Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5082739" data-attributes="member: 41601"><p>Callen, seeing the dire wolves start to gain ground on the top of the hill, begins whirling his staff above his head. The runes glowing around its tip flare a bright fiery orange as the flames leap out of the end of it engulfing the entire hill top in a vortex of fire. Miraculously all of his allies are untouched by the fire but all of the wolves are on fire severely burnt.</p><p></p><p>[sblock=ooc]Actions:</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2397064/" target="_blank">enlarged fire shroud vs. fort 1 (1d20+11=24 = hit;13 dmg + 5 ongoing fire dmg (save ends))</a></p><p><a href="http://invisiblecastle.com/roller/view/2397064/" target="_blank">2 (1d20+11=28 = hit; 13 dmg + 5 ongoing fire dmg (save ends))</a></p><p><a href="http://invisiblecastle.com/roller/view/2397064/" target="_blank">4 (1d20+11=19 = hit; 13 dmg + 5 ongoing fire dmg (save ends))</a></p><p><a href="http://invisiblecastle.com/roller/view/2397064/" target="_blank">5 (1d20+11=30 = hit; 13 dmg + 5 ongoing fire dmg (save ends))</a></p><p><a href="http://invisiblecastle.com/roller/view/2397064/" target="_blank">6 (1d20+11=31 = crit; 18 dmg + 5 ongoing fire dmg (save ends)), 1d8+7-2=13)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2397068/" target="_blank">crit (2d8=5)</a></p><p>[/sblock]</p><p></p><p>Soldier throws his weight behind the new blow he makes against the dire beast, he has attacked before</p><p></p><p>[sblock=Action Details]</p><p>Standard Action: attack with Brash strike against DW1(<a href="http://invisiblecastle.com/roller/view/2398561/" target="_blank">Hits AC 20 for 12 damage</a>, and Soldier grants CA to DW1 USNT)</p><p>Move Action:N/A</p><p>Minor Action:N/A</p><p>[/sblock]</p><p></p><p><span style="color: Goldenrod">"Ts'iri! Take my place!"</span> Kama'zer barks at her fellow Gith before stepping forward carefully enough to not draw an attack from the wolf beside her. She strikes hard at the wolf which Soldier is focusing on, hoping to bring one down and have fewer to deal with. Seeing the gensai fighting alone, she calls out a bit of encouragement to keep him fighting in top form.</p><p></p><p>[sblock=Actions/Stat block]<u>Start</u>= 39/51 hps</p><p></p><p><u>Move</u>= Shift to H8</p><p></p><p><u>Standard</u>= <a href="http://invisiblecastle.com/roller/view/2398910/" target="_blank">Wolf Pack Tactics at W1 AC (1d20+13=27, 1d8+6=13)</a> Hits AC27 for 13 damage, hopefully bringing it down. **Yes it does.</p><p></p><p><u>Minor</u>= Inspiring Word on Jarel-Karn (spend a HS + <a href="http://invisiblecastle.com/roller/view/2398913/" target="_blank">2d6=8</a>)</p><p></p><p><u>End</u>= 39/51 hps</p><p>[/sblock]</p><p></p><p><span style="color: magenta">"Sorry, need a little room."</span> Ts'iri steps back a bit and glares at the wolf she was attacking. She grasps the air in front of her and for an instant it looks like she's pulled something out of the wolf. It falls in a heap.</p><p> </p><p>[sblock=OCC]</p><p>Shift to F6 **Do you have an ability that allows you to shift two squares? I'll put you in F7 for now.**</p><p></p><p>Standard Action: Vampiric Embrace Wolf 6 <s>(+1 for elevation)</s></p><p></p><p>**Both F6 and F7 are lower in elevation that Wolf 6.**</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2399358/" target="_blank">1d20+9=17, 2d8+5=10</a></p><p><a href="http://invisiblecastle.com/roller/view/2399363/" target="_blank">1d6=5</a></p><p></p><p>**Will 16 still hits**</p><p> </p><p>Forgot curse, so my 17 for a hit vs will. (10 damage+5 curse damage=)15 damage to Wolf 6, Ts'iri gains 9 temp hp.</p><p></p><p>**Dead*</p><p> </p><p>[/sblock]</p><p></p><p>Jams takes a shot at the same wolf again, the bolt digging hard into the wolfs shoulder. He backs up a bit to give the others room.</p><p></p><p>The wolves each attempt a bit, but don't seem as effective without their full pack. They begin to pull away.</p><p></p><p>[sblock=ooc]Jams attacks wolf 2. <a href="http://invisiblecastle.com/roller/view/2399432/" target="_blank">Crit, 11</a> damage</p><p>Jams Shifts to J9</p><p></p><p>The wolves take fire damage.</p><p></p><p>Wolf 2 attacks Soldier. <a href="http://invisiblecastle.com/roller/view/2399440/" target="_blank">26 vs AC, Miss</a> </p><p>Shifts back to J4/K5</p><p></p><p>Wolf 4 attacks Jarel. <a href="http://invisiblecastle.com/roller/view/2399443/" target="_blank">22 vs AC, Miss</a></p><p>Shifts back to N13/O14</p><p></p><p>Wolf 5 move to F9/G10. Attacks Kamazer. <a href="http://invisiblecastle.com/roller/view/2399446/" target="_blank">12 vs AC, Miss</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2399448/" target="_blank">4 and 5 save</a> vs ongoing fire</p><p>[/sblock]</p><p></p><p></p><p>------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 3</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - @I8 - 26/38 +7 thp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - @J7 - 57/57 - +5 to AC TE(Montroya's)NT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393408/" target="_blank">22</a> - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393409/" target="_blank">19</a> - Enemies - AC 19, R 17, W 16 - Acted</p><p>Dire Wolf 2 - @J4/K5 - 28/67 hp - <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: Olive">Marked</span>, 5 fire damage (Save Ends)</p><p>Dire Wolf 4 - @N13/O14 - 15/67 hp - <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: Yellow">Marked</span></p><p>Dire Wolf 5 - @F9/G10 - 40/67 hp - </p><p><a href="http://invisiblecastle.com/roller/view/2393407/" target="_blank">16</a> - Kama'zer - @H8 - 39/51 - </p><p><a href="http://invisiblecastle.com/roller/view/2393403/" target="_blank">13</a> - Montroya - @I12 - 36/36 - </p><p><a href="http://invisiblecastle.com/roller/view/2393396/" target="_blank">12</a> - Jarel-Karn - @M11 - 50/50 - </p><p><a href="http://invisiblecastle.com/roller/view/2393395/" target="_blank">8</a> - Callen - @K9 - 45/45 - </p><p><a href="http://invisiblecastle.com/roller/view/2393406/" target="_blank">8</a> - Ts'iri - @F7 - 40/51 + 9 thp -</p><p></p><p>Round 4</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - </p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - </p><p></p><p>[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. </p><p></p><p>The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.</p><p></p><p>Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.</p><p></p><p>Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs7.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5082739, member: 41601"] Callen, seeing the dire wolves start to gain ground on the top of the hill, begins whirling his staff above his head. The runes glowing around its tip flare a bright fiery orange as the flames leap out of the end of it engulfing the entire hill top in a vortex of fire. Miraculously all of his allies are untouched by the fire but all of the wolves are on fire severely burnt. [sblock=ooc]Actions: Standard: [URL="http://invisiblecastle.com/roller/view/2397064/"]enlarged fire shroud vs. fort 1 (1d20+11=24 = hit;13 dmg + 5 ongoing fire dmg (save ends)) 2 (1d20+11=28 = hit; 13 dmg + 5 ongoing fire dmg (save ends)) 4 (1d20+11=19 = hit; 13 dmg + 5 ongoing fire dmg (save ends)) 5 (1d20+11=30 = hit; 13 dmg + 5 ongoing fire dmg (save ends)) 6 (1d20+11=31 = crit; 18 dmg + 5 ongoing fire dmg (save ends)), 1d8+7-2=13)[/URL] [URL="http://invisiblecastle.com/roller/view/2397068/"]crit (2d8=5)[/URL] [/sblock] Soldier throws his weight behind the new blow he makes against the dire beast, he has attacked before [sblock=Action Details] Standard Action: attack with Brash strike against DW1([URL="http://invisiblecastle.com/roller/view/2398561/"]Hits AC 20 for 12 damage[/URL], and Soldier grants CA to DW1 USNT) Move Action:N/A Minor Action:N/A [/sblock] [COLOR=Goldenrod]"Ts'iri! Take my place!"[/COLOR] Kama'zer barks at her fellow Gith before stepping forward carefully enough to not draw an attack from the wolf beside her. She strikes hard at the wolf which Soldier is focusing on, hoping to bring one down and have fewer to deal with. Seeing the gensai fighting alone, she calls out a bit of encouragement to keep him fighting in top form. [sblock=Actions/Stat block][U]Start[/U]= 39/51 hps [U]Move[/U]= Shift to H8 [U]Standard[/U]= [URL="http://invisiblecastle.com/roller/view/2398910/"]Wolf Pack Tactics at W1 AC (1d20+13=27, 1d8+6=13)[/URL] Hits AC27 for 13 damage, hopefully bringing it down. **Yes it does. [U]Minor[/U]= Inspiring Word on Jarel-Karn (spend a HS + [URL="http://invisiblecastle.com/roller/view/2398913/"]2d6=8[/URL]) [U]End[/U]= 39/51 hps [/sblock] [COLOR=magenta]"Sorry, need a little room."[/COLOR] Ts'iri steps back a bit and glares at the wolf she was attacking. She grasps the air in front of her and for an instant it looks like she's pulled something out of the wolf. It falls in a heap. [sblock=OCC] Shift to F6 **Do you have an ability that allows you to shift two squares? I'll put you in F7 for now.** Standard Action: Vampiric Embrace Wolf 6 [s](+1 for elevation)[/s] **Both F6 and F7 are lower in elevation that Wolf 6.** [URL="http://invisiblecastle.com/roller/view/2399358/"]1d20+9=17, 2d8+5=10[/URL] [URL="http://invisiblecastle.com/roller/view/2399363/"]1d6=5[/URL] **Will 16 still hits** Forgot curse, so my 17 for a hit vs will. (10 damage+5 curse damage=)15 damage to Wolf 6, Ts'iri gains 9 temp hp. **Dead* [/sblock] Jams takes a shot at the same wolf again, the bolt digging hard into the wolfs shoulder. He backs up a bit to give the others room. The wolves each attempt a bit, but don't seem as effective without their full pack. They begin to pull away. [sblock=ooc]Jams attacks wolf 2. [URL="http://invisiblecastle.com/roller/view/2399432/"]Crit, 11[/URL] damage Jams Shifts to J9 The wolves take fire damage. Wolf 2 attacks Soldier. [URL="http://invisiblecastle.com/roller/view/2399440/"]26 vs AC, Miss[/URL] Shifts back to J4/K5 Wolf 4 attacks Jarel. [URL="http://invisiblecastle.com/roller/view/2399443/"]22 vs AC, Miss[/URL] Shifts back to N13/O14 Wolf 5 move to F9/G10. Attacks Kamazer. [URL="http://invisiblecastle.com/roller/view/2399446/"]12 vs AC, Miss[/URL] [URL="http://invisiblecastle.com/roller/view/2399448/"]4 and 5 save[/URL] vs ongoing fire [/sblock] ------------------------------------------ Initiative! Round 3 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - @I8 - 26/38 +7 thp - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - @J7 - 57/57 - +5 to AC TE(Montroya's)NT - Acted [URL="http://invisiblecastle.com/roller/view/2393408/"]22[/URL] - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted [URL="http://invisiblecastle.com/roller/view/2393409/"]19[/URL] - Enemies - AC 19, R 17, W 16 - Acted Dire Wolf 2 - @J4/K5 - 28/67 hp - [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=Olive]Marked[/COLOR], 5 fire damage (Save Ends) Dire Wolf 4 - @N13/O14 - 15/67 hp - [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=Yellow]Marked[/COLOR] Dire Wolf 5 - @F9/G10 - 40/67 hp - [URL="http://invisiblecastle.com/roller/view/2393407/"]16[/URL] - Kama'zer - @H8 - 39/51 - [URL="http://invisiblecastle.com/roller/view/2393403/"]13[/URL] - Montroya - @I12 - 36/36 - [URL="http://invisiblecastle.com/roller/view/2393396/"]12[/URL] - Jarel-Karn - @M11 - 50/50 - [URL="http://invisiblecastle.com/roller/view/2393395/"]8[/URL] - Callen - @K9 - 45/45 - [URL="http://invisiblecastle.com/roller/view/2393406/"]8[/URL] - Ts'iri - @F7 - 40/51 + 9 thp - Round 4 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - [sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll. Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line. Squares containing carcasses of dire wolves count as difficult terrain.[/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs7.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
Top