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Adjusting Wildshape
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<blockquote data-quote="Hawk Diesel" data-source="post: 7225468" data-attributes="member: 59848"><p>So most people seem to have suggested just having the stats ready from the MM. That would be fine if that was the only problem I have. But like I said, there are also issues of balance, difficulty standardizing the power between forms, and the fact that Wildshape is now vastly different mechanically than any other ability except perhaps the Beast Master Ranger's animal companion ability (which I also strongly dislike). Plus, when creating animal stat blocks are designers always keeping in mind that a druid could potentially wildshape into them? Based on how vastly different various beast can be in terms of power or ability, even at the same CR, I would argue no. </p><p></p><p>Plus, this gives the player more power to customize their animal forms and have greater understanding/memory of each form, since they are in essence in charge of building it.</p><p></p><p>As for what was previously said about mechanics not mattering for non- Moon druids, I completely disagree. When you take that form, it is usually because you are trying to act as a scout or stealthing (exploration) or need a boost to strength and speed for some task (swift/burden). While mechanics may be less important, or differently important, they still matter.</p><p></p><p>Also, it really sucks to put something up for critique, and rather than have people break down what I've developed to better understand limitations or potential abuse, say that it's not really needed. Clearly I've outlined the issues I have with wildshape and feel it's problematic enough to develop something new (which I do often because tinkering with rules is fun for me). It's nice that others maybe don't see the same issue, but this this isn't really about that. I would find it much more valuable to dissect my homebrew than discuss whether or not it's needed.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7225468, member: 59848"] So most people seem to have suggested just having the stats ready from the MM. That would be fine if that was the only problem I have. But like I said, there are also issues of balance, difficulty standardizing the power between forms, and the fact that Wildshape is now vastly different mechanically than any other ability except perhaps the Beast Master Ranger's animal companion ability (which I also strongly dislike). Plus, when creating animal stat blocks are designers always keeping in mind that a druid could potentially wildshape into them? Based on how vastly different various beast can be in terms of power or ability, even at the same CR, I would argue no. Plus, this gives the player more power to customize their animal forms and have greater understanding/memory of each form, since they are in essence in charge of building it. As for what was previously said about mechanics not mattering for non- Moon druids, I completely disagree. When you take that form, it is usually because you are trying to act as a scout or stealthing (exploration) or need a boost to strength and speed for some task (swift/burden). While mechanics may be less important, or differently important, they still matter. Also, it really sucks to put something up for critique, and rather than have people break down what I've developed to better understand limitations or potential abuse, say that it's not really needed. Clearly I've outlined the issues I have with wildshape and feel it's problematic enough to develop something new (which I do often because tinkering with rules is fun for me). It's nice that others maybe don't see the same issue, but this this isn't really about that. I would find it much more valuable to dissect my homebrew than discuss whether or not it's needed. [/QUOTE]
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