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<blockquote data-quote="Melfast" data-source="post: 4495187" data-attributes="member: 17870"><p><strong>Demon Dance Redux</strong></p><p></p><p>I suggest Daily 5 and change to damage = Wisdom Modifier (using same ability as Writhing Serpent Strike, which is not going to be as high as Dexterity).</p><p></p><p>I like the idea of moving it to affect characters who end their turns within 2 squares just to differentiate it from Rain of Steel (and I would not incorporate the requirement to have free Opportunity Attacks included in Rain of Steel).</p><p></p><p>As Stalker mentioned, this still becomes a minion killer, though because of the Range 2. Maybe range should be 1 even with the reduced damage?</p><p></p><p>Another option might be to have it take effect at the start of the Martial Artist's turn. The MA would have to use a minor action at beginning of her turn to effect up to Dex mod enemies within 2 squares with damage = Wis Mod. If you are a Hard Style MA, damage = +1; if you are a Soft Style than one of the enemies you damaged is knocked prone.</p><p></p><p>If you move this to level 5, then you also need to include another encounter power. Currently, none of the encounter powers give 2(W), unlike both Rogue and Ranger (the other strikers), so I see room for an encounter power that gives 2(W).</p><p></p><p>Maybe something that is Dex vs. AC, and opponent is unbalanced.</p><p></p><p>Destabilizing Strike</p><p>Martial Artist Attack 1</p><p>You strike an ememy's joints or other vulnerable points to knock your target off balance.</p><p>Encounter • Chi, Divine</p><p>Standard Action Melee: Weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2[W] and your target has -2 AC and Reflex penalty until beginning of your next turn </p><p></p><p>Or something that lets you judo flip the target</p><p></p><p>Crushing Throw</p><p>Martial Artist Attack 1</p><p>You use leverage and technique to throw your target crashing to the ground</p><p>Encounter • Chi, Divine</p><p>Standard Action Melee: Weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2[W] </p><p>Effect: Slide target into square adjacent to you, and make target prone </p><p></p><p></p><p>OVerall I likethe book and look forward to using it in my campaign.</p></blockquote><p></p>
[QUOTE="Melfast, post: 4495187, member: 17870"] [b]Demon Dance Redux[/b] I suggest Daily 5 and change to damage = Wisdom Modifier (using same ability as Writhing Serpent Strike, which is not going to be as high as Dexterity). I like the idea of moving it to affect characters who end their turns within 2 squares just to differentiate it from Rain of Steel (and I would not incorporate the requirement to have free Opportunity Attacks included in Rain of Steel). As Stalker mentioned, this still becomes a minion killer, though because of the Range 2. Maybe range should be 1 even with the reduced damage? Another option might be to have it take effect at the start of the Martial Artist's turn. The MA would have to use a minor action at beginning of her turn to effect up to Dex mod enemies within 2 squares with damage = Wis Mod. If you are a Hard Style MA, damage = +1; if you are a Soft Style than one of the enemies you damaged is knocked prone. If you move this to level 5, then you also need to include another encounter power. Currently, none of the encounter powers give 2(W), unlike both Rogue and Ranger (the other strikers), so I see room for an encounter power that gives 2(W). Maybe something that is Dex vs. AC, and opponent is unbalanced. Destabilizing Strike Martial Artist Attack 1 You strike an ememy's joints or other vulnerable points to knock your target off balance. Encounter • Chi, Divine Standard Action Melee: Weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] and your target has -2 AC and Reflex penalty until beginning of your next turn Or something that lets you judo flip the target Crushing Throw Martial Artist Attack 1 You use leverage and technique to throw your target crashing to the ground Encounter • Chi, Divine Standard Action Melee: Weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] Effect: Slide target into square adjacent to you, and make target prone OVerall I likethe book and look forward to using it in my campaign. [/QUOTE]
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