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Ad-hoc certs in AL?
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<blockquote data-quote="Pauper" data-source="post: 6891220" data-attributes="member: 17607"><p>If this is the kind of thing that's going to come out of the Author-Only adventures, I'd prefer they stayed Author-Only, or even disappeared.</p><p></p><p>It's one thing if AO adventures were giving out high-powered magic items, or epic boons, or other things that are already in the rules. That wouldn't make those rewards any different from, say, the Death domain cert from the Season 1 Epic. But to me, playtest material crosses a line -- it's both a sign that the high-ups in the AL WotC administration aren't taking the whole 'we've devised a system to limit power creep that might blow up the campaign' system very seriously, as well as sets a precedent that is very likely to be harmful to the campaign as a whole, even if it makes a handful of players very happy.</p><p></p><p>The volunteer admins have been very consistently pointing out that many things that would make individual players happy would have a negative impact on the campaign as a whole, and so those things aren't allowed because they help to make a greater proportion of players happy.** Letting untested material into the campaign by fiat rather than by admin consensus upsets that philosophy. That's why I'm opposed.</p><p></p><p>** - The best example I can think of is the amendment to Princes of the Apocalypse where the PC who gains possession of<a href="http://dndadventurersleague.org/orcsplitter/" target="_blank"> Orcsplitter </a>who isn't a good-aligned dwarf, fighter, or paladin gets the option to either trade the weapon to the Harpers or suffer with a mere magical (with no bonus), silvered battleaxe.</p><p></p><p></p><p></p><p>No, I really don't.</p><p></p><p>"Official documentation, such as a D&D Adventurers League certificate, might provide exceptions to the allowed rules." (ALPG, p.3)</p><p></p><p>Last I checked, things given out unilaterally by Mike Mearls at Winter Fantasy aren't 'official documentation' for Adventurers League purposes. Unless I hear otherwise from a campaign admin, I'm not going to approve any certs that allow rules items that aren't functionally similar to existing AL certs in a game I run, and if a player at a table I'm playing at has one, I'm going to appeal to the DM to disallow it as an unofficial (and thus disallowed) rules option.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6891220, member: 17607"] If this is the kind of thing that's going to come out of the Author-Only adventures, I'd prefer they stayed Author-Only, or even disappeared. It's one thing if AO adventures were giving out high-powered magic items, or epic boons, or other things that are already in the rules. That wouldn't make those rewards any different from, say, the Death domain cert from the Season 1 Epic. But to me, playtest material crosses a line -- it's both a sign that the high-ups in the AL WotC administration aren't taking the whole 'we've devised a system to limit power creep that might blow up the campaign' system very seriously, as well as sets a precedent that is very likely to be harmful to the campaign as a whole, even if it makes a handful of players very happy. The volunteer admins have been very consistently pointing out that many things that would make individual players happy would have a negative impact on the campaign as a whole, and so those things aren't allowed because they help to make a greater proportion of players happy.** Letting untested material into the campaign by fiat rather than by admin consensus upsets that philosophy. That's why I'm opposed. ** - The best example I can think of is the amendment to Princes of the Apocalypse where the PC who gains possession of[URL="http://dndadventurersleague.org/orcsplitter/"] Orcsplitter [/URL]who isn't a good-aligned dwarf, fighter, or paladin gets the option to either trade the weapon to the Harpers or suffer with a mere magical (with no bonus), silvered battleaxe. No, I really don't. "Official documentation, such as a D&D Adventurers League certificate, might provide exceptions to the allowed rules." (ALPG, p.3) Last I checked, things given out unilaterally by Mike Mearls at Winter Fantasy aren't 'official documentation' for Adventurers League purposes. Unless I hear otherwise from a campaign admin, I'm not going to approve any certs that allow rules items that aren't functionally similar to existing AL certs in a game I run, and if a player at a table I'm playing at has one, I'm going to appeal to the DM to disallow it as an unofficial (and thus disallowed) rules option. -- Pauper [/QUOTE]
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