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Adv: The God Forge (judge renau1g)
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5076346" data-attributes="member: 41601"><p>Mri'Thas turns, then he turns again, seeing the situation, he decides to slow one of the wolf's advance. Even as he takes a better position, he pronounce deep hissing words, conjuring a ray of ice from his open palm towards one of the wolves, the wolf seems to move right through, shrugging off the rays effects. </p><p></p><p>[sblock=Actions]</p><p>Move to J9</p><p>Ray of frost on Wolf 3:<a href="http://invisiblecastle.com/roller/view/2393475/" target="_blank"> 12 vs fortitude for 12 </a>damage, and slowed if hit. **Miss[/sblock]</p><p></p><p>Soldier readies himself to attack if any of the breast gets to close. Meanwhile, behind him Jams pulls his crossbow, loads a bolt and fires past the forged' shoulder, into one of the charging wolves.</p><p></p><p>[sblock=ooc]Soldier: Standard Action:Ready Crushing Surge to attack if any of the beasts moves adjacent to him</p><p></p><p>Jams: Minor to pull crossbow. Move to load. Standard to fire vs Wolf 2. <a href="http://invisiblecastle.com/roller/view/2393513/" target="_blank">21 vs AC, 10</a> damage.[/sblock]</p><p></p><p>The wolves move in swiftly, running as pairs then splitting off slightly for the attack. The two to the north come in strongly against Soldier. The first wolf dives for a bite, but the warrior is ready and strikes firmly against it. The wolf is batted aside and the second comes in stronger, but not strong enough to pierce through soldier's armor. </p><p></p><p>The two wolves to the south east come up against Jarel-Karn guarding his side of the hill top. The storm soul didn't have quite the reaction time as his ally and the beasts take the offensive. The first one takes a bite on the warriors wrist, and Jarel manages to put up a shield of force to keep out the brunt of the attack. The second dives low for the legs, knocking the warrior prone in the process.</p><p></p><p>On the other side of the hill the wolves split further. One goes after Kama'zer finding an exposed spot near the shoulder. The other strike Ts'iri slashing across a forearm. </p><p></p><p>[sblock=Actions]</p><p>Wolf 1 charges Soldier</p><p>Soldier: Standard Action:Ready Crushing Surge to attack if any of the beasts moves adjacent to him(<a href="http://invisiblecastle.com/roller/view/2393499/" target="_blank">1d20+10=hit ac 21 for 1d12+6=8 damage</a>; Soldier gains 8 THP and the enemy is marked)</p><p><a href="http://invisiblecastle.com/roller/view/2393516/" target="_blank">Wolf 1's charge 17 vs AC, 2's charge is 22 vs AC, both miss.</a></p><p><a href="http://invisiblecastle.com/roller/view/2393516/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2393516/" target="_blank">Wolf 3 and 4 charge Jarel-Karn. [URL="http://invisiblecastle.com/roller/view/2393525/"]27 vs AC for 9 damage, crit vs AC for 12 damage and prone.</a> Interrupt, Channeling Shield on 1st attack. Negate 8 points of damage and +3 damage to enxt attack.</p><p></p><p>Wolf 5 charges Kama'zer. <a href="http://invisiblecastle.com/roller/view/2393530/" target="_blank">Crit, 12</a> damage.</p><p></p><p>Wolf 6 charges Ts'iri. <a href="http://invisiblecastle.com/roller/view/2393533/" target="_blank">26 vs AC, 11</a> damage.</p><p>[/sblock]</p><p></p><p>------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - @J9 - 38/38 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - @J6 - 57/57 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393408/" target="_blank">22</a> - Jams - @J8 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393409/" target="_blank">19</a> - Enemies - AC 19 - Acted</p><p>Dire Wolf 1 - @I5 - -8 hp, <span style="color: Olive">Marked</span></p><p>Dire Wolf 2 - @K5 - -10 hp</p><p>Dire Wolf 3 - @N11</p><p>Dire Wolf 4 - @M12 </p><p>Dire Wolf 5 - @F11</p><p>Dire Wolf 6 - @G9</p><p><a href="http://invisiblecastle.com/roller/view/2393407/" target="_blank">16</a> - Kama'zer - @G11 - 39/51 - </p><p><a href="http://invisiblecastle.com/roller/view/2393403/" target="_blank">13</a> - Montroya - @I11 - 36/36 - </p><p><a href="http://invisiblecastle.com/roller/view/2393396/" target="_blank">12</a> - Jarel-Karn - @M11 - 43/50 - Prone</p><p><a href="http://invisiblecastle.com/roller/view/2393395/" target="_blank">8</a> - Callen - @K10 - 45/45 - </p><p><a href="http://invisiblecastle.com/roller/view/2393406/" target="_blank">8</a> - Ts'iri - @H9 - 40/51 - </p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - </p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - </p><p></p><p>[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. </p><p></p><p>The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.</p><p></p><p>Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5076346, member: 41601"] Mri'Thas turns, then he turns again, seeing the situation, he decides to slow one of the wolf's advance. Even as he takes a better position, he pronounce deep hissing words, conjuring a ray of ice from his open palm towards one of the wolves, the wolf seems to move right through, shrugging off the rays effects. [sblock=Actions] Move to J9 Ray of frost on Wolf 3:[URL="http://invisiblecastle.com/roller/view/2393475/"] 12 vs fortitude for 12 [/URL]damage, and slowed if hit. **Miss[/sblock] Soldier readies himself to attack if any of the breast gets to close. Meanwhile, behind him Jams pulls his crossbow, loads a bolt and fires past the forged' shoulder, into one of the charging wolves. [sblock=ooc]Soldier: Standard Action:Ready Crushing Surge to attack if any of the beasts moves adjacent to him Jams: Minor to pull crossbow. Move to load. Standard to fire vs Wolf 2. [URL="http://invisiblecastle.com/roller/view/2393513/"]21 vs AC, 10[/URL] damage.[/sblock] The wolves move in swiftly, running as pairs then splitting off slightly for the attack. The two to the north come in strongly against Soldier. The first wolf dives for a bite, but the warrior is ready and strikes firmly against it. The wolf is batted aside and the second comes in stronger, but not strong enough to pierce through soldier's armor. The two wolves to the south east come up against Jarel-Karn guarding his side of the hill top. The storm soul didn't have quite the reaction time as his ally and the beasts take the offensive. The first one takes a bite on the warriors wrist, and Jarel manages to put up a shield of force to keep out the brunt of the attack. The second dives low for the legs, knocking the warrior prone in the process. On the other side of the hill the wolves split further. One goes after Kama'zer finding an exposed spot near the shoulder. The other strike Ts'iri slashing across a forearm. [sblock=Actions] Wolf 1 charges Soldier Soldier: Standard Action:Ready Crushing Surge to attack if any of the beasts moves adjacent to him([URL="http://invisiblecastle.com/roller/view/2393499/"]1d20+10=hit ac 21 for 1d12+6=8 damage[/URL]; Soldier gains 8 THP and the enemy is marked) [url=http://invisiblecastle.com/roller/view/2393516/]Wolf 1's charge 17 vs AC, 2's charge is 22 vs AC, both miss. Wolf 3 and 4 charge Jarel-Karn. [URL="http://invisiblecastle.com/roller/view/2393525/"]27 vs AC for 9 damage, crit vs AC for 12 damage and prone.[/URL] Interrupt, Channeling Shield on 1st attack. Negate 8 points of damage and +3 damage to enxt attack. Wolf 5 charges Kama'zer. [URL="http://invisiblecastle.com/roller/view/2393530/"]Crit, 12[/URL] damage. Wolf 6 charges Ts'iri. [URL="http://invisiblecastle.com/roller/view/2393533/"]26 vs AC, 11[/URL] damage. [/sblock] ------------------------------------------ Initiative! Round 1 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - @J9 - 38/38 - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - @J6 - 57/57 - Acted [URL="http://invisiblecastle.com/roller/view/2393408/"]22[/URL] - Jams - @J8 - Acted [URL="http://invisiblecastle.com/roller/view/2393409/"]19[/URL] - Enemies - AC 19 - Acted Dire Wolf 1 - @I5 - -8 hp, [COLOR=Olive]Marked[/COLOR] Dire Wolf 2 - @K5 - -10 hp Dire Wolf 3 - @N11 Dire Wolf 4 - @M12 Dire Wolf 5 - @F11 Dire Wolf 6 - @G9 [URL="http://invisiblecastle.com/roller/view/2393407/"]16[/URL] - Kama'zer - @G11 - 39/51 - [URL="http://invisiblecastle.com/roller/view/2393403/"]13[/URL] - Montroya - @I11 - 36/36 - [URL="http://invisiblecastle.com/roller/view/2393396/"]12[/URL] - Jarel-Karn - @M11 - 43/50 - Prone [URL="http://invisiblecastle.com/roller/view/2393395/"]8[/URL] - Callen - @K10 - 45/45 - [URL="http://invisiblecastle.com/roller/view/2393406/"]8[/URL] - Ts'iri - @H9 - 40/51 - Round 2 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - [sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll. Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs2.png[/IMG][/sblock] [/QUOTE]
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