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Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5161729" data-attributes="member: 41601"><p>[sblock=stonegod]Yeah you don't have to worry about drowning. In fact, if you'd like, I'll let you simply walk under water where it's deep. Still difficult terrain, but you only have to roll Athletics against the current if you end your turn in deep water.[/sblock]</p><p></p><p>Dane pats off the eletrical burns off his new armor and his face scrunches up with rage. </p><p> </p><p><em><span style="color: olive">If yah didn't like mi sing, just say. </span></em></p><p><em><span style="color: #808000">Cova' mi, dwaf gonna in!</span></em></p><p> </p><p>Dane charges for the river bank as fast as his stubby, beat up legs can take him then bounds across the river to the otherside. He lets out an <span style="color: olive"><em>ARG!</em></span><span style="color: white"> as his arms and legs flail in the air. It is an ugly sight to see. But he lands on the otherside and scampers around the rock where the h'ork is. </span></p><p></p><p>He spys a hobgoblin on the other side of the rock, wielding two scimitars and leather armor. He quickly blocks Dane's path and slices done on the dwarf's shield.</p><p> </p><p>[sblock=Actions] Double run. Jump L11 to Q15. End movement at R17. </p><p><a href="http://invisiblecastle.com/roller/view/2491382/" target="_blank">Athletics (Jump) (1d20+9=29)</a> </p><p>I like the new mapping system. Nice upgrade <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>**Thanks. I stole the map and made some minor edits. Don't worry, my lovely artistic skills will appear later.</p><p></p><p>However, I don't quite understand how you got that far without moving through the large boulder. I'm placing you at R16 since the hobgoblin moves anyway.</p><p></p><p>Held Action from Hobgoblin. Move and attack Dane. <a href="http://invisiblecastle.com/roller/view/2491569/" target="_blank">14 vs AC, Miss</a>**[/sblock]</p><p></p><p>Georg grunts and he draws in a breath, holds it and yanks out the arrow. He moves towards a boulder and conjures a large ball of flame across the river. It rolls into the side of the half-orc, burning the creature and threatening with its intense heat. The half-orc yowls in pain. <strong><span style="color: Red">Be careful, there may be more of them!</span></strong> He moves for cover behind the boulder</p><p></p><p>[sblock=mechanics] A crit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Well can't use my shield or staff there, but note them in my mini-stats Scorpius. Maybe I can kill the ones on the other side, even if it uses up my daily <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>**noted**</p><p></p><p>Minor: Second Wind (Heals 10 and gives me Rune Scribed Soul +1/+4)</p><p>Standard: Flaming Sphere in O18 <a href="http://invisiblecastle.com/roller/view/2491278/" target="_blank">1d20+9=22 (vs Half-Orc Ref) for 2d6+10=14</a> fire damage. Any creature starting adjacent to the sphere takes <a href="http://invisiblecastle.com/roller/view/2491280/" target="_blank">1d4+6=7</a> fire damage</p><p>Move: Walk to G12</p><p>[/sblock]</p><p></p><p>-----------------------------------------</p><p></p><p>Initiative </p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2490606/" target="_blank">21</a>; Rurdev; E8; 51/51</p><p><a href="http://invisiblecastle.com/roller/view/2490608/" target="_blank">18</a>; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490610/" target="_blank">18</a>; Hadrak; J11; 45/52; +1 to defenses TENT; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490604/" target="_blank">17</a>; Raiyek; H6; 56/56; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490607/" target="_blank">9</a>; Dane; R16; 52/60; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490595/" target="_blank">9</a>; Enemies</p><p>Half-orc; P17; 9/38 hp; <span style="color: Red"><strong>Bloodied</strong></span></p><p>Wizard; U5;</p><p>Hobgoblin; R17;</p><p><a href="http://invisiblecastle.com/roller/view/2490614/" target="_blank">7</a>; Incarnation; C6; 45/53</p><p></p><p>Stats</p><p></p><p>Half-Orc</p><p>R 15</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River03.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage</p><p></p><p>Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone.</p><p></p><p>The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown.</p><p></p><p>All water square are considered difficult terrain and require two movement per square even with a successful Athletics check.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5161729, member: 41601"] [sblock=stonegod]Yeah you don't have to worry about drowning. In fact, if you'd like, I'll let you simply walk under water where it's deep. Still difficult terrain, but you only have to roll Athletics against the current if you end your turn in deep water.[/sblock] Dane pats off the eletrical burns off his new armor and his face scrunches up with rage. [I][COLOR=olive]If yah didn't like mi sing, just say. [/COLOR][/I] [I][COLOR=#808000]Cova' mi, dwaf gonna in![/COLOR][/I] [I][COLOR=#808000][/COLOR][/I] Dane charges for the river bank as fast as his stubby, beat up legs can take him then bounds across the river to the otherside. He lets out an [COLOR=olive][I]ARG![/I][/COLOR][COLOR=white] as his arms and legs flail in the air. It is an ugly sight to see. But he lands on the otherside and scampers around the rock where the h'ork is. [/COLOR] He spys a hobgoblin on the other side of the rock, wielding two scimitars and leather armor. He quickly blocks Dane's path and slices done on the dwarf's shield. [sblock=Actions] Double run. Jump L11 to Q15. End movement at R17. [url=http://invisiblecastle.com/roller/view/2491382/]Athletics (Jump) (1d20+9=29)[/url] I like the new mapping system. Nice upgrade ;). **Thanks. I stole the map and made some minor edits. Don't worry, my lovely artistic skills will appear later. However, I don't quite understand how you got that far without moving through the large boulder. I'm placing you at R16 since the hobgoblin moves anyway. Held Action from Hobgoblin. Move and attack Dane. [url=http://invisiblecastle.com/roller/view/2491569/]14 vs AC, Miss[/url]**[/sblock] Georg grunts and he draws in a breath, holds it and yanks out the arrow. He moves towards a boulder and conjures a large ball of flame across the river. It rolls into the side of the half-orc, burning the creature and threatening with its intense heat. The half-orc yowls in pain. [B][COLOR=Red]Be careful, there may be more of them![/COLOR][/B] He moves for cover behind the boulder [sblock=mechanics] A crit :( Well can't use my shield or staff there, but note them in my mini-stats Scorpius. Maybe I can kill the ones on the other side, even if it uses up my daily :) **noted** Minor: Second Wind (Heals 10 and gives me Rune Scribed Soul +1/+4) Standard: Flaming Sphere in O18 [URL="http://invisiblecastle.com/roller/view/2491278/"]1d20+9=22 (vs Half-Orc Ref) for 2d6+10=14[/URL] fire damage. Any creature starting adjacent to the sphere takes [URL="http://invisiblecastle.com/roller/view/2491280/"]1d4+6=7[/URL] fire damage Move: Walk to G12 [/sblock] ----------------------------------------- Initiative Round 1 [url=http://invisiblecastle.com/roller/view/2490606/]21[/url]; Rurdev; E8; 51/51 [url=http://invisiblecastle.com/roller/view/2490608/]18[/url]; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; Acted [url=http://invisiblecastle.com/roller/view/2490610/]18[/url]; Hadrak; J11; 45/52; +1 to defenses TENT; Acted [url=http://invisiblecastle.com/roller/view/2490604/]17[/url]; Raiyek; H6; 56/56; Acted [url=http://invisiblecastle.com/roller/view/2490607/]9[/url]; Dane; R16; 52/60; Acted [url=http://invisiblecastle.com/roller/view/2490595/]9[/url]; Enemies Half-orc; P17; 9/38 hp; [COLOR="Red"][B]Bloodied[/B][/COLOR] Wizard; U5; Hobgoblin; R17; [url=http://invisiblecastle.com/roller/view/2490614/]7[/url]; Incarnation; C6; 45/53 Stats Half-Orc R 15 [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River03.png[/IMG][/sblock] Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone. The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown. All water square are considered difficult terrain and require two movement per square even with a successful Athletics check. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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