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Adaption/Enhancing Tomb of Annihilation's Dungrunglung
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<blockquote data-quote="Onslaught" data-source="post: 7588814" data-attributes="member: 61011"><p>Hello,</p><p></p><p>I've been running a (heavily addapted) Tomb of Annihilation in Eberron, putting Chult in the lost continent of Xen'drik.</p><p></p><p>So I'm preparing to use Dungrunglung in my campaign, and I have two issues with it for witch I'd like a few opinions on fellow setting fans (and more experienced DMs).:</p><ol> <li data-xf-list-type="ol">The text says the Grung have an undead problem, but it never *plays* it</li> <li data-xf-list-type="ol">I dislike the Grung... they seem like a comic relief race, and have a very Faerunian feel to me<ul> <li data-xf-list-type="ul">I will use Eberron's Drows instead, as they're more appropriate to a tribe in Xen'drik's forest</li> </ul></li> </ol><p></p><p>So... here's the changes:</p><p></p><ul> <li data-xf-list-type="ul">The Drow Tribe here venerates an aspect of The Traveler in the form of poisonous frogs.<ul> <li data-xf-list-type="ul">Traveler is the God of Change, as Frogs do during their lives: from egg to tadpole to froglet to frog...</li> <li data-xf-list-type="ul">The Moving Labyrinth is considered a blessing of The Traveler</li> <li data-xf-list-type="ul">Maybe name this aspect Grung in homage : )</li> </ul></li> <li data-xf-list-type="ul">They're worried abou the influx of Undead in the forest, and their most used weapons (daggers full of poison) aren't effective against Undead</li> <li data-xf-list-type="ul">The Leader (formerly Groak Grung King) thinks they can appease the gods by making an humanoid sacrifice in a ritual<ul> <li data-xf-list-type="ul">That would be a captured member of the Covenant of light (adapted from Order of the Gauntlet) or a Batiri Goblin(1)</li> </ul></li> <li data-xf-list-type="ul">The Priest (formerly Krr'ook Grung Priest) thinks the King is mad as is being cruel just for the sake, which is the way of Vulkoor (the Devourer - god of destruction), not of Traveler, and that doing so would disrupt the Traveler blessing that is protecting them<ul> <li data-xf-list-type="ul">I don't like the solution using Norzul's Marvelous Pingiments proposed by the book... but I think The Priest should ask the players to stop the ritual.</li> </ul></li> <li data-xf-list-type="ul">The Warrior (formely Roark) is supposed to support the tribe and dislike the Leader's way</li> </ul><p></p><p>So... helps:</p><ol> <li data-xf-list-type="ol">How do you guys played "Point 1" (grung undead problem) in Dungrunglung? Any ideas to spice things up?</li> <li data-xf-list-type="ol">How organize the stopping the ritual part, specially in a non-violent way?</li> <li data-xf-list-type="ol">What about a little plot twist in that The Priest, after getting help from the characters, does the ritual herself (as in chosing between two evils)? How can I set this up?</li> <li data-xf-list-type="ol">How to use The Warrior (formerly Roark) in this scheme?</li> </ol><p></p><p>Note (1): My group encountered a Drow prisioner in Yellyark that would be cooked in the right moon, and had an incredible argument on how it was "OK" for a tribe to do it... in the end the Bard (CG, civilized character) made a scene where the prisioner broke free and had to die fighting against the whole tribe. Amazing session, really.</p></blockquote><p></p>
[QUOTE="Onslaught, post: 7588814, member: 61011"] Hello, I've been running a (heavily addapted) Tomb of Annihilation in Eberron, putting Chult in the lost continent of Xen'drik. So I'm preparing to use Dungrunglung in my campaign, and I have two issues with it for witch I'd like a few opinions on fellow setting fans (and more experienced DMs).: [LIST=1] [*]The text says the Grung have an undead problem, but it never *plays* it [*]I dislike the Grung... they seem like a comic relief race, and have a very Faerunian feel to me [LIST] [*]I will use Eberron's Drows instead, as they're more appropriate to a tribe in Xen'drik's forest [/LIST] [/LIST] So... here's the changes: [LIST] [*]The Drow Tribe here venerates an aspect of The Traveler in the form of poisonous frogs. [LIST] [*]Traveler is the God of Change, as Frogs do during their lives: from egg to tadpole to froglet to frog... [*]The Moving Labyrinth is considered a blessing of The Traveler [*]Maybe name this aspect Grung in homage : ) [/LIST] [*]They're worried abou the influx of Undead in the forest, and their most used weapons (daggers full of poison) aren't effective against Undead [*]The Leader (formerly Groak Grung King) thinks they can appease the gods by making an humanoid sacrifice in a ritual [LIST] [*]That would be a captured member of the Covenant of light (adapted from Order of the Gauntlet) or a Batiri Goblin(1) [/LIST] [*]The Priest (formerly Krr'ook Grung Priest) thinks the King is mad as is being cruel just for the sake, which is the way of Vulkoor (the Devourer - god of destruction), not of Traveler, and that doing so would disrupt the Traveler blessing that is protecting them [LIST] [*]I don't like the solution using Norzul's Marvelous Pingiments proposed by the book... but I think The Priest should ask the players to stop the ritual. [/LIST] [*]The Warrior (formely Roark) is supposed to support the tribe and dislike the Leader's way [/LIST] So... helps: [LIST=1] [*]How do you guys played "Point 1" (grung undead problem) in Dungrunglung? Any ideas to spice things up? [*]How organize the stopping the ritual part, specially in a non-violent way? [*]What about a little plot twist in that The Priest, after getting help from the characters, does the ritual herself (as in chosing between two evils)? How can I set this up? [*]How to use The Warrior (formerly Roark) in this scheme? [/LIST] Note (1): My group encountered a Drow prisioner in Yellyark that would be cooked in the right moon, and had an incredible argument on how it was "OK" for a tribe to do it... in the end the Bard (CG, civilized character) made a scene where the prisioner broke free and had to die fighting against the whole tribe. Amazing session, really. [/QUOTE]
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