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<blockquote data-quote="ScorpiusRisk" data-source="post: 5077006" data-attributes="member: 41601"><p>Kama'zer takes the charge of the wolf and growls right back in its face. Swinging hard at it with her new Githyanki sword, she unleashes its power as she strikes the wolf, tearing a hole between planes and knocking the creature through before the hole closes behind it. With a quick command, she moves Ts'siri and Montroya to better positions before shifting herself to flank the remaining wolf between her and Ts'siri. Sadly, all the extra effort she puts into her strike is wasted as it goes horribly wide of the mark.</p><p></p><p>[sblock=Actions/Stat block]<u>Start</u>= 39/51 hps</p><p></p><p><u>Standard</u>= <a href="http://invisiblecastle.com/roller/view/2393674/" target="_blank">Steel Monsoon at Wolf 5 (1d20+13=28, 2d8+6=9)</a> Hit AC 28 for lousy 9 damage and shift Ts'iri to G8, and Montroya to H11.</p><p></p><p><u>Free</u>= Foe Banishing from Githyanki Silver Sword daily power [Wolf 5 banished to demiplane, disappears/can't take actions (save ends)]</p><p></p><p>**Wow. . .that's an awesome sword.**</p><p></p><p><u>Move</u>= Shift to G10 (flanking Wolf 6)</p><p></p><p><u>Action Point/Standard Action</u>= <a href="http://invisiblecastle.com/roller/view/2393694/" target="_blank">Wolf Pack Tactics at Wolf 6 with +2 to hit from flanking CA (1d20+13+2=16, 1d8+6=14)</a> Darnit! Natural 1 on the AP attack roll for a miss. Decline the granted shift so that Ts'iri still has flanking.</p><p></p><p><u>Minor</u>= </p><p></p><p><u>End</u>= 39/51 hps</p><p>[/sblock]</p><p></p><p>Callen launches a magic missile at the nearest dire wolf, the small missile slamming into it.</p><p></p><p>[sblock=ooc]apologies for the lack of posting. Trying to play catch up on a lot of projects. With Callen's sheet finally finished he's good to go, just need approvals before you award XP <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Actions:</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2393895/" target="_blank">mm vs. 3 (1d20+11=28, 2d4+7=10)</a> Hit</p><p>[/sblock]</p><p></p><p>------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - @J9 - 38/38 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - @J6 - 57/57 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393408/" target="_blank">22</a> - Jams - @J8 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393409/" target="_blank">19</a> - Enemies - AC 19, R 17 - Acted</p><p>Dire Wolf 1 - @I5 - -8 hp, <span style="color: Olive">Marked</span></p><p>Dire Wolf 2 - @K5 - -10 hp</p><p>Dire Wolf 3 - @N11 - -10 hp</p><p>Dire Wolf 4 - @M12 </p><p>Dire Wolf 5 - @F11 - 9 hp, banished to a demiplane (save ends)</p><p>Dire Wolf 6 - @G9</p><p><a href="http://invisiblecastle.com/roller/view/2393407/" target="_blank">16</a> - Kama'zer - @G10 - 39/51 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393403/" target="_blank">13</a> - Montroya - @H11 - 36/36 - </p><p><a href="http://invisiblecastle.com/roller/view/2393396/" target="_blank">12</a> - Jarel-Karn - @M11 - 43/50 - Prone - </p><p><a href="http://invisiblecastle.com/roller/view/2393395/" target="_blank">8</a> - Callen - @K10 - 45/45 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393406/" target="_blank">8</a> - Ts'iri - @G8 - 40/51 - </p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - </p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - </p><p></p><p>[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. </p><p></p><p>The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.</p><p></p><p>Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5077006, member: 41601"] Kama'zer takes the charge of the wolf and growls right back in its face. Swinging hard at it with her new Githyanki sword, she unleashes its power as she strikes the wolf, tearing a hole between planes and knocking the creature through before the hole closes behind it. With a quick command, she moves Ts'siri and Montroya to better positions before shifting herself to flank the remaining wolf between her and Ts'siri. Sadly, all the extra effort she puts into her strike is wasted as it goes horribly wide of the mark. [sblock=Actions/Stat block][U]Start[/U]= 39/51 hps [U]Standard[/U]= [URL="http://invisiblecastle.com/roller/view/2393674/"]Steel Monsoon at Wolf 5 (1d20+13=28, 2d8+6=9)[/URL] Hit AC 28 for lousy 9 damage and shift Ts'iri to G8, and Montroya to H11. [U]Free[/U]= Foe Banishing from Githyanki Silver Sword daily power [Wolf 5 banished to demiplane, disappears/can't take actions (save ends)] **Wow. . .that's an awesome sword.** [U]Move[/U]= Shift to G10 (flanking Wolf 6) [U]Action Point/Standard Action[/U]= [URL="http://invisiblecastle.com/roller/view/2393694/"]Wolf Pack Tactics at Wolf 6 with +2 to hit from flanking CA (1d20+13+2=16, 1d8+6=14)[/URL] Darnit! Natural 1 on the AP attack roll for a miss. Decline the granted shift so that Ts'iri still has flanking. [U]Minor[/U]= [U]End[/U]= 39/51 hps [/sblock] Callen launches a magic missile at the nearest dire wolf, the small missile slamming into it. [sblock=ooc]apologies for the lack of posting. Trying to play catch up on a lot of projects. With Callen's sheet finally finished he's good to go, just need approvals before you award XP :) Actions: Standard: [URL="http://invisiblecastle.com/roller/view/2393895/"]mm vs. 3 (1d20+11=28, 2d4+7=10)[/URL] Hit [/sblock] ------------------------------------------ Initiative! Round 1 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - @J9 - 38/38 - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - @J6 - 57/57 - Acted [URL="http://invisiblecastle.com/roller/view/2393408/"]22[/URL] - Jams - @J8 - Acted [URL="http://invisiblecastle.com/roller/view/2393409/"]19[/URL] - Enemies - AC 19, R 17 - Acted Dire Wolf 1 - @I5 - -8 hp, [COLOR=Olive]Marked[/COLOR] Dire Wolf 2 - @K5 - -10 hp Dire Wolf 3 - @N11 - -10 hp Dire Wolf 4 - @M12 Dire Wolf 5 - @F11 - 9 hp, banished to a demiplane (save ends) Dire Wolf 6 - @G9 [URL="http://invisiblecastle.com/roller/view/2393407/"]16[/URL] - Kama'zer - @G10 - 39/51 - Acted [URL="http://invisiblecastle.com/roller/view/2393403/"]13[/URL] - Montroya - @H11 - 36/36 - [URL="http://invisiblecastle.com/roller/view/2393396/"]12[/URL] - Jarel-Karn - @M11 - 43/50 - Prone - [URL="http://invisiblecastle.com/roller/view/2393395/"]8[/URL] - Callen - @K10 - 45/45 - Acted [URL="http://invisiblecastle.com/roller/view/2393406/"]8[/URL] - Ts'iri - @G8 - 40/51 - Round 2 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - [sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll. Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs3.png[/IMG][/sblock] [/QUOTE]
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