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AD&D two weapon fighting
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8261636" data-attributes="member: 82106"><p>I posted some thoughts on optimization and TWF in core 1e on the other thread. IMHO it was a pretty viable strategy. Not stupid overwhelming in potency, but a solid option, even though we did play with a "adds one attack per round" interpretation even back in 1e days (IMHO Zeb, needing a way to nerf TWF in 2e simply canonicalized that interpretation as the 2e official rule). </p><p></p><p>Depending on your race, exactly how many good ability scores you had, and the composition of the rest of your party, you might want to go with TWF and make DEX your highest stat. This becomes even more attractive if you were blessed with something like an 18 and a 16 or 17, so that STR could also contribute to both your attacks. DEX increases your AC, many saves, and your initiative, and also attack bonus with missile weapons. That AC bonus also applies to all attacks that you can see coming, not only ones from a certain angle or a limited number of them, so it is BETTER than a shield.</p><p></p><p>Admittedly, the secondary attack is at -1 with an 18 DEX and it is with a d6 weapon that does crappy damage to large creatures and has less magical options. If TWF was the only thing that DEX helped, it would be worthless, but it is part of the whole 'package', and since archers have less use for shields, the whole thing has multiple synergies. A TWF DEX build fighter with a longbow and 2 melee weapons is thus a rather good build. Toss on ELF and you instantly understand why elf fighter is so level-limited, you get an additional DEX bonus (potential 19 DEX!!!!) and a +1 with your 2 main weapons, plus lots of other useful goodies. Yeah, you will get borked at higher levels, OTOH you can MC magic-user and be a real bad-ass ALL THE TIME. </p><p></p><p>So, at the very least, an Elven Fighter/Magic-User DEX build with TWF is a great idea, though admittedly it is likely you will have to go with a mediocre INT, unless you rolled a god character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8261636, member: 82106"] I posted some thoughts on optimization and TWF in core 1e on the other thread. IMHO it was a pretty viable strategy. Not stupid overwhelming in potency, but a solid option, even though we did play with a "adds one attack per round" interpretation even back in 1e days (IMHO Zeb, needing a way to nerf TWF in 2e simply canonicalized that interpretation as the 2e official rule). Depending on your race, exactly how many good ability scores you had, and the composition of the rest of your party, you might want to go with TWF and make DEX your highest stat. This becomes even more attractive if you were blessed with something like an 18 and a 16 or 17, so that STR could also contribute to both your attacks. DEX increases your AC, many saves, and your initiative, and also attack bonus with missile weapons. That AC bonus also applies to all attacks that you can see coming, not only ones from a certain angle or a limited number of them, so it is BETTER than a shield. Admittedly, the secondary attack is at -1 with an 18 DEX and it is with a d6 weapon that does crappy damage to large creatures and has less magical options. If TWF was the only thing that DEX helped, it would be worthless, but it is part of the whole 'package', and since archers have less use for shields, the whole thing has multiple synergies. A TWF DEX build fighter with a longbow and 2 melee weapons is thus a rather good build. Toss on ELF and you instantly understand why elf fighter is so level-limited, you get an additional DEX bonus (potential 19 DEX!!!!) and a +1 with your 2 main weapons, plus lots of other useful goodies. Yeah, you will get borked at higher levels, OTOH you can MC magic-user and be a real bad-ass ALL THE TIME. So, at the very least, an Elven Fighter/Magic-User DEX build with TWF is a great idea, though admittedly it is likely you will have to go with a mediocre INT, unless you rolled a god character. [/QUOTE]
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