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<blockquote data-quote="Mouseferatu" data-source="post: 4505320" data-attributes="member: 1288"><p>Okay, missed this the first time around.</p><p></p><p></p><p></p><p>I don't think it'll unbalance anything, as long as you add some sort of minor action (like the warlock's curse or the ranger's quarry) to use it. I think it loses a lot of the class's flavor, but of course, that's just me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p><em>Any</em> melee or ranged attack.</p><p></p><p></p><p></p><p>While there are some battlefield applications, it's not primarily a combat-power. It's not meant to be an immediate reaction, no.</p><p></p><p></p><p></p><p>Nope. Same as the primary attack--Fortitude--just on different targets.</p><p></p><p></p><p></p><p>It's a lot, yep. But since it doesn't actually do any damage, I'm okay with that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Just part of the spell. Ongoing damage is <em>common</em> for fire attacks, but it's not <em>universal</em>. Think of it as being distracted by the pain, if you'd like. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I probably should have specified/called it out, but it's the same as the other dimensions of the burst--3 squares.</p><p></p><p></p><p></p><p>I did that deliberately with all the "tree" spells. Since they can make multiple attacks completely separate from the druid's turn, I didn't want them to be <em>quite</em> as good in terms of "to-hit."</p><p></p><p></p><p></p><p>See <em>wall of ice</em> in the <em>PHB</em>.</p><p></p><p></p><p></p><p>Actually, in the <em>PHB</em> there are quite a few powers that can be sustained for less than the standard 5 minutes. This one felt too powerful to allow for the full 5.</p><p></p><p></p><p></p><p>Okay, this is my fault for not clarifying. You only get one OA against the enemy who provokes via making a ranged attack. <em>But</em>, there are powers that allow you to make your Relentless Attack against someone farther away than adjacent to you, or that grant bonuses to your Relentless Attack roll, and in <em>those</em> cases, it's important to know that ranged attacks also trigger it.</p><p></p><p></p><p></p><p>No, because it doesn't have to be away from you. You can knock someone to the side, if you want.</p><p></p><p></p><p></p><p>Again, nope, because "push" is defined as "away from <em>you</em>," and this is "away from your ally[/i]. "Slide" seemed to make the most sense.</p><p></p><p></p><p></p><p>Defenders often have vaguely controllerish powers, so I figured it was safe to go that route. In general, going this way--defender-leaning-controller, rather than defender-leaning-striker--let me include a lot of powers I thought were pretty cool, that I couldn't have included otherwise.</p><p></p><p>But hey, you've always got WotC's barbarian. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>It's not without precedent in the <em>PHB</em>, though, and making this "Sleep" be better than the wizard's--especially when the wizard is a controller and the troubadour a leader--just didn't work, balance-wise.</p><p></p><p></p><p></p><p>It's certainly a <em>narrower</em> class (which is one of the reasons I borrowed a lot of other class's powers for it). But underpowered? Let me know if your experience confirms that.</p><p></p><p></p><p></p><p>Ya velcome. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4505320, member: 1288"] Okay, missed this the first time around. I don't think it'll unbalance anything, as long as you add some sort of minor action (like the warlock's curse or the ranger's quarry) to use it. I think it loses a lot of the class's flavor, but of course, that's just me. ;) [I]Any[/I] melee or ranged attack. While there are some battlefield applications, it's not primarily a combat-power. It's not meant to be an immediate reaction, no. Nope. Same as the primary attack--Fortitude--just on different targets. It's a lot, yep. But since it doesn't actually do any damage, I'm okay with that. :) Just part of the spell. Ongoing damage is [i]common[/i] for fire attacks, but it's not [i]universal[/i]. Think of it as being distracted by the pain, if you'd like. ;) I probably should have specified/called it out, but it's the same as the other dimensions of the burst--3 squares. I did that deliberately with all the "tree" spells. Since they can make multiple attacks completely separate from the druid's turn, I didn't want them to be [i]quite[/i] as good in terms of "to-hit." See [i]wall of ice[/i] in the [i]PHB[/i]. Actually, in the [i]PHB[/i] there are quite a few powers that can be sustained for less than the standard 5 minutes. This one felt too powerful to allow for the full 5. Okay, this is my fault for not clarifying. You only get one OA against the enemy who provokes via making a ranged attack. [i]But[/i], there are powers that allow you to make your Relentless Attack against someone farther away than adjacent to you, or that grant bonuses to your Relentless Attack roll, and in [i]those[/i] cases, it's important to know that ranged attacks also trigger it. No, because it doesn't have to be away from you. You can knock someone to the side, if you want. Again, nope, because "push" is defined as "away from [i]you[/i]," and this is "away from your ally[/i]. "Slide" seemed to make the most sense. Defenders often have vaguely controllerish powers, so I figured it was safe to go that route. In general, going this way--defender-leaning-controller, rather than defender-leaning-striker--let me include a lot of powers I thought were pretty cool, that I couldn't have included otherwise. But hey, you've always got WotC's barbarian. ;) It's not without precedent in the [i]PHB[/i], though, and making this "Sleep" be better than the wizard's--especially when the wizard is a controller and the troubadour a leader--just didn't work, balance-wise. It's certainly a [i]narrower[/i] class (which is one of the reasons I borrowed a lot of other class's powers for it). But underpowered? Let me know if your experience confirms that. Ya velcome. ;) [/QUOTE]
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