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Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)
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<blockquote data-quote="Mewness" data-source="post: 5194514" data-attributes="member: 14889"><p>One-Who-Waits once again retreats from the abomination. Knotty Virtue calls out again to Yimayngurr, whose spear strikes true this time.</p><p>[sblock=actions]Move: OWW to D21, Knotty Virtue to E15.</p><p></p><p>Standard: claws of the eagle on Yimayngurr again. <a href="http://invisiblecastle.com/roller/view/2536299/" target="_blank">Yimayngurr basic with CA (1d20+9=21, 1d10+5=9)</a> is a hit. Scourge grants CA until EONT.</p><p></p><p>Minor: activate watchful spirit totem power. (Scourge takes 2 damage when it damages any ally adjacent to Knotty Virtue until EONT.)</p><p></p><p>Interrupt to stop Grigo from falling down if it comes to that.</p><p></p><p>Sorry, no powers that grant saves.[/sblock]</p><p>[sblock=ministats]<strong>One-Who-Waits</strong> Male Deva Shaman 2</p><p>Initiative: +2</p><p>Passive Perception: 21; Passive Insight: 21; Senses: Normal</p><p>AC: 17; Fort: 14; Reflex: 15; Will: 16</p><p>(+1 to defenses against attacks by bloodied enemies)</p><p>Resistances: Necrotic 6, Radiant 6</p><p>HP: 23/31; Bloodied: 15; Surge Value: 7; Surges left: 8/9</p><p>Action Points: 1</p><p><strong>Powers</strong></p><p><span style="color: Green">Call Spirit Companion</span></p><p><span style="color: Green">Spirit's Fangs</span></p><p><span style="color: Green">Stalker’s Strike</span></p><p><span style="color: Green">Claws of the Eagle</span></p><p><span style="color: Red">Healing Spirit</span></p><p><span style="color: Red"><s>Healing Spirit</s></span></p><p><span style="color: Red">Speak With Spirits</span></p><p><span style="color: Red"><s>Twin Panthers</s></span></p><p><span style="color: Red">Bonds of the Clan</span></p><p><span style="color: Red">Memory of a Thousand Lifetimes</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Gray"><s>Spirit of the Healing Flood</s></span></p><p><span style="color: Orange"> <s>Watchful Spirit Totem daily</s></span></p><p></p><p>Conditions: None</p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/L4W:PC:One_Who_Waits_(Mewness)" target="_blank"><span style="color: DarkSlateGray">One-Who-Waits</span></a>[/sblock]</p><p>[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)] A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.</p><ul> <li data-xf-list-type="ul">Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.</li> <li data-xf-list-type="ul">Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.</li> <li data-xf-list-type="ul">Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.</li> <li data-xf-list-type="ul">Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).</li> <li data-xf-list-type="ul">Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.</li> <li data-xf-list-type="ul">If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.</li> <li data-xf-list-type="ul">When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.</li> <li data-xf-list-type="ul">Knotty Virtue is unaffected by terrain and environmental phenomena.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5194514, member: 14889"] One-Who-Waits once again retreats from the abomination. Knotty Virtue calls out again to Yimayngurr, whose spear strikes true this time. [sblock=actions]Move: OWW to D21, Knotty Virtue to E15. Standard: claws of the eagle on Yimayngurr again. [url=http://invisiblecastle.com/roller/view/2536299/]Yimayngurr basic with CA (1d20+9=21, 1d10+5=9)[/url] is a hit. Scourge grants CA until EONT. Minor: activate watchful spirit totem power. (Scourge takes 2 damage when it damages any ally adjacent to Knotty Virtue until EONT.) Interrupt to stop Grigo from falling down if it comes to that. Sorry, no powers that grant saves.[/sblock] [sblock=ministats][B]One-Who-Waits[/B] Male Deva Shaman 2 Initiative: +2 Passive Perception: 21; Passive Insight: 21; Senses: Normal AC: 17; Fort: 14; Reflex: 15; Will: 16 (+1 to defenses against attacks by bloodied enemies) Resistances: Necrotic 6, Radiant 6 HP: 23/31; Bloodied: 15; Surge Value: 7; Surges left: 8/9 Action Points: 1 [B]Powers[/B] [color=Green]Call Spirit Companion Spirit's Fangs Stalker’s Strike Claws of the Eagle[/color] [color=Red]Healing Spirit [s]Healing Spirit[/s] Speak With Spirits [s]Twin Panthers[/s] Bonds of the Clan Memory of a Thousand Lifetimes Second Wind[/color] [color=Gray][s]Spirit of the Healing Flood[/s][/color] [color=Orange] [s]Watchful Spirit Totem daily[/s][/color] Conditions: None Full sheet: [URL="http://l4w.wikia.com/wiki/L4W:PC:One_Who_Waits_(Mewness)"][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/URL][/sblock] [sblock=Spirit Effects (IMPORTANT TO DM AND PCS)] A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players. [LIST] [*]Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn. [*]Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies. [*]Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot. [*]Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power). [*]Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks. [*]If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks. [*]When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well. [*]Knotty Virtue is unaffected by terrain and environmental phenomena. [/LIST] [/sblock] [/QUOTE]
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