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<blockquote data-quote="N8Ball" data-source="post: 4898960" data-attributes="member: 63757"><p>I see what you mean, but your comparison is not a perfect one.</p><p></p><p>With certain things like movement and applying forced movement there is an understood (and explicit in the case of forced movement) option on the players part. There is a choice to be made depending on the preference of the player (to use the full movement or some lesser amount).</p><p></p><p>With the application of hit rules and critical hit rules "can" should never be read as implying a preferential choice on the part of the player. It refers to a possibility of the event occuring, subject to other pertinent rules.</p><p></p><p>In the case of movement granting powers "can" refers to a player option, even though the option is assumed anyway. With more mechanical portions of the rules, "can" refers to a possibility of occurance. But we all know that hitting or critting it is not a player option, but a mechanical possibility depending on other factors of dice rolls, defenses, etc. </p><p></p><p>One of the fundamental bases for this debate is that we ALL agree that hitting and critting should be a definitive thing not an option. We're just arguing about the definition.</p></blockquote><p></p>
[QUOTE="N8Ball, post: 4898960, member: 63757"] I see what you mean, but your comparison is not a perfect one. With certain things like movement and applying forced movement there is an understood (and explicit in the case of forced movement) option on the players part. There is a choice to be made depending on the preference of the player (to use the full movement or some lesser amount). With the application of hit rules and critical hit rules "can" should never be read as implying a preferential choice on the part of the player. It refers to a possibility of the event occuring, subject to other pertinent rules. In the case of movement granting powers "can" refers to a player option, even though the option is assumed anyway. With more mechanical portions of the rules, "can" refers to a possibility of occurance. But we all know that hitting or critting it is not a player option, but a mechanical possibility depending on other factors of dice rolls, defenses, etc. One of the fundamental bases for this debate is that we ALL agree that hitting and critting should be a definitive thing not an option. We're just arguing about the definition. [/QUOTE]
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