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<blockquote data-quote="ScorpiusRisk" data-source="post: 5132334" data-attributes="member: 41601"><p><span style="color: Sienna">-''Come on Rurdev, stop fanning him!'' </span>shouts Hadrak, giving the example by blasting the statue and blessing Rurdev all at once. Hadrak's blast sends a clear crack running down the side of the statue.</p><p></p><p>[sblock=Actions]</p><p>Standard: vs Mauros</p><p><a href="http://invisiblecastle.com/roller/view/2455353/" target="_blank">Lance of faith vs Reflex (1d20+8=22, 1d8+7=10)</a> </p><p></p><p>Rurdev gains +2 to his next attack vs the statue. </p><p>[/sblock]</p><p></p><p>Dane keeps his shield over head as he finally grabs hold of his axe. He uses the weapon to prop himself up and get to his feet. The audience hold's its breathe collectively as the statue's great stone orb comes crashing down on top of Dane's shield. The dwarf's legs start to waver, and it looks as though they might snap, but then Qynn's magic kicks in absorbing some of the blow. With one great push, the orb is thrown off, leaving Dane standing triumphantly.</p><p></p><p>The crowd goes wild.</p><p> </p><p>[sblock=Actions] </p><p>Standard: Total Defense</p><p>Minor: Grab axe</p><p>Move: Stand from prone</p><p></p><p>**Immediate action from S.Mauros. <a href="http://invisiblecastle.com/roller/view/2455462/" target="_blank">27, Crit, 20</a> damage. -7 from Aegis. </p><p></p><p>Stand your ground. <a href="http://invisiblecastle.com/roller/view/2455463/" target="_blank">17</a> save from being prone. </p><p></p><p>I'm going to say that Stand Your Ground stopped your turn from ending, if you had an action point you wanted to use. . .**</p><p>[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 12</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC, +2 to his next attack vs the statue - </p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - </p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 78/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span>, <span style="color: DarkOrchid">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Cherub 1 - @T10, hovering above stage - 4/31 hp - <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, <span style="color: Red"><strong>Bloodied</strong></span> - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Cherub: AC 16, R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st26.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5132334, member: 41601"] [COLOR="Sienna"]-''Come on Rurdev, stop fanning him!'' [/COLOR]shouts Hadrak, giving the example by blasting the statue and blessing Rurdev all at once. Hadrak's blast sends a clear crack running down the side of the statue. [sblock=Actions] Standard: vs Mauros [url=http://invisiblecastle.com/roller/view/2455353/]Lance of faith vs Reflex (1d20+8=22, 1d8+7=10)[/url] Rurdev gains +2 to his next attack vs the statue. [/sblock] Dane keeps his shield over head as he finally grabs hold of his axe. He uses the weapon to prop himself up and get to his feet. The audience hold's its breathe collectively as the statue's great stone orb comes crashing down on top of Dane's shield. The dwarf's legs start to waver, and it looks as though they might snap, but then Qynn's magic kicks in absorbing some of the blow. With one great push, the orb is thrown off, leaving Dane standing triumphantly. The crowd goes wild. [sblock=Actions] Standard: Total Defense Minor: Grab axe Move: Stand from prone **Immediate action from S.Mauros. [url=http://invisiblecastle.com/roller/view/2455462/]27, Crit, 20[/url] damage. -7 from Aegis. Stand your ground. [url=http://invisiblecastle.com/roller/view/2455463/]17[/url] save from being prone. I'm going to say that Stand Your Ground stopped your turn from ending, if you had an action point you wanted to use. . .** [/sblock] ------------------------------------------------------ Initiative! Round 12 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC, +2 to his next attack vs the statue - [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, - [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Enemies - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 78/170 hp - [COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR], [COLOR="DarkOrchid"]Quarry[/COLOR], [COLOR=Red][B]Bloodied[/B][/COLOR] Cherub 1 - @T10, hovering above stage - 4/31 hp - [COLOR=Red][B]Bloodied[/B][/COLOR] [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, [COLOR=Red][B]Bloodied[/B][/COLOR] - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Cherub: AC 16, R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st26.png[/IMG][/sblock] [/QUOTE]
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