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<blockquote data-quote="Mark Hope" data-source="post: 7553688" data-attributes="member: 27051"><p>1) Do you use the racial level limits from the PHB or UA, if you use them at all? If you do use them, is it more for flavor or as a balancing factor?</p><p>No. I boost humans and remove all racial class and level limits.</p><p></p><p>2) Is the Barbarian from UA used in your games? If so, do you follow the class as written, or is it house ruled?</p><p>Yes, but it's house-ruled, mainly to tone down the power level slightly, decrease the amount of xp needed, and make it play nice with other classes.</p><p></p><p>3) In general, what level do characters in your campaigns reach before putting them to bed and beginning a new campaign with new characters?</p><p>A few campaigns stopped around 5th or 6th level. Others in the mid-teens. One went all the way to 20+ and involved divine ascension for some characters. The current one is around 7th and running nicely.</p><p></p><p>4) Does your campaign use weapon armor class adjustments?</p><p>No, but we use a few of the weapon tweaks from Combat & Tactics (certain weapons get bonuses or penalties against certain armours or when using certain maneuvers).</p><p></p><p>5) Do your adventurers use henchmen? If so, do they have names and personalities? Do they ever get killed off?</p><p>Sometimes they use them. They always have names and personalities. They do die. Sometimes the characters bring them back.</p><p></p><p>6) At what level, if any, do you feel characters become imbalanced in relation to each other? For example, does the M-U become vastly more powerful than the fighter at xth level?</p><p>I've done some work to address class imbalance, mostly using some of the high-level abilities from the DM Option HL book for the mid to upper teens. Other tweaks are to address minor balance issues or for flavour. With weapon spec/mastery and some added fighting styles from 2e, I find fighters really hold their own. Overall, class comparisons in AD&D are apples to oranges. The classes have their niches and generally work well within those.</p><p></p><p>7) Do you have any issues with the XP costs certain classes require to reach certain levels? For example, 200,001 xp gets the Druid to 11th level, but only 8th level for the cleric. If so, do you alter those XP requirements?</p><p>No and no. XP totals work fine in my games.</p><p></p><p>8) Do 1st level characters in your campaign receive maximum HP?</p><p>Yes.</p><p></p><p>9) Do you use the minimum/maximum racial ability scores illustrated on character race table III?</p><p>Sometimes. Not in the current campaign.</p><p></p><p>10) Does your campaign allow races to take certain classes not allowed in the PHB, such as the elf being allowed to take levels in Druid? If so, what are they?</p><p>All races can take levels in all classes, so long as it makes sense within the context of the campaign.</p><p></p><p>11) Do you ever port over things from other RPGs? For example, using C&C's 4th level fighter ability that allows them to make an extra attack against creatures with 1 HD?</p><p>I lift ideas from other editions, clones, and variants all the time. I'm an omnivorous DM.</p><p></p><p>11) What would you describe as the most significant house rule(s) in your game?</p><p>Probably removing racial class and level limits and tweaking the human - that's had the most effect on play. Maybe also the way I handle speciality priests. They get customised spell lists and can cast spells spontaneously, and get granted powers different to the cleric. Clerics have to prepare spells and are priests of an entire pantheon, while spec priests follow a single god.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 7553688, member: 27051"] 1) Do you use the racial level limits from the PHB or UA, if you use them at all? If you do use them, is it more for flavor or as a balancing factor? No. I boost humans and remove all racial class and level limits. 2) Is the Barbarian from UA used in your games? If so, do you follow the class as written, or is it house ruled? Yes, but it's house-ruled, mainly to tone down the power level slightly, decrease the amount of xp needed, and make it play nice with other classes. 3) In general, what level do characters in your campaigns reach before putting them to bed and beginning a new campaign with new characters? A few campaigns stopped around 5th or 6th level. Others in the mid-teens. One went all the way to 20+ and involved divine ascension for some characters. The current one is around 7th and running nicely. 4) Does your campaign use weapon armor class adjustments? No, but we use a few of the weapon tweaks from Combat & Tactics (certain weapons get bonuses or penalties against certain armours or when using certain maneuvers). 5) Do your adventurers use henchmen? If so, do they have names and personalities? Do they ever get killed off? Sometimes they use them. They always have names and personalities. They do die. Sometimes the characters bring them back. 6) At what level, if any, do you feel characters become imbalanced in relation to each other? For example, does the M-U become vastly more powerful than the fighter at xth level? I've done some work to address class imbalance, mostly using some of the high-level abilities from the DM Option HL book for the mid to upper teens. Other tweaks are to address minor balance issues or for flavour. With weapon spec/mastery and some added fighting styles from 2e, I find fighters really hold their own. Overall, class comparisons in AD&D are apples to oranges. The classes have their niches and generally work well within those. 7) Do you have any issues with the XP costs certain classes require to reach certain levels? For example, 200,001 xp gets the Druid to 11th level, but only 8th level for the cleric. If so, do you alter those XP requirements? No and no. XP totals work fine in my games. 8) Do 1st level characters in your campaign receive maximum HP? Yes. 9) Do you use the minimum/maximum racial ability scores illustrated on character race table III? Sometimes. Not in the current campaign. 10) Does your campaign allow races to take certain classes not allowed in the PHB, such as the elf being allowed to take levels in Druid? If so, what are they? All races can take levels in all classes, so long as it makes sense within the context of the campaign. 11) Do you ever port over things from other RPGs? For example, using C&C's 4th level fighter ability that allows them to make an extra attack against creatures with 1 HD? I lift ideas from other editions, clones, and variants all the time. I'm an omnivorous DM. 11) What would you describe as the most significant house rule(s) in your game? Probably removing racial class and level limits and tweaking the human - that's had the most effect on play. Maybe also the way I handle speciality priests. They get customised spell lists and can cast spells spontaneously, and get granted powers different to the cleric. Clerics have to prepare spells and are priests of an entire pantheon, while spec priests follow a single god. [/QUOTE]
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