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Adv: The God Forge (judge renau1g)
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5114652" data-attributes="member: 41601"><p>[sblock=ooc]The DM recognizes that Soldier's head sheds light[/sblock]</p><p></p><p><span style="color: Yellow">"The syntax doesn't seems quite the same than my father's tongue, but..."</span> Jarel-karn stop to talk and get ready to receive an assault as soon as Soldier shout his warning.</p><p></p><p><span style="color: Red">"INCOMING!!"</span> yells Soldier.</p><p></p><p>Mri'Thas moves forwards and dashes to his right. He starts whispering to himself, as his hands emanates a chilling vapour. He chants the last words of the spell screaming as a ray of icy frost shoots from his open right palm aimed to the winged monstrosity! </p><p></p><p>As the ray nears the firey creatures is suddenly surrounded by black smoke. The ray comes clean through the other side and the black cloud barrels forward quickly, the creature not quite in view.</p><p></p><p>[sblock= Actions]</p><p>Move: Move to O15</p><p>Strd: Ray of Frost vs Fire Bat<a href="http://invisiblecastle.com/roller/view/2433829/" target="_blank">23 vs fort for 7 dmg</a> and slowed UENT **Would Hit! Triggers 'Wisp of Smoke as an immediate Interrupt. Firebat shifts to J11, and gains concealment.**[/sblock]</p><p></p><p>Kama'zer sees the foes appear at the back of the room and leaps into action. With a thought, she changes her sword blade into a column of blue glowing psychic energy. Running to the left along the back of the room, she turns the corner by the wall and charges up the left aisle to slice at the fiery scorpion creature with her sword. Summoning an extra burst of energy, she strikes hard again at the beast while shouting at her two closest companions to forward a step in the center aisle.</p><p></p><p>[sblock=Actions/Stat block]<u>Start</u>= 51/51 hps</p><p></p><p><u>Free Action</u>= Change all damage of Githyanki Silver Sword into Psychic damage.</p><p></p><p><u>Move</u>= Move 5 squares from M14 to H14</p><p></p><p><u>Standard</u>= Charge from H14 to H9 and <a href="http://invisiblecastle.com/roller/view/2434495/" target="_blank">basic melee attack after charge at Magma Claw #1 (1d20+13+2=23, 1d8+6=11)</a> Hits AC23 for 11 psychic damage. (I don't have my books with me here at work, so I'm going from memory that a charge gives me +2 on the attack roll. If that's wrong, then I only hit AC21.) **It's +1. That hits.**</p><p></p><p><u>Action Point/Standard Action</u>= <a href="http://invisiblecastle.com/roller/view/2434500/" target="_blank">Steel Monsoon at Magma Claw #1. (1d20+13=29, 2d8+6=19)</a> and shift Soldier and Jarel-karn 1 square forward each assuming that AC29 hits for 19 more psychic damage. **Also hits**</p><p></p><p><u>Minor</u>= n/a</p><p></p><p><u>End</u>= 51/51 hps</p><p>[/sblock]</p><p></p><p>-----------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2433241/" target="_blank">26</a> - Kama'zer - @M14 - 51/51 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433258/" target="_blank">25</a> - Mri'thas - @O15 - 42/42 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433259/" target="_blank">15</a> - Montroya - @L16 - 36/36</p><p><a href="http://invisiblecastle.com/roller/view/2433262/" target="_blank">12</a> - Ts'iri - @M18 - 51/51</p><p><a href="http://invisiblecastle.com/roller/view/2433232/" target="_blank">12</a> - Enemies</p><p>Centipede Swarm 1 - @I3</p><p>Centipede Swarm 2 - @L3</p><p>Magma Claw 1 - @I8 - -30 hp</p><p>Magma Claw 2 - @L7</p><p>Fire Bat - @J11 - Concealment TSNT</p><p><a href="http://invisiblecastle.com/roller/view/2433247/" target="_blank">10</a> - Soldier - @M12 - 57/57 - May shift 1</p><p><a href="http://invisiblecastle.com/roller/view/2433264/" target="_blank">7</a> - Jarel-karn - @L13 - 50/50 - May shift 1</p><p><a href="http://invisiblecastle.com/roller/view/2433257/" target="_blank">6</a> - Callen - @K18 - 45/45</p><p></p><p>Known Defenses</p><p>Fire Bat: F 17</p><p>Magma Claw: AC 16</p><p></p><p>[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.</p><p></p><p>Benches cost 1 extra square to enter. They provide partial cover if ducking down.</p><p></p><p>The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple03.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5114652, member: 41601"] [sblock=ooc]The DM recognizes that Soldier's head sheds light[/sblock] [COLOR="Yellow"]"The syntax doesn't seems quite the same than my father's tongue, but..."[/COLOR] Jarel-karn stop to talk and get ready to receive an assault as soon as Soldier shout his warning. [COLOR=Red]"INCOMING!!"[/COLOR] yells Soldier. Mri'Thas moves forwards and dashes to his right. He starts whispering to himself, as his hands emanates a chilling vapour. He chants the last words of the spell screaming as a ray of icy frost shoots from his open right palm aimed to the winged monstrosity! As the ray nears the firey creatures is suddenly surrounded by black smoke. The ray comes clean through the other side and the black cloud barrels forward quickly, the creature not quite in view. [sblock= Actions] Move: Move to O15 Strd: Ray of Frost vs Fire Bat[URL="http://invisiblecastle.com/roller/view/2433829/"]23 vs fort for 7 dmg[/URL] and slowed UENT **Would Hit! Triggers 'Wisp of Smoke as an immediate Interrupt. Firebat shifts to J11, and gains concealment.**[/sblock] Kama'zer sees the foes appear at the back of the room and leaps into action. With a thought, she changes her sword blade into a column of blue glowing psychic energy. Running to the left along the back of the room, she turns the corner by the wall and charges up the left aisle to slice at the fiery scorpion creature with her sword. Summoning an extra burst of energy, she strikes hard again at the beast while shouting at her two closest companions to forward a step in the center aisle. [sblock=Actions/Stat block][U]Start[/U]= 51/51 hps [U]Free Action[/U]= Change all damage of Githyanki Silver Sword into Psychic damage. [U]Move[/U]= Move 5 squares from M14 to H14 [U]Standard[/U]= Charge from H14 to H9 and [url=http://invisiblecastle.com/roller/view/2434495/]basic melee attack after charge at Magma Claw #1 (1d20+13+2=23, 1d8+6=11)[/url] Hits AC23 for 11 psychic damage. (I don't have my books with me here at work, so I'm going from memory that a charge gives me +2 on the attack roll. If that's wrong, then I only hit AC21.) **It's +1. That hits.** [U]Action Point/Standard Action[/U]= [url=http://invisiblecastle.com/roller/view/2434500/]Steel Monsoon at Magma Claw #1. (1d20+13=29, 2d8+6=19)[/url] and shift Soldier and Jarel-karn 1 square forward each assuming that AC29 hits for 19 more psychic damage. **Also hits** [U]Minor[/U]= n/a [U]End[/U]= 51/51 hps [/sblock] ----------------------------------------------------------- Initiative! Round 1 [url=http://invisiblecastle.com/roller/view/2433241/]26[/url] - Kama'zer - @M14 - 51/51 - Acted [url=http://invisiblecastle.com/roller/view/2433258/]25[/url] - Mri'thas - @O15 - 42/42 - Acted [url=http://invisiblecastle.com/roller/view/2433259/]15[/url] - Montroya - @L16 - 36/36 [url=http://invisiblecastle.com/roller/view/2433262/]12[/url] - Ts'iri - @M18 - 51/51 [url=http://invisiblecastle.com/roller/view/2433232/]12[/url] - Enemies Centipede Swarm 1 - @I3 Centipede Swarm 2 - @L3 Magma Claw 1 - @I8 - -30 hp Magma Claw 2 - @L7 Fire Bat - @J11 - Concealment TSNT [url=http://invisiblecastle.com/roller/view/2433247/]10[/url] - Soldier - @M12 - 57/57 - May shift 1 [url=http://invisiblecastle.com/roller/view/2433264/]7[/url] - Jarel-karn - @L13 - 50/50 - May shift 1 [url=http://invisiblecastle.com/roller/view/2433257/]6[/url] - Callen - @K18 - 45/45 Known Defenses Fire Bat: F 17 Magma Claw: AC 16 [sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava. Benches cost 1 extra square to enter. They provide partial cover if ducking down. The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple03.png[/IMG][/sblock] [/QUOTE]
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