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<blockquote data-quote="RangerWickett" data-source="post: 7926468" data-attributes="member: 63"><p>The challenges you have are</p><p></p><p>a) making sure it feels meaningful to go after Tinker, and</p><p></p><p>b) keeping in the path of the party sneaking into, as you call it, ObCon.</p><p></p><p>Tinker still has knowledge of how the colossus works, but since the party won't actually fight it until adventure 13 (with maybe a small game of 'keep away from the smashy hands' at the end of 8), that's not actually useful in practice. I honestly did a less-than-ideal job making Tinker's knowledge of Borne be particularly useful. </p><p></p><p>You could do something a smidge weird, like make it so Borne's armor and joints are invulnerable, except for certain spots where bolts were placed. So if those spots are damaged, the rest of the associated body part becomes damage-able, but still pretty resilient. This would give the PCs some avenues to hurt Borne, should they want to, particularly in the adventure 8 fight. Then maybe he also knows that there's a hollow in his chest that can hold the lantern, and it's possible to reach his witchoil reservoir from there. If that's cracked, he'll power down.</p><p></p><p>For ObCon, you need a person to stand in for the now-dead Leone. Or have ghost Leone, which the lich in the glacier can still deal with, by doing some magic hoo-ha to transfer Grappa's soul into the etheric construct of Leone's ghost. Or have one of the PCs get to be Leone?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7926468, member: 63"] The challenges you have are a) making sure it feels meaningful to go after Tinker, and b) keeping in the path of the party sneaking into, as you call it, ObCon. Tinker still has knowledge of how the colossus works, but since the party won't actually fight it until adventure 13 (with maybe a small game of 'keep away from the smashy hands' at the end of 8), that's not actually useful in practice. I honestly did a less-than-ideal job making Tinker's knowledge of Borne be particularly useful. You could do something a smidge weird, like make it so Borne's armor and joints are invulnerable, except for certain spots where bolts were placed. So if those spots are damaged, the rest of the associated body part becomes damage-able, but still pretty resilient. This would give the PCs some avenues to hurt Borne, should they want to, particularly in the adventure 8 fight. Then maybe he also knows that there's a hollow in his chest that can hold the lantern, and it's possible to reach his witchoil reservoir from there. If that's cracked, he'll power down. For ObCon, you need a person to stand in for the now-dead Leone. Or have ghost Leone, which the lich in the glacier can still deal with, by doing some magic hoo-ha to transfer Grappa's soul into the etheric construct of Leone's ghost. Or have one of the PCs get to be Leone? [/QUOTE]
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