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Living Worlds
Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5163006" data-attributes="member: 41601"><p>]Rurdev is quick to act against the enemies. The shifter pulls out his new axe and rushes towards the water. The shifter leaps into the air, landing easily on the other bank of the river and hews into the half-orc, leaving a bloody wound in his midsection. The half-orc topples into the dirt.</p><p> </p><p>[sblock=Actions]</p><p>Minor: Draw axe</p><p>Move: Move to K13.</p><p>Standard: Charge to O16: Athletics, Attack with Marauder's Rush: <a href="http://invisiblecastle.com/roller/view/2492151/" target="_blank">Athletics to jump; Marauder's rush. (1d20+12=26, 1d20+11=24, 1d10+8=12)</a> That should kill the half orc</p><p></p><p>**It does.**[/sblock]</p><p></p><p>Suddenly, a large human, covered in hides, leaps from a tree, wielding a large axe in one hand. He lands on one of the boulders with a howl before sprinting toward Incarnation. </p><p></p><p>As if on cue a female sword wielder comes out from behind another she slips into place next to George bringing the sword down on the dwarf who just manages to dodge. Up close her skin seems rough with a tinge of green. She smiles, revealing fangs, before her body things, and neck extends turning into a large snake in moments.</p><p></p><p>The hobgoblin slashes at Dane but misses again. The wizard moves forward on the bank and another hobgoblin, also bearing two swords follows him. The old man launches a bolt of magic at Rurdev, hitting the shifter. His companion moves past and charges Dane, cutting him across the back.</p><p></p><p>[sblock=ooc]</p><p>Barbarian moves from B22, running over the rock, to C7.</p><p></p><p>Wereserpent moves from F16 to F12, around the rock. Attacks George with scimitar. <a href="http://invisiblecastle.com/roller/view/2492981/" target="_blank">18 vs AC, Miss</a></p><p>Polymorph into Crushgrip Constrictor.</p><p></p><p>Wizard recharges: <a href="http://invisiblecastle.com/roller/view/2493011/" target="_blank">1. Fail</a></p><p>Moves to S10. </p><p>Magic Missile vs Rurdev. <a href="http://invisiblecastle.com/roller/view/2493019/" target="_blank">27 vs Reflex, 15</a> force damage.</p><p></p><p>Hobgoblin 1 attacks Dane. <a href="http://invisiblecastle.com/roller/view/2493043/" target="_blank">13, vs AC, Miss.</a></p><p></p><p>Hobgoblin 2 moves from V3 to S9. Charges to R15. Attacks Dane. <a href="http://invisiblecastle.com/roller/view/2493070/" target="_blank">25 vs AC, 11</a> damage.[/sblock]</p><p></p><p>-----------------------------------------</p><p></p><p>Initiative </p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2490606/" target="_blank">21</a>; Rurdev; E8; 36/51; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490608/" target="_blank">18</a>; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490610/" target="_blank">18</a>; Hadrak; J11; 45/52; +1 to defenses TENT; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490604/" target="_blank">17</a>; Raiyek; H6; 56/56; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490607/" target="_blank">9</a>; Dane; R16; 41/60; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490595/" target="_blank">9</a>; Enemies</p><p>Wizard; U5;</p><p>Hobgoblin 1; R17;</p><p>Hobgoblin 2; R15;</p><p>Barbarian; C7;</p><p>Wereserpent; F12;</p><p><a href="http://invisiblecastle.com/roller/view/2490614/" target="_blank">7</a>; Incarnation; C6; 45/53</p><p></p><p>Round 2</p><p></p><p>21; Rurdev; </p><p>18; George; </p><p>18; Hadrak; </p><p>17; Raiyek; </p><p>9; Dane;</p><p></p><p>Stats</p><p></p><p>Half-Orc</p><p>R 15</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River04.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage</p><p></p><p>Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone.</p><p></p><p>The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown.</p><p></p><p>All water square are considered difficult terrain and require two movement per square even with a successful Athletics check.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5163006, member: 41601"] ]Rurdev is quick to act against the enemies. The shifter pulls out his new axe and rushes towards the water. The shifter leaps into the air, landing easily on the other bank of the river and hews into the half-orc, leaving a bloody wound in his midsection. The half-orc topples into the dirt. [sblock=Actions] Minor: Draw axe Move: Move to K13. Standard: Charge to O16: Athletics, Attack with Marauder's Rush: [URL="http://invisiblecastle.com/roller/view/2492151/"]Athletics to jump; Marauder's rush. (1d20+12=26, 1d20+11=24, 1d10+8=12)[/URL] That should kill the half orc **It does.**[/sblock] Suddenly, a large human, covered in hides, leaps from a tree, wielding a large axe in one hand. He lands on one of the boulders with a howl before sprinting toward Incarnation. As if on cue a female sword wielder comes out from behind another she slips into place next to George bringing the sword down on the dwarf who just manages to dodge. Up close her skin seems rough with a tinge of green. She smiles, revealing fangs, before her body things, and neck extends turning into a large snake in moments. The hobgoblin slashes at Dane but misses again. The wizard moves forward on the bank and another hobgoblin, also bearing two swords follows him. The old man launches a bolt of magic at Rurdev, hitting the shifter. His companion moves past and charges Dane, cutting him across the back. [sblock=ooc] Barbarian moves from B22, running over the rock, to C7. Wereserpent moves from F16 to F12, around the rock. Attacks George with scimitar. [url=http://invisiblecastle.com/roller/view/2492981/]18 vs AC, Miss[/url] Polymorph into Crushgrip Constrictor. Wizard recharges: [url=http://invisiblecastle.com/roller/view/2493011/]1. Fail[/url] Moves to S10. Magic Missile vs Rurdev. [url=http://invisiblecastle.com/roller/view/2493019/]27 vs Reflex, 15[/url] force damage. Hobgoblin 1 attacks Dane. [url=http://invisiblecastle.com/roller/view/2493043/]13, vs AC, Miss.[/url] Hobgoblin 2 moves from V3 to S9. Charges to R15. Attacks Dane. [url=http://invisiblecastle.com/roller/view/2493070/]25 vs AC, 11[/url] damage.[/sblock] ----------------------------------------- Initiative Round 1 [url=http://invisiblecastle.com/roller/view/2490606/]21[/url]; Rurdev; E8; 36/51; Acted [url=http://invisiblecastle.com/roller/view/2490608/]18[/url]; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; Acted [url=http://invisiblecastle.com/roller/view/2490610/]18[/url]; Hadrak; J11; 45/52; +1 to defenses TENT; Acted [url=http://invisiblecastle.com/roller/view/2490604/]17[/url]; Raiyek; H6; 56/56; Acted [url=http://invisiblecastle.com/roller/view/2490607/]9[/url]; Dane; R16; 41/60; Acted [url=http://invisiblecastle.com/roller/view/2490595/]9[/url]; Enemies Wizard; U5; Hobgoblin 1; R17; Hobgoblin 2; R15; Barbarian; C7; Wereserpent; F12; [url=http://invisiblecastle.com/roller/view/2490614/]7[/url]; Incarnation; C6; 45/53 Round 2 21; Rurdev; 18; George; 18; Hadrak; 17; Raiyek; 9; Dane; Stats Half-Orc R 15 [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River04.png[/IMG][/sblock] Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone. The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown. All water square are considered difficult terrain and require two movement per square even with a successful Athletics check. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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