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Adding stunts to D&D & using feats you qualify for
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<blockquote data-quote="SBMC" data-source="post: 2504471" data-attributes="member: 30040"><p>Does this not then sort of decrease the value of one of the core mechanics of the game - Feats themselves. The idea of the feat is to allow you to do something that someone else can't - can't at all. I enever read those books - so I am not sure on the exact mechanics (so perhaps below I am just saying what they do/or perhaps even what you are saying already). Anyways:</p><p></p><p><strong><u>Suggestion:</u></strong></p><p>Stunts can be mimiced by simply telling the DM what it is you want to do - hen the DM decides exactly what checks are required.</p><p> </p><p>So for example:</p><p> </p><p>"I jump up 5 feet, grab that rope that is tethered against the wall, swing over to the ogre and as I pass by hit him with the sword."</p><p> </p><p>Example:</p><p>Jump Check (jump and grab the ope)</p><p>Climb Check (Hold onto the rope while swinging)</p><p>Attack Roll (to hit the Ogre)</p><p> </p><p>Now you could easily also create "stunts" much in the same way feats are created; if you have feat "X", Attribute "Y", BAB "Z", etc, etc. then you can do these three things with this type of a roll...</p><p> </p><p>So say I have to have 5 jump ranks, 5 climb ranks, a Dexterity of 13 and a Strength of 13 to do the above as a full round action. With a DC of 15 + 1 for every 5 feet of swinging I would do (just as an example only)</p><p> </p><p>Say If I wanted to be able to jump from above, land on a creature and either stay on their back to stab at them, or use them to soften my fall:</p><p> </p><p>Jump 8 Ranks, Dexterity 13, Leap Attack (from CA), Strength 15</p><p> </p><p>I then make a roll along the same lines as a Bull Rush or Overrun Attempt. Mayb I ahve to make a grapple check as well - or someohow work that into one roll.</p><p> </p><p>Now these "Stunts" need not be "taken" - You can jut do them if you have the prequisites. Sort of works like trained and untrained skills (dc10 max sort of a thing)</p><p> </p><p>Thoughts???</p></blockquote><p></p>
[QUOTE="SBMC, post: 2504471, member: 30040"] Does this not then sort of decrease the value of one of the core mechanics of the game - Feats themselves. The idea of the feat is to allow you to do something that someone else can't - can't at all. I enever read those books - so I am not sure on the exact mechanics (so perhaps below I am just saying what they do/or perhaps even what you are saying already). Anyways: [b][u]Suggestion:[/u][/b] Stunts can be mimiced by simply telling the DM what it is you want to do - hen the DM decides exactly what checks are required. So for example: "I jump up 5 feet, grab that rope that is tethered against the wall, swing over to the ogre and as I pass by hit him with the sword." Example: Jump Check (jump and grab the ope) Climb Check (Hold onto the rope while swinging) Attack Roll (to hit the Ogre) Now you could easily also create "stunts" much in the same way feats are created; if you have feat "X", Attribute "Y", BAB "Z", etc, etc. then you can do these three things with this type of a roll... So say I have to have 5 jump ranks, 5 climb ranks, a Dexterity of 13 and a Strength of 13 to do the above as a full round action. With a DC of 15 + 1 for every 5 feet of swinging I would do (just as an example only) Say If I wanted to be able to jump from above, land on a creature and either stay on their back to stab at them, or use them to soften my fall: Jump 8 Ranks, Dexterity 13, Leap Attack (from CA), Strength 15 I then make a roll along the same lines as a Bull Rush or Overrun Attempt. Mayb I ahve to make a grapple check as well - or someohow work that into one roll. Now these "Stunts" need not be "taken" - You can jut do them if you have the prequisites. Sort of works like trained and untrained skills (dc10 max sort of a thing) Thoughts??? [/QUOTE]
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