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*Pathfinder & Starfinder
Adapting "The Slaying Stone" for Neverwinter Campaign Setting
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<blockquote data-quote="S'mon" data-source="post: 5671460" data-attributes="member: 463"><p>I'm currently running Slaying Stone in my Loudwater FR campaign; the goblin-infested ruined town fits perfectly with the threat of the Southwood goblins there.</p><p></p><p>For Neverwinter, I think the first thing is to replace the undetailed, off-stage Dreus Matrand with a suitable Neverwinter evil faction leader who's also seeking the stone, while the orc mercenaries should be from the local orc tribe. I think personally I'd choose the Ashmadai, but Thayans or several others would fit. The goblins may be linked to one of the factions.</p><p></p><p>You can also lose Kiris Alkirk and have the wise-woman Treona be linked to one of the more sympathetic factions, like the rebels or Lord Neverember, who are also looking for it. Or Kiris Alkirk may be a rebel and plans to use the stone to kill Neverember.</p><p></p><p>Whoever gains the stone can use it to kill an enemy faction leader, so the consequences will be major whoever gets it - I'd ignore the "Treona just wants it to destroy it" thing. I'd also ignore or expand the geographical limit, and raise the attack bonus from +10 to +20 vs Fort, since it's supposed to be a 17th level artifact.</p><p></p><p>IMC I made the Slaying Stones ancient Netherese artifacts, you could have the Netheril faction seeking it for research purposes - they want it so they can make more. You can really bring the adventure to life by having several different adventurer parties from different factions seeking the stone, you could have the PCs come across the remains of battle between eg Ashmadai and Orcs or Netherese & Rebels. I'd make these parties higher level (say 3rd-4th, vs 1st level PCs), but not have them just leap out and ambush the PCs; have the PCs encounter depleted remnants of rival parties, or come across a battle between two factions and decide whether to get involved and which to aid. </p><p></p><p>Finally, getting the stone off the dragon may be very difficult, the dragon may end up keeping the stone, or being persuaded to destroy it (killing a random goblin would work).</p></blockquote><p></p>
[QUOTE="S'mon, post: 5671460, member: 463"] I'm currently running Slaying Stone in my Loudwater FR campaign; the goblin-infested ruined town fits perfectly with the threat of the Southwood goblins there. For Neverwinter, I think the first thing is to replace the undetailed, off-stage Dreus Matrand with a suitable Neverwinter evil faction leader who's also seeking the stone, while the orc mercenaries should be from the local orc tribe. I think personally I'd choose the Ashmadai, but Thayans or several others would fit. The goblins may be linked to one of the factions. You can also lose Kiris Alkirk and have the wise-woman Treona be linked to one of the more sympathetic factions, like the rebels or Lord Neverember, who are also looking for it. Or Kiris Alkirk may be a rebel and plans to use the stone to kill Neverember. Whoever gains the stone can use it to kill an enemy faction leader, so the consequences will be major whoever gets it - I'd ignore the "Treona just wants it to destroy it" thing. I'd also ignore or expand the geographical limit, and raise the attack bonus from +10 to +20 vs Fort, since it's supposed to be a 17th level artifact. IMC I made the Slaying Stones ancient Netherese artifacts, you could have the Netheril faction seeking it for research purposes - they want it so they can make more. You can really bring the adventure to life by having several different adventurer parties from different factions seeking the stone, you could have the PCs come across the remains of battle between eg Ashmadai and Orcs or Netherese & Rebels. I'd make these parties higher level (say 3rd-4th, vs 1st level PCs), but not have them just leap out and ambush the PCs; have the PCs encounter depleted remnants of rival parties, or come across a battle between two factions and decide whether to get involved and which to aid. Finally, getting the stone off the dragon may be very difficult, the dragon may end up keeping the stone, or being persuaded to destroy it (killing a random goblin would work). [/QUOTE]
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