Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5118400" data-attributes="member: 41601"><p>Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected.</p><p></p><p>[sblock=ooc]Actions:</p><p>Move: to L17</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2438609/" target="_blank">scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10)</a> = miss, miss, hit (10 fire dmg), crit = 13 dmg + <a href="http://invisiblecastle.com/roller/view/2438611/" target="_blank">crit (2d8=11)</a> = 24 fire dmg</p><p> = not sure if the first one even touched the claw, the second did tho.**yup! Hit both. Claw2 is dead.**[/sblock]</p><p></p><p>The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation. </p><p></p><p>A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies.</p><p>The ball explodes, hurting them all, specially the swarms of creatures!</p><p>But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force.</p><p>Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well.</p><p></p><p>After such an effort, Mri'thas leans back to the wall behind him, exhausted. His efforts well spent. The only enemies remaining are the fire creature, and a handful of centipedes.</p><p></p><p>[Sblock=ooc]<span style="color: DimGray"><em>Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2:<a href="http://invisiblecastle.com/roller/view/2438971/" target="_blank"> 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)</a></em></span></p><p><span style="color: DimGray"><em>AP: Force Orb:<a href="http://invisiblecastle.com/roller/view/2438974/" target="_blank"> 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg</a> (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)</em></span></p><p></p><p>**Ok. So Callen killed Claw 2. Shock Sphere hits the remaining three, and kills swarm 1.</p><p></p><p>Force orb almost finishes off the remaining swarm, but does finish the other claw.**[/sblock]</p><p></p><p>Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. <span style="color: lime">"Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."</span></p><p> </p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">[sblock=Actions]</span></p><p>Move to Q11.</p><p>Offering of Justice against bat. <a href="http://invisiblecastle.com/roller/view/2439084/" target="_blank">offering of justice vs bat, radiant (2d10+5=15)</a>15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.[/sblock]</p><p></p><p>-----------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2433241/" target="_blank">26</a> - Kama'zer - @M14 - 51/51 - </p><p><a href="http://invisiblecastle.com/roller/view/2433258/" target="_blank">25</a> - Mri'thas - @O15 - 42/42 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433259/" target="_blank">15</a> - Montroya - @Q11 - 36/36 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433262/" target="_blank">12</a> - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2433232/" target="_blank">12</a> - Enemies</p><p>Centipede Swarm 2 - @L10 - 9/51 hp - 5 ongoing fire damage and is immobilized (save ends both), <span style="color: DarkRed">Marked</span>, <strong><span style="color: Red">Bloodied</span></strong></p><p>Fire Bat - @K14 - -23 hp - <span style="color: Magenta">Cursed</span>, Offering of Justice</p><p><a href="http://invisiblecastle.com/roller/view/2433247/" target="_blank">10</a> - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2433264/" target="_blank">7</a> - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2433257/" target="_blank">6</a> - Callen - @K18 - 45/45</p><p></p><p></p><p>Known Defenses</p><p>Fire Bat: F 17, W 13</p><p></p><p>Magma Claw: AC 16, R 14, W13</p><p>Resist 10 Fire</p><p></p><p>Swarm: AC 21, R 19</p><p></p><p>Swarm Attack Aura 1: free attack vs any that start turn in aura</p><p>Vulnerable 5 against close and area attacks</p><p></p><p>[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.</p><p></p><p>Benches cost 1 extra square to enter. They provide partial cover if ducking down.</p><p></p><p>The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple08.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5118400, member: 41601"] Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected. [sblock=ooc]Actions: Move: to L17 Standard: [url=http://invisiblecastle.com/roller/view/2438609/]scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10)[/url] = miss, miss, hit (10 fire dmg), crit = 13 dmg + [url=http://invisiblecastle.com/roller/view/2438611/]crit (2d8=11)[/url] = 24 fire dmg = not sure if the first one even touched the claw, the second did tho.**yup! Hit both. Claw2 is dead.**[/sblock] The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation. A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies. The ball explodes, hurting them all, specially the swarms of creatures! But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force. Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well. After such an effort, Mri'thas leans back to the wall behind him, exhausted. His efforts well spent. The only enemies remaining are the fire creature, and a handful of centipedes. [Sblock=ooc][COLOR="DimGray"][I]Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2:[URL="http://invisiblecastle.com/roller/view/2438971/"] 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)[/URL] AP: Force Orb:[URL="http://invisiblecastle.com/roller/view/2438974/"] 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg[/URL] (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)[/I][/COLOR] **Ok. So Callen killed Claw 2. Shock Sphere hits the remaining three, and kills swarm 1. Force orb almost finishes off the remaining swarm, but does finish the other claw.**[/sblock] Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. [COLOR=lime]"Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."[/COLOR] [COLOR=#00ff00][/COLOR] [COLOR=white] [sblock=Actions][/COLOR] Move to Q11. Offering of Justice against bat. [url=http://invisiblecastle.com/roller/view/2439084/]offering of justice vs bat, radiant (2d10+5=15)[/url]15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.[/sblock] ----------------------------------------------------------- Initiative! Round 2 [url=http://invisiblecastle.com/roller/view/2433241/]26[/url] - Kama'zer - @M14 - 51/51 - [url=http://invisiblecastle.com/roller/view/2433258/]25[/url] - Mri'thas - @O15 - 42/42 - Acted [url=http://invisiblecastle.com/roller/view/2433259/]15[/url] - Montroya - @Q11 - 36/36 - Acted [url=http://invisiblecastle.com/roller/view/2433262/]12[/url] - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) - [url=http://invisiblecastle.com/roller/view/2433232/]12[/url] - Enemies Centipede Swarm 2 - @L10 - 9/51 hp - 5 ongoing fire damage and is immobilized (save ends both), [COLOR="DarkRed"]Marked[/COLOR], [B][COLOR="Red"]Bloodied[/COLOR][/B] Fire Bat - @K14 - -23 hp - [COLOR="Magenta"]Cursed[/COLOR], Offering of Justice [url=http://invisiblecastle.com/roller/view/2433247/]10[/url] - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) - [url=http://invisiblecastle.com/roller/view/2433264/]7[/url] - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - [url=http://invisiblecastle.com/roller/view/2433257/]6[/url] - Callen - @K18 - 45/45 Known Defenses Fire Bat: F 17, W 13 Magma Claw: AC 16, R 14, W13 Resist 10 Fire Swarm: AC 21, R 19 Swarm Attack Aura 1: free attack vs any that start turn in aura Vulnerable 5 against close and area attacks [sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava. Benches cost 1 extra square to enter. They provide partial cover if ducking down. The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple08.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
Top