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Adv: The God Forge (judge renau1g)
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5120579" data-attributes="member: 41601"><p>Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack.</p><p> </p><p><span style="color: magenta">"Now let me use that fire!"</span> The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level.</p><p> </p><p>[sblock=OCC]</p><p>Move Action: shift to M13</p><p>Standard Action: Scorching Burst on swarm</p><p>End of turn save: 12</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2440168/" target="_blank">1d20+8=12, 1d6+6=10</a></p><p><a href="http://invisiblecastle.com/roller/view/2440173/" target="_blank">1d20=12</a></p><p> </p><p>Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me. </p><p> </p><p>[/sblock]</p><p>[sblock=fire damage]Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar.</p><p></p><p>**Thanks for pointing this out.**[/sblock]</p><p></p><p>Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly.</p><p></p><p>[sblock=Actions/Stat block]<u>Start</u>= 51/51 hps</p><p></p><p><u>Free Action</u>= n/a</p><p></p><p><u>Move</u>= Move 5 squares from H9 to I8, J8, K8, L9.</p><p></p><p><u>Standard</u>= <a href="http://invisiblecastle.com/roller/view/2442363/" target="_blank">Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13)</a> MISS</p><p></p><p><u>Minor</u>= n/a</p><p></p><p><u>End</u>= 51/51 hps</p><p>[/sblock]</p><p></p><p>The Centipedes continues to burn but still pursue Kama'zer. They begin clawing away at her flesh.</p><p></p><p>The fire bat shoots another blast of ash but is still quite ineffective. It swoops low over the defenders and alights soldier. </p><p></p><p>[sblock=ooc]Swarm takes 5 fire damage</p><p>Attacks Kama'zer. <a href="http://invisiblecastle.com/roller/view/2442430/" target="_blank">22 vs Reflex, 2</a> damage and 5 ongoing damage (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2442502/" target="_blank">6</a> Does not save. Dead swarm walking.</p><p></p><p>Firebat. <a href="http://invisiblecastle.com/roller/view/2442505/" target="_blank">Recharges Spout of Ash, not Wisp of Smoke</a></p><p>Minor: Spout of Ash vs Jarel-Karn. <a href="http://invisiblecastle.com/roller/view/2442507/" target="_blank">15 vs Fort, Miss</a></p><p></p><p>It takes 15 radiant damage from Offering of Justice</p><p></p><p>Standard: Fiery Swoop: Shifts to K13, L12, M12, and ends at N11. Attacks Jarel-Karn and Soldier. <a href="http://invisiblecastle.com/roller/view/2442517/" target="_blank">12 vs Reflex, MIsses Jarel-karn, 16 vs Reflex, hits Soldier, 10</a> fire damage and ongoing 5 fire damage (save ends)</p><p>[/sblock]</p><p></p><p>-----------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2433241/" target="_blank">26</a> - Kama'zer - @M14 - 49/51 - 5 ongoing damage (save ends) - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433258/" target="_blank">25</a> - Mri'thas - @O15 - 42/42 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433259/" target="_blank">15</a> - Montroya - @Q11 - 36/36 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433262/" target="_blank">12</a> - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2433232/" target="_blank">12</a> - Enemies - Acted</p><p>Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), <span style="color: DarkRed">Marked</span>, <strong><span style="color: Red">Bloodied</span></strong></p><p>Fire Bat - @N11 - -38 hp - <span style="color: Magenta">Cursed</span></p><p><a href="http://invisiblecastle.com/roller/view/2433247/" target="_blank">10</a> - Soldier - @M12 - 28/57 - 5 ongoing damage (save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2433264/" target="_blank">7</a> - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2433257/" target="_blank">6</a> - Callen - @K18 - 45/45</p><p></p><p>Known Defenses</p><p>Fire Bat: AC 22, F 17, R 22, W 13</p><p></p><p>Swarm: AC 21, R 19</p><p>Swarm Attack Aura 1: free attack vs any that start turn in aura</p><p>Vulnerable 5 against close and area attacks</p><p></p><p>[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.</p><p></p><p>Benches cost 1 extra square to enter. They provide partial cover if ducking down.</p><p></p><p>The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple09.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5120579, member: 41601"] Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack. [COLOR=magenta]"Now let me use that fire!"[/COLOR] The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level. [sblock=OCC] Move Action: shift to M13 Standard Action: Scorching Burst on swarm End of turn save: 12 [URL="http://invisiblecastle.com/roller/view/2440168/"]1d20+8=12, 1d6+6=10[/URL] [URL="http://invisiblecastle.com/roller/view/2440173/"]1d20=12[/URL] Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me. [/sblock] [sblock=fire damage]Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar. **Thanks for pointing this out.**[/sblock] Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly. [sblock=Actions/Stat block][U]Start[/U]= 51/51 hps [U]Free Action[/U]= n/a [U]Move[/U]= Move 5 squares from H9 to I8, J8, K8, L9. [U]Standard[/U]= [url=http://invisiblecastle.com/roller/view/2442363/]Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13)[/url] MISS [U]Minor[/U]= n/a [U]End[/U]= 51/51 hps [/sblock] The Centipedes continues to burn but still pursue Kama'zer. They begin clawing away at her flesh. The fire bat shoots another blast of ash but is still quite ineffective. It swoops low over the defenders and alights soldier. [sblock=ooc]Swarm takes 5 fire damage Attacks Kama'zer. [url=http://invisiblecastle.com/roller/view/2442430/]22 vs Reflex, 2[/url] damage and 5 ongoing damage (save ends) [url=http://invisiblecastle.com/roller/view/2442502/]6[/url] Does not save. Dead swarm walking. Firebat. [url=http://invisiblecastle.com/roller/view/2442505/]Recharges Spout of Ash, not Wisp of Smoke[/url] Minor: Spout of Ash vs Jarel-Karn. [url=http://invisiblecastle.com/roller/view/2442507/]15 vs Fort, Miss[/url] It takes 15 radiant damage from Offering of Justice Standard: Fiery Swoop: Shifts to K13, L12, M12, and ends at N11. Attacks Jarel-Karn and Soldier. [url=http://invisiblecastle.com/roller/view/2442517/]12 vs Reflex, MIsses Jarel-karn, 16 vs Reflex, hits Soldier, 10[/url] fire damage and ongoing 5 fire damage (save ends) [/sblock] ----------------------------------------------------------- Initiative! Round 2 [url=http://invisiblecastle.com/roller/view/2433241/]26[/url] - Kama'zer - @M14 - 49/51 - 5 ongoing damage (save ends) - Acted [url=http://invisiblecastle.com/roller/view/2433258/]25[/url] - Mri'thas - @O15 - 42/42 - Acted [url=http://invisiblecastle.com/roller/view/2433259/]15[/url] - Montroya - @Q11 - 36/36 - Acted [url=http://invisiblecastle.com/roller/view/2433262/]12[/url] - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted [url=http://invisiblecastle.com/roller/view/2433232/]12[/url] - Enemies - Acted Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), [COLOR="DarkRed"]Marked[/COLOR], [B][COLOR="Red"]Bloodied[/COLOR][/B] Fire Bat - @N11 - -38 hp - [COLOR="Magenta"]Cursed[/COLOR] [url=http://invisiblecastle.com/roller/view/2433247/]10[/url] - Soldier - @M12 - 28/57 - 5 ongoing damage (save ends) - [url=http://invisiblecastle.com/roller/view/2433264/]7[/url] - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - [url=http://invisiblecastle.com/roller/view/2433257/]6[/url] - Callen - @K18 - 45/45 Known Defenses Fire Bat: AC 22, F 17, R 22, W 13 Swarm: AC 21, R 19 Swarm Attack Aura 1: free attack vs any that start turn in aura Vulnerable 5 against close and area attacks [sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava. Benches cost 1 extra square to enter. They provide partial cover if ducking down. The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/Temple09.png[/IMG][/sblock] [/QUOTE]
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