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Adv: The God Forge (judge renau1g)
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5206801" data-attributes="member: 41601"><p>[sblock=ooc]I briefly considered waiting to let others post, so they could get the final hit in, instead of going damage, but I think we all feel this fight has gone on long enough.[/sblock]</p><p></p><p>Two new wounds open up on the dragon's flesh and the necrotic energy all around seep in, as if sensing the dragon's coming death. The dragon lifts it's head, and it's chest expands as if one more gout of breathe would be released, but it instead collapses into a breathless heap.</p><p></p><p>The part stops and catches it's breath, relieved to finally be free from the deadly battle. A quick head count reveals that everyone is still around and Jams quickly remembers the villagers trapped above the lava. With some very careful climbing, and a few cleverly used spells all the villagers manage to get to the safety of the main forge. </p><p></p><p>The party then begins a full exploration of the area. Looking at the runes and carvings along the wall, it is clear that this area was built to serve as a forge and place of worship to Vulkar, however they are quite old. You would guess that this wasn't constructed by dwarves or humans at all, but giants. Certainly the inner chambers seem different than the small temple you entered through.</p><p></p><p>You're exploration soon reveals a secret chamber to the right, which opens into a opens into a large room filled with treasure. Gold in silver sit in large piles, but of greater note is the treasure. You have found the dragon's horde.</p><p></p><p>Jams examines the forge area personally and feels overwhelmed by the divine connection he feels to his god here.</p><p></p><p>"You all are welcome to come see me anytime!" He shouts with glee. "Why not only have you saved the town, and uncovered a temple I didn't even realize existed. Why I bet my abilities with qua-triple whiles I'm here!"</p><p></p><p>[sblock=XP]</p><p>Encounter XP</p><p></p><p>343 xp for Dire Wolves* </p><p>486 xp for Temple Fight</p><p>500 xp for Temple Puzzle</p><p>514 xp for Duergar Fight</p><p>800 xp for Dragon Fight**</p><p>600 xp for Saving the town without any damage or deaths**</p><p>500 xp for defeating the villains master plan (whatever that was)**</p><p></p><p>*I listed this earlier but it was never approved. I don't think everyone had approved characters at the time either.</p><p>**Ts'iri does not qualify for this xp.</p><p></p><p>Time XP</p><p></p><p>Montroya: 742 xp</p><p>Solider, Mri'thas & Jarel-Karn: 930 xp each</p><p>Kama'zer: 1018 xp</p><p>Callen: 1118 xp</p><p>Ts'iri: 609 xp</p><p></p><p>So total xp is:</p><p>Ts'iri: 1952</p><p>Montroya: 3985</p><p>Solider, Mri'thas & Jarel-Karn: 4173 each</p><p>Kama'zer: 4261</p><p>Callen: 4361</p><p>[/sblock]</p><p></p><p>[sblock=Treasure]</p><p>Troll: 1 healing Potion</p><p></p><p>Horde: Wallwalkers, Stalwart Belt, Layered Adamantine Plating +2, Power Jewel, Ghoststride Boots, Force Staff +2, Cloak of the Crimson Path, 2050 gp, 900 sp, 4 Moonstones (100 gp), silver necklace (250 gp art), gold ring inlaid with jade (250 gp art), ivory statuette of young dragon (250 gp art), Periapt of Cascading Health</p><p></p><p>Please include Ts'iri and Kama'zer when dividing the treasure.</p><p></p><p>Time gp:</p><p></p><p>Ts'iri: 855.11 gp</p><p>Montroya: 1088.11 gp</p><p>Solider, Mri'thas & Jarel-Karn: 1461.71 gp each</p><p>Kama'zer: 1819.29 gp</p><p>Callen: 1998.09 gp</p><p>[/sblock]</p><p></p><p>[sblock=ooc]This is the end of the adventure. Feel free to rp as long as you'd like before moving on. Thank you for playing.</p><p></p><p>An IC treasure note. Jams is very thankful to you. Armed with the Forge he can now create any item of then heroic tier. Feel free to use him as an IC source for items acquire between adventures. Be careful who you tell though. he does not trust the Merchants of Baccarrate.[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5206801, member: 41601"] [sblock=ooc]I briefly considered waiting to let others post, so they could get the final hit in, instead of going damage, but I think we all feel this fight has gone on long enough.[/sblock] Two new wounds open up on the dragon's flesh and the necrotic energy all around seep in, as if sensing the dragon's coming death. The dragon lifts it's head, and it's chest expands as if one more gout of breathe would be released, but it instead collapses into a breathless heap. The part stops and catches it's breath, relieved to finally be free from the deadly battle. A quick head count reveals that everyone is still around and Jams quickly remembers the villagers trapped above the lava. With some very careful climbing, and a few cleverly used spells all the villagers manage to get to the safety of the main forge. The party then begins a full exploration of the area. Looking at the runes and carvings along the wall, it is clear that this area was built to serve as a forge and place of worship to Vulkar, however they are quite old. You would guess that this wasn't constructed by dwarves or humans at all, but giants. Certainly the inner chambers seem different than the small temple you entered through. You're exploration soon reveals a secret chamber to the right, which opens into a opens into a large room filled with treasure. Gold in silver sit in large piles, but of greater note is the treasure. You have found the dragon's horde. Jams examines the forge area personally and feels overwhelmed by the divine connection he feels to his god here. "You all are welcome to come see me anytime!" He shouts with glee. "Why not only have you saved the town, and uncovered a temple I didn't even realize existed. Why I bet my abilities with qua-triple whiles I'm here!" [sblock=XP] Encounter XP 343 xp for Dire Wolves* 486 xp for Temple Fight 500 xp for Temple Puzzle 514 xp for Duergar Fight 800 xp for Dragon Fight** 600 xp for Saving the town without any damage or deaths** 500 xp for defeating the villains master plan (whatever that was)** *I listed this earlier but it was never approved. I don't think everyone had approved characters at the time either. **Ts'iri does not qualify for this xp. Time XP Montroya: 742 xp Solider, Mri'thas & Jarel-Karn: 930 xp each Kama'zer: 1018 xp Callen: 1118 xp Ts'iri: 609 xp So total xp is: Ts'iri: 1952 Montroya: 3985 Solider, Mri'thas & Jarel-Karn: 4173 each Kama'zer: 4261 Callen: 4361 [/sblock] [sblock=Treasure] Troll: 1 healing Potion Horde: Wallwalkers, Stalwart Belt, Layered Adamantine Plating +2, Power Jewel, Ghoststride Boots, Force Staff +2, Cloak of the Crimson Path, 2050 gp, 900 sp, 4 Moonstones (100 gp), silver necklace (250 gp art), gold ring inlaid with jade (250 gp art), ivory statuette of young dragon (250 gp art), Periapt of Cascading Health Please include Ts'iri and Kama'zer when dividing the treasure. Time gp: Ts'iri: 855.11 gp Montroya: 1088.11 gp Solider, Mri'thas & Jarel-Karn: 1461.71 gp each Kama'zer: 1819.29 gp Callen: 1998.09 gp [/sblock] [sblock=ooc]This is the end of the adventure. Feel free to rp as long as you'd like before moving on. Thank you for playing. An IC treasure note. Jams is very thankful to you. Armed with the Forge he can now create any item of then heroic tier. Feel free to use him as an IC source for items acquire between adventures. Be careful who you tell though. he does not trust the Merchants of Baccarrate.[/sblock] [/QUOTE]
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