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<blockquote data-quote="The Levitator" data-source="post: 3559289" data-attributes="member: 40099"><p>Thanks a ton for the awesome feedback Falnar! I really like your ideas on incorporating Skill Points into the IP. I had initially written this system to include a "damage" roll, and only went with using the difference between opposed rolls to save die rolls and make the process quicker. I much prefer having a "damage" roll to more closely simulate the combat mechanic.</p><p></p><p>I really appreciate the new ideas and I look forward to fleshing this thing out into something very usable and fun. I know that my group definitely qualifies for the "casual, don't speak in character" type of group. A system like this would still allow for great roleplaying and interaction without players having to be 100% "in character" in order for it to have an impact on the game.</p><p></p><p>I was working on a solo campaign for one of my players who is trying out the new knight class, and I found some perfect situations to test run this kind of system. Part of his progression from squire to knight is a series of tests to measure his purity, honor, and combat ability. The tests are all random situations that he will have to go through and be judged on his actions. The first, purity, will be a scenario where a beautiful young woman is going to attempt to seduce him. For the honor part, he is going to be publicly challenged in a tavern and ridiculed for being an orphan and not of pure blood worthy of knighthood. In both of those situations, he will have to rely on his ability to handle himself with dignity. I can see some really fun roleplaying opportunities as he uses his different skills to best "pass' these tests. Since it's a solo campaign, my player won't mind if the system is a little wonky for testing purposes. It may also help me better define the mechanics.</p><p></p><p>PS> Felnar, if ya get time to do any kind of number crunching, I would be very grateful for input on the mechanical side of things. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3559289, member: 40099"] Thanks a ton for the awesome feedback Falnar! I really like your ideas on incorporating Skill Points into the IP. I had initially written this system to include a "damage" roll, and only went with using the difference between opposed rolls to save die rolls and make the process quicker. I much prefer having a "damage" roll to more closely simulate the combat mechanic. I really appreciate the new ideas and I look forward to fleshing this thing out into something very usable and fun. I know that my group definitely qualifies for the "casual, don't speak in character" type of group. A system like this would still allow for great roleplaying and interaction without players having to be 100% "in character" in order for it to have an impact on the game. I was working on a solo campaign for one of my players who is trying out the new knight class, and I found some perfect situations to test run this kind of system. Part of his progression from squire to knight is a series of tests to measure his purity, honor, and combat ability. The tests are all random situations that he will have to go through and be judged on his actions. The first, purity, will be a scenario where a beautiful young woman is going to attempt to seduce him. For the honor part, he is going to be publicly challenged in a tavern and ridiculed for being an orphan and not of pure blood worthy of knighthood. In both of those situations, he will have to rely on his ability to handle himself with dignity. I can see some really fun roleplaying opportunities as he uses his different skills to best "pass' these tests. Since it's a solo campaign, my player won't mind if the system is a little wonky for testing purposes. It may also help me better define the mechanics. PS> Felnar, if ya get time to do any kind of number crunching, I would be very grateful for input on the mechanical side of things. :D [/QUOTE]
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