For example, using C&C's 4th level fighter ability that allows them to make an extra attack against creatures with 1 HD?</span></em></p><p></p><p>Probably, with or without realizing it. I don't always remember where any particular idea originated.</p><p></p><p><em><span style="color: #00FF00">12) What would you describe as the most significant house rule(s) in your game?</span></em></p><p></p><p>The whole game. Over the last nearly 40 years we've pretty much rewritten 1e D&D into our own homebrew system, though it's still somewhat recognizable as 1e. A history of the bigger changes can be found here: <a href="http://www.friendsofgravity.com/games/commons_room/victoriarules_summary.html" target="_blank">http://www.friendsofgravity.com/games/commons_room/victoriarules_summary.html</a></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7553686, member: 29398"] Answers based on the modified 1e game I currently play and run, and how it got here. [I][COLOR="#00FF00"]1) Do you use the racial level limits from the PHB or UA, if you use them at all? If you do use them, is it more for flavor or as a balancing factor?[/COLOR][/I] Slowly relaxed these over time until I got rid of them eitirely quite a while back. That said, for flavour reasons some races cannot be some classes at all; but if you can be a class there's no limit on how far you can advance in it. [I][COLOR="#00FF00"]2) Is the Barbarian from UA used in your games? If so, do you follow the class as written, or is it house ruled?[/COLOR][/I] No. Barbarian is and always has been a race (sub-race of Human) in our games, not a class. [I][COLOR="#00FF00"]3) In general, what level do characters in your campaigns reach before putting them to bed and beginning a new campaign with new characters?[/COLOR][/I] Generally around 10th-ish, though one active campaign is intentionally trying for higher (current average is around 10th with no end in sight) to see how - or if - things work. But our campaigns tend to be very long, with each of us having numerous characters to cycle in and out of parties. [I][COLOR="#00FF00"]4) Does your campaign use weapon armor class adjustments?[/COLOR][/I] No. [I][COLOR="#00FF00"]5) Do your adventurers use henchmen? If so, do they have names and personalities? Do they ever get killed off?[/COLOR][/I] In order: occasionally; absolutely (as determined by the DM); and constantly. [I][COLOR="#00FF00"]6) At what level, if any, do you feel characters become imbalanced in relation to each other? For example, does the M-U become vastly more powerful than the fighter at xth level?[/COLOR][/I] Not applicable; not an issue. The bigger problem is that by about 8th level the in-party wealth imbalance (regardless of character class) starts to become unmanageable: characters that have been around a long time have become so much wealthier than those coming in new. I could write essays on this, and have done so once or twice on these boards. :) [I][COLOR="#00FF00"]7) Do you have any issues with the XP costs certain classes require to reach certain levels? For example, 200,001 xp gets the Druid to 11th level, but only 8th level for the cleric. If so, do you alter those XP requirements?[/COLOR][/I] I've tweaked the advancement tables about a dozen times in the 35-ish years I've been DMing. They're still uneven by class, but not as much so, and are smoothed out (the advancement tables in the 1e PH have some - interesting - bumps and valleys). But the general principle of uneven advancement tables by class is fine with me. [I][COLOR="#00FF00"]8) Do 1st level characters in your campaign receive maximum HP?[/COLOR][/I] No. But we do have "body points", of which all characters generally have between about 2 and 5 in addition to their normal "fatigue" hit points given by the roll for their class. Hit points are rolled at each level, no auto-average or fixed amounts. [I][COLOR="#00FF00"]9) Do you use the minimum/maximum racial ability scores illustrated on character race table III?[/COLOR][/I] Yes and no. We take the original rolls and put them onto a bell curve for that stat for that race. So, for example, a normal 3-18 roll goes on to an 8-19 bell curve for a Hill Dwarf's strength, using a table on our roll-up page. See [url]http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/decbluebook2.html#ranges[/url] for details. [I][COLOR="#00FF00"]10) Does your campaign allow races to take certain classes not allowed in the PHB, such as the elf being allowed to take levels in Druid? If so, what are they?[/COLOR][/I] This should be tied in with question 1. Yes, in our games pretty much any race can be any class with a few notable exceptions - listing all the possibilities would take longer here than it's worth. :) [I][COLOR="#00FF00"]11) Do you ever port over things from other RPGs? For example, using C&C's 4th level fighter ability that allows them to make an extra attack against creatures with 1 HD?[/COLOR][/I] Probably, with or without realizing it. I don't always remember where any particular idea originated. [I][COLOR="#00FF00"]12) What would you describe as the most significant house rule(s) in your game?[/COLOR][/I] The whole game. Over the last nearly 40 years we've pretty much rewritten 1e D&D into our own homebrew system, though it's still somewhat recognizable as 1e. A history of the bigger changes can be found here: [url]http://www.friendsofgravity.com/games/commons_room/victoriarules_summary.html[/url] [/QUOTE]
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