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<blockquote data-quote="Mouseferatu" data-source="post: 4497161" data-attributes="member: 1288"><p>I can see how you might think that, but no, in this case, not a mistake. I feel that <em>soothe the savage beast</em> is a hair better than <em>sleep</em>. It's true that it's worse on a miss, and that damage awakens the target (something not true of the <em>sleep</em> spell). <em>But</em>, the effect takes place <em>instantly</em>, rather than progressing through a failed save or two. I decided that part of balancing that would be basing it on one of the troubadour's other ability scores. Int is one of their primaries, but not their <em>most</em> important, so it seemed the way to go.</p><p></p><p>I might have been wrong about how potent it is and how it needed balancing--as I said above, I'll cop to mistakes when I make them--but it was a deliberate decision.</p><p> </p><p></p><p></p><p>This, however, is indeed an error. I intend to make it work like the paladin's divine challenge; to maintain the mark, the "marking ally" must either attack the foe, or end the round adjacent to the foe.</p><p></p><p></p><p></p><p>And thank you for your thoughts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I was really happy with how the troubadour came out, myself; I hope to hear how people enjoy using it.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4497161, member: 1288"] I can see how you might think that, but no, in this case, not a mistake. I feel that [i]soothe the savage beast[/i] is a hair better than [i]sleep[/i]. It's true that it's worse on a miss, and that damage awakens the target (something not true of the [i]sleep[/i] spell). [i]But[/i], the effect takes place [i]instantly[/i], rather than progressing through a failed save or two. I decided that part of balancing that would be basing it on one of the troubadour's other ability scores. Int is one of their primaries, but not their [i]most[/i] important, so it seemed the way to go. I might have been wrong about how potent it is and how it needed balancing--as I said above, I'll cop to mistakes when I make them--but it was a deliberate decision. This, however, is indeed an error. I intend to make it work like the paladin's divine challenge; to maintain the mark, the "marking ally" must either attack the foe, or end the round adjacent to the foe. And thank you for your thoughts. :) I was really happy with how the troubadour came out, myself; I hope to hear how people enjoy using it. [/QUOTE]
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