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<blockquote data-quote="trancejeremy" data-source="post: 7555267" data-attributes="member: 924"><p>1) Limits? No. But I do use the UA class restrictions</p><p>2) The Barbarian is allowed, but no one uses it</p><p>3) 20th+ characters get semi-retired, only used on special occasions</p><p>4) No weapon class adjustments</p><p>5) Yes, and they have personalities. While they do get killed, they generally get raised (at once past 3rd level or so)</p><p>6) They really don't. There's so much stuff in AD&D that isn't affected by magic that fighters are necessary for combat, if not for secondary things (like travel or healing)</p><p>7) I use the Cleric XP for the Druid</p><p>8) No, they use the minimum hp values from UA (basically average)</p><p>9) At start, but once the campaign progresses, no, as the whole level limits thing seems predicated on characters gaining ability scores of up to 22 (which is well beyond racial limits)</p><p>10) Not really</p><p>11) I've ported things over from other D&Ds, like some of different types of attacks from BECMI/RC</p><p>12) (You have two 11s). I basically use wound points which was originally from an old issue of White Dwarf, but later used in the Star Wars d20 game. Basically once hit points run out characters take damage to their constitution score, which represents physical damage. Once that is zero, they are dead. Basically it gives characters 10 or so extra hit points which also solves the problem of fragile 1e characters.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 7555267, member: 924"] 1) Limits? No. But I do use the UA class restrictions 2) The Barbarian is allowed, but no one uses it 3) 20th+ characters get semi-retired, only used on special occasions 4) No weapon class adjustments 5) Yes, and they have personalities. While they do get killed, they generally get raised (at once past 3rd level or so) 6) They really don't. There's so much stuff in AD&D that isn't affected by magic that fighters are necessary for combat, if not for secondary things (like travel or healing) 7) I use the Cleric XP for the Druid 8) No, they use the minimum hp values from UA (basically average) 9) At start, but once the campaign progresses, no, as the whole level limits thing seems predicated on characters gaining ability scores of up to 22 (which is well beyond racial limits) 10) Not really 11) I've ported things over from other D&Ds, like some of different types of attacks from BECMI/RC 12) (You have two 11s). I basically use wound points which was originally from an old issue of White Dwarf, but later used in the Star Wars d20 game. Basically once hit points run out characters take damage to their constitution score, which represents physical damage. Once that is zero, they are dead. Basically it gives characters 10 or so extra hit points which also solves the problem of fragile 1e characters. [/QUOTE]
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