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<blockquote data-quote="WhatGravitas" data-source="post: 4495029" data-attributes="member: 33132"><p>As it stands now, I see two problems with it:</p><p></p><p>a) It deals too much damage, and by using the [W] expression, it adds enhancement bonuses and other weapon-derived stuff (Weapon Focus), which makes it very damaging.</p><p>b) It clears minions in a big, big field, simply by being too close to the MA.</p><p></p><p>Personally, I see this as a possible "fix", or at least as a route to go:</p><p></p><p>To fix a), it should just deal damage equal to a stat modifier. This lowers the damage and avoids piling up additional bonuses.</p><p>Fixing b) is a bit harder, but I think doing the damage <em>when an enemy ends it turn</em> within 2 squares would do.</p><p></p><p>That way, minions are only killed if they move close <em>and stay here</em>. Furthermore, it ties into the general theme of strikers of being able to avoid attacks by the enemy - usually this is done by being movement.</p><p>This version of Demon Dance would effectively set up a disincentive to attack the MA directly, especially for weaker enemies.</p><p>The power is still interesting, as in conjunction with slow/immobilisation effects it is still very effect - effects the MA can use (and it also encourages teamwork).</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4495029, member: 33132"] As it stands now, I see two problems with it: a) It deals too much damage, and by using the [W] expression, it adds enhancement bonuses and other weapon-derived stuff (Weapon Focus), which makes it very damaging. b) It clears minions in a big, big field, simply by being too close to the MA. Personally, I see this as a possible "fix", or at least as a route to go: To fix a), it should just deal damage equal to a stat modifier. This lowers the damage and avoids piling up additional bonuses. Fixing b) is a bit harder, but I think doing the damage [I]when an enemy ends it turn[/I] within 2 squares would do. That way, minions are only killed if they move close [I]and stay here[/I]. Furthermore, it ties into the general theme of strikers of being able to avoid attacks by the enemy - usually this is done by being movement. This version of Demon Dance would effectively set up a disincentive to attack the MA directly, especially for weaker enemies. The power is still interesting, as in conjunction with slow/immobilisation effects it is still very effect - effects the MA can use (and it also encourages teamwork). Cheers, LT. [/QUOTE]
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