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Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5163307" data-attributes="member: 41601"><p>The warforged cooly regards his assailiant as he moves into action. With his left hand, he twists and pulls, casting a pall over the barbarian. With the right, he flicks his hand open, and from a compartment in his plating, an ebony rod extends, burning with dark magic. <span style="color: darkred">The secrets of defense are mine now; you will pay for the mistake of confronting me.</span> The flames sere the warrior's flesh, with the promise of more to come.</p><p></p><p>[sblock=Actions]Minor to curse barbarian; minor to retrieve rod; Hellish Rebuke: <a href="http://invisiblecastle.com/roller/view/2493088/" target="_blank">Ref 29; 17 fire</a> and 1d6+5 more if Incarnation takes more damage. No OA due to armor.</p><p></p><p>**Hit**[/sblock]</p><p></p><p><span style="color: SeaGreen"><em>Well, at least I don't have to clear the river now.</em></span></p><p></p><p>Raiyek examines the strange serpent creature for a moment as he readies his shield, then draws his sword and moves to flank the giant snake with Georg. <span style="color: SeaGreen">"There will be no swallowing my friends today, serpent,"</span> the paladin declares as he bathes his sword in softly glowing golden radiance and thrusts it into the wereserpent's coils.</p><p></p><p>[sblock=Actions]So these guys all beat passive perception 22 eh? Sneaky sneaky <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>**Yes, actually. Curious eh?**</p><p></p><p>Knowledge check on wereserpent: <a href="http://invisiblecastle.com/roller/view/2493450/" target="_blank">Nature (1d20+7=11)</a>. Yeah, that's not gonna get much.</p><p></p><p>[sblock=wereserpent knowledge]Like werewolves and wererats, there are varying degrees to which these creatures have control over their actions and abilities. However, most were serpents don't spread heir curse through biting, but rather gain their abilities through dangerous rituals.[/sblock]</p><p></p><p><strong>Standard:</strong> ready shield.</p><p><strong>Minor:</strong> draw sword.</p><p><strong>Move:</strong> to E12</p><p><strong>AP:</strong> Piercing Smite vs. wereserpent: <a href="http://invisiblecastle.com/roller/view/2493448/" target="_blank">1d20+10+2=30 vs. Ref</a>, <a href="http://invisiblecastle.com/roller/view/2493470/" target="_blank">2d10+4=9 damage</a>, and it's marked by me til end of my next turn.</p><p></p><p>**hit**[/sblock]</p><p></p><p>-----------------------------------------</p><p></p><p>Initiative </p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2490606/" target="_blank">21</a>; Rurdev; E8; 36/51; </p><p><a href="http://invisiblecastle.com/roller/view/2490608/" target="_blank">18</a>; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; </p><p><a href="http://invisiblecastle.com/roller/view/2490610/" target="_blank">18</a>; Hadrak; J11; 45/52; +1 to defenses TENT; </p><p><a href="http://invisiblecastle.com/roller/view/2490604/" target="_blank">17</a>; Raiyek; E12; 56/56; Acted</p><p><a href="http://invisiblecastle.com/roller/view/2490607/" target="_blank">9</a>; Dane; R16; 41/60; </p><p><a href="http://invisiblecastle.com/roller/view/2490595/" target="_blank">9</a>; Enemies</p><p>Wizard; U5;</p><p>Hobgoblin 1; R17;</p><p>Hobgoblin 2; R15;</p><p>Barbarian; C7; -17 hp</p><p>Wereserpent; F12; -9 hp; <span style="color: SeaGreen">Marked</span></p><p><a href="http://invisiblecastle.com/roller/view/2490614/" target="_blank">7</a>; Incarnation; C6; 45/53</p><p></p><p>Stats</p><p></p><p>Barbarian</p><p>R 21</p><p>Wereserpent</p><p>R 18</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River05.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage</p><p></p><p>Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone.</p><p></p><p>The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown.</p><p></p><p>All water square are considered difficult terrain and require two movement per square even with a successful Athletics check.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5163307, member: 41601"] The warforged cooly regards his assailiant as he moves into action. With his left hand, he twists and pulls, casting a pall over the barbarian. With the right, he flicks his hand open, and from a compartment in his plating, an ebony rod extends, burning with dark magic. [color=darkred]The secrets of defense are mine now; you will pay for the mistake of confronting me.[/color] The flames sere the warrior's flesh, with the promise of more to come. [sblock=Actions]Minor to curse barbarian; minor to retrieve rod; Hellish Rebuke: [URL=http://invisiblecastle.com/roller/view/2493088/]Ref 29; 17 fire[/URL] and 1d6+5 more if Incarnation takes more damage. No OA due to armor. **Hit**[/sblock] [COLOR=SeaGreen][I]Well, at least I don't have to clear the river now.[/I][/COLOR] Raiyek examines the strange serpent creature for a moment as he readies his shield, then draws his sword and moves to flank the giant snake with Georg. [COLOR=SeaGreen]"There will be no swallowing my friends today, serpent,"[/COLOR] the paladin declares as he bathes his sword in softly glowing golden radiance and thrusts it into the wereserpent's coils. [sblock=Actions]So these guys all beat passive perception 22 eh? Sneaky sneaky ;) **Yes, actually. Curious eh?** Knowledge check on wereserpent: [URL="http://invisiblecastle.com/roller/view/2493450/"]Nature (1d20+7=11)[/URL]. Yeah, that's not gonna get much. [sblock=wereserpent knowledge]Like werewolves and wererats, there are varying degrees to which these creatures have control over their actions and abilities. However, most were serpents don't spread heir curse through biting, but rather gain their abilities through dangerous rituals.[/sblock] [B]Standard:[/B] ready shield. [B]Minor:[/B] draw sword. [B]Move:[/B] to E12 [B]AP:[/B] Piercing Smite vs. wereserpent: [URL="http://invisiblecastle.com/roller/view/2493448/"]1d20+10+2=30 vs. Ref[/URL], [url=http://invisiblecastle.com/roller/view/2493470/]2d10+4=9 damage[/url], and it's marked by me til end of my next turn. **hit**[/sblock] ----------------------------------------- Initiative Round 2 [url=http://invisiblecastle.com/roller/view/2490606/]21[/url]; Rurdev; E8; 36/51; [url=http://invisiblecastle.com/roller/view/2490608/]18[/url]; George; G12; 32/40 +5 thp; Rune Scribed Soul +1/+4; [url=http://invisiblecastle.com/roller/view/2490610/]18[/url]; Hadrak; J11; 45/52; +1 to defenses TENT; [url=http://invisiblecastle.com/roller/view/2490604/]17[/url]; Raiyek; E12; 56/56; Acted [url=http://invisiblecastle.com/roller/view/2490607/]9[/url]; Dane; R16; 41/60; [url=http://invisiblecastle.com/roller/view/2490595/]9[/url]; Enemies Wizard; U5; Hobgoblin 1; R17; Hobgoblin 2; R15; Barbarian; C7; -17 hp Wereserpent; F12; -9 hp; [COLOR="SeaGreen"]Marked[/COLOR] [url=http://invisiblecastle.com/roller/view/2490614/]7[/url]; Incarnation; C6; 45/53 Stats Barbarian R 21 Wereserpent R 18 [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/River05.png[/IMG][/sblock] Flaming Sphere: O18; Any creature starting adjacent to the sphere takes 7 fire damage Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone. The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown. All water square are considered difficult terrain and require two movement per square even with a successful Athletics check. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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