Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advanced Feats: The Cavalier's Creed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endzeitgeist" data-source="post: 5427751" data-attributes="member: 82318"><p>This pdf is 16 pages, 1 page front cover, 1 page editorial + ToC, 1 page advertisement and 1 page SRD.</p><p></p><p>That leaves 12 pages of content and starts with 1.5 pages of analysis of the cavalier class, detailing potential strengths and giving a nice overview.</p><p></p><p>After that, we get 30 new feats, including Teamworkfeats.</p><p>-Back to back: Fight with ally, deny flanks</p><p>-Barreling Overrun: Overrun more enemies</p><p>-Bloody Banner: Inspires allies</p><p>-Bravery: Fear and panic are treated as shaken</p><p>-Buckler Master: better at using Bucklers</p><p>-Campaigner: Sleep anywhere</p><p>-Clever Critter: Smarter than other animals</p><p>-Defensive Sunder: Sunder incoming attacks</p><p>-Extra Cohort: self-explanatory</p><p>-Fortune: 1 reroll per day</p><p>-Great leader: Leadershipbonus</p><p>-Intimidating Gaze: Demoralize foes</p><p>-Moral Chameleon: Change orders, retain some abilities</p><p>-Move as one: Move when rider does</p><p>-Near and far: Reach weapons to attack adjacent foes</p><p>-Nimble Mount: Keep rider out of harm's way</p><p>-Pack Attack: Flank when allies flank</p><p>-Pierce Armor: Bonus to hit armored enemies</p><p>-Provoke: self-explanatory</p><p>-Pull Blow: Reduce damage after rolling</p><p>-Rampage: Continue charge after dropping foe</p><p>-Rank Fighting: Cuts penalties for attacking through allies</p><p>-Reflexive Brace: Brace faster</p><p>-Shaft and Shield: Wield two-handed spears in one hand</p><p>-Shielded Move: No AoO from chosen opponent</p><p>-Shield Evasion: limited evasion when using a shield</p><p>-Size doesn't matter: Ignore size penalties to intimidate</p><p>-Strength in Numbers: Better resist are effects when with allies</p><p>-Tag Team Flanking: Allies gain bonuses against enemies you hurt</p><p>-Team Initiative: you and your allies share the best initiative roll</p><p>All of the feats were either interesting, good ideas and more importantly, none seemed too weak or too strong. They also come with commentaries on the design decision as well as some nice bits of historical trivia. In the rare cases (e.g. provoke), where I would have disliked a given feat, it's mechanics are specifically worded so the DM can prevent abuse.</p><p></p><p>After that, we get 3 sample builds for cavaliers: The green knight, the tawny knight and the black knight. I liked the builds and their explanations.</p><p></p><p>Conclusion:</p><p>Formatting and editing are top-notch, I didn't notice any mistakes. The feats were often imaginative, cool, fit their niche and felt neither under- nor overpowered. This is quite simply a great feat book and worth the few bucks it costs. Due to the high quality and the low price, I'll settle for a 5 star-rating.</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5427751, member: 82318"] This pdf is 16 pages, 1 page front cover, 1 page editorial + ToC, 1 page advertisement and 1 page SRD. That leaves 12 pages of content and starts with 1.5 pages of analysis of the cavalier class, detailing potential strengths and giving a nice overview. After that, we get 30 new feats, including Teamworkfeats. -Back to back: Fight with ally, deny flanks -Barreling Overrun: Overrun more enemies -Bloody Banner: Inspires allies -Bravery: Fear and panic are treated as shaken -Buckler Master: better at using Bucklers -Campaigner: Sleep anywhere -Clever Critter: Smarter than other animals -Defensive Sunder: Sunder incoming attacks -Extra Cohort: self-explanatory -Fortune: 1 reroll per day -Great leader: Leadershipbonus -Intimidating Gaze: Demoralize foes -Moral Chameleon: Change orders, retain some abilities -Move as one: Move when rider does -Near and far: Reach weapons to attack adjacent foes -Nimble Mount: Keep rider out of harm's way -Pack Attack: Flank when allies flank -Pierce Armor: Bonus to hit armored enemies -Provoke: self-explanatory -Pull Blow: Reduce damage after rolling -Rampage: Continue charge after dropping foe -Rank Fighting: Cuts penalties for attacking through allies -Reflexive Brace: Brace faster -Shaft and Shield: Wield two-handed spears in one hand -Shielded Move: No AoO from chosen opponent -Shield Evasion: limited evasion when using a shield -Size doesn't matter: Ignore size penalties to intimidate -Strength in Numbers: Better resist are effects when with allies -Tag Team Flanking: Allies gain bonuses against enemies you hurt -Team Initiative: you and your allies share the best initiative roll All of the feats were either interesting, good ideas and more importantly, none seemed too weak or too strong. They also come with commentaries on the design decision as well as some nice bits of historical trivia. In the rare cases (e.g. provoke), where I would have disliked a given feat, it's mechanics are specifically worded so the DM can prevent abuse. After that, we get 3 sample builds for cavaliers: The green knight, the tawny knight and the black knight. I liked the builds and their explanations. Conclusion: Formatting and editing are top-notch, I didn't notice any mistakes. The feats were often imaginative, cool, fit their niche and felt neither under- nor overpowered. This is quite simply a great feat book and worth the few bucks it costs. Due to the high quality and the low price, I'll settle for a 5 star-rating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advanced Feats: The Cavalier's Creed
Top