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[Adult] Guide to Unlawful Carnal Knowledge, thread 2
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<blockquote data-quote="Isawa Sideshow" data-source="post: 151122" data-attributes="member: 1107"><p>@Sorn:</p><p></p><p>Well, originally I thought the shifiting DCs for arousal was a good idea, but in retrospect I violated one of my cardinal rules of game design:</p><p></p><p>Whenever possible, do not make the rules reliant on a chart.</p><p></p><p>(Too many bad experiences with Gamma World 3e and Marvel Super Heroes, but I digress... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>So I propose changing the actual mechanic to something a bit more akin to combat. Give characters a Sexual Armor Class (let's call it Sexual Resistance or somesuch) equal to 10 + Wisdom Modifier + Con Modifier. That's the DC someone has to hit to move that character up the Arousal scale. All the tricks still work (since many are based on combat feats already), and there's no extra bookkeeping, but it's easier than shifting DCs based on a chart. </p><p></p><p>That also makes it easier to track how certain situations change how easy it is to bring someone to orgasm. A condom, for example, might add +3 to Sexual Resistance in exchange for preventing pregnancy and disease, or a numbing balm might add 1d4+1 to Sexual Resistance for 2d6 minutes. </p><p></p><p>Ideas, commentary, criticism?</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 151122, member: 1107"] @Sorn: Well, originally I thought the shifiting DCs for arousal was a good idea, but in retrospect I violated one of my cardinal rules of game design: Whenever possible, do not make the rules reliant on a chart. (Too many bad experiences with Gamma World 3e and Marvel Super Heroes, but I digress... :)) So I propose changing the actual mechanic to something a bit more akin to combat. Give characters a Sexual Armor Class (let's call it Sexual Resistance or somesuch) equal to 10 + Wisdom Modifier + Con Modifier. That's the DC someone has to hit to move that character up the Arousal scale. All the tricks still work (since many are based on combat feats already), and there's no extra bookkeeping, but it's easier than shifting DCs based on a chart. That also makes it easier to track how certain situations change how easy it is to bring someone to orgasm. A condom, for example, might add +3 to Sexual Resistance in exchange for preventing pregnancy and disease, or a numbing balm might add 1d4+1 to Sexual Resistance for 2d6 minutes. Ideas, commentary, criticism? [/QUOTE]
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[Adult] Guide to Unlawful Carnal Knowledge, thread 2
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