Hawk Diesel
Adventurer
So this was inspired by this video put out by Zee Bashew and his Animated Spellbook series.
And this got me to thinking. Is there any way to adapt the material presented in this UA (found here)?
This UA has some really cool ideas, both mechanically and thematically. But I don't play many games in modern settings (I think I've played in maybe 2, and neither lasted very long). Perhaps this isn't really an idea that has legs, but I was just curious. If a player came to your table wanting to play something found in this UA, but adapted to fit into your campaign, how would you do it? Maybe some (most?) would outright reject the idea. But that's not as fun. So assume that you would at least consider or entertain the idea. How could a person make these things work?
FYI, when I speak of a "typical campaign," I mean one that takes place in pseudo-medieval settings like Forgotten Realms, Greyhawk, Dragonlance, Eberron, ect...
And this got me to thinking. Is there any way to adapt the material presented in this UA (found here)?
This UA has some really cool ideas, both mechanically and thematically. But I don't play many games in modern settings (I think I've played in maybe 2, and neither lasted very long). Perhaps this isn't really an idea that has legs, but I was just curious. If a player came to your table wanting to play something found in this UA, but adapted to fit into your campaign, how would you do it? Maybe some (most?) would outright reject the idea. But that's not as fun. So assume that you would at least consider or entertain the idea. How could a person make these things work?
FYI, when I speak of a "typical campaign," I mean one that takes place in pseudo-medieval settings like Forgotten Realms, Greyhawk, Dragonlance, Eberron, ect...
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