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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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<blockquote data-quote="Celebrim" data-source="post: 9275556" data-attributes="member: 4937"><p>That certainly handles one of the major problems which is a lack of difficulty differentiation. You could even go up to 5d6 for nearly impossible feats. 2d6 also very much feels like DC 5 from 3e, which was a level of difficulty that I really enjoyed as it let skilled types shine in their domain, gave even average types good chances of success, but highlighted the problem with dump stating. </p><p></p><p></p><p></p><p>And that handles one of the other ones, which is the lack of skill scaling. </p><p></p><p></p><p></p><p>But yeah, that gets there much more directly and with much more intuitive math. I've tried running 1e AD&D after playing modern systems, and it's still fine for tactical miniature combat and there are still so much that ports between the two, but any time you get out of the check for traps/kick up the doors/kill the monsters/take their stuff cycle, not having a unified skill system becomes such a clunky thing that I just can't as a GM deal with it anymore. I spent 15 years in that system but I can't ever go back. The soon as I get in a situation where the floor isn't flat and smooth stone, and the room isn't a 30x40 rectangle or the challenge isn't just "Can you kill this thing?" I miss my modern skill system and the minimal amount of on-the-fly ruling and rules smithing you have to do.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9275556, member: 4937"] That certainly handles one of the major problems which is a lack of difficulty differentiation. You could even go up to 5d6 for nearly impossible feats. 2d6 also very much feels like DC 5 from 3e, which was a level of difficulty that I really enjoyed as it let skilled types shine in their domain, gave even average types good chances of success, but highlighted the problem with dump stating. And that handles one of the other ones, which is the lack of skill scaling. But yeah, that gets there much more directly and with much more intuitive math. I've tried running 1e AD&D after playing modern systems, and it's still fine for tactical miniature combat and there are still so much that ports between the two, but any time you get out of the check for traps/kick up the doors/kill the monsters/take their stuff cycle, not having a unified skill system becomes such a clunky thing that I just can't as a GM deal with it anymore. I spent 15 years in that system but I can't ever go back. The soon as I get in a situation where the floor isn't flat and smooth stone, and the room isn't a 30x40 rectangle or the challenge isn't just "Can you kill this thing?" I miss my modern skill system and the minimal amount of on-the-fly ruling and rules smithing you have to do. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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