Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Advanced Race Guide - Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5952203" data-attributes="member: 2710"><p>While I understand the idea of trying to limit the expansion, a target number feels a bit arbitrary to me. I'm not sure that adding X races is a good measuring stick, and part of me wonders if that might not push us to accept more than we should (if we're 'under the limit'), though I could certainly be wrong. YMMV, of course, but I think when we get to the point of starting to consider new races, we might be better off agreeing on a good standard on what makes a race 'playable' in LPF. </p><p></p><p>I'm probably being a little redundant, since I think I talked about this in the Wayang proposal, but I figure it doesn't hurt to toss it into the general thread so it's part and parcel of the archive. So:</p><p></p><p>***The uniqueness continuum***</p><p></p><p>* A new race that doesn't really bring a lot of new flavor to the table doesn't seem worth the time to me. There's already a lot of choices to make when creating a character, so if we can avoid too many options that are 'just a little different,' I think we should. </p><p></p><p>* Some races may also be TOO oddball, however, or have a flavor which is decidedly at odds with LPF for any of a number of imaginable reasons. If we can't come up with a reasonable place to fit culturally, that's a solid strike against it.</p><p></p><p>* Then, too, a race--oddball or not--may fit best as a rare species. I think we need to make approvals with the assumption that any new race will suddenly become the only race people choose. If it strains credibility to have the Dunn Wright packed with X species looking for work, I think we should be especially careful about giving it a thumbs up.</p><p></p><p>* It's entirely possible that, despite not having a readily available 'place' in E'n as it exists, a race might spark the imagination. If it doesn't have a place, but the flavor (from the book or modified by whomever is championing it) is especially inspirational from a character / adventure hook angle, that strikes me as a plus.</p><p></p><p>***Power Scale***</p><p></p><p>* Flavor aside, a fair amount of racial decision will be based on the mechanics of an intended build. Races whose statistics and racial alts make them decidedly more or less powerful than existing races come with a big red warning sign (see above for my 'assume everyone will take the new race' suggestion). I have less to say in this regard because I'm definitely not as confident in my math skills on this one, but obviously I think it has to come into play. </p><p></p><p>* Modification - Power level seems to me an easier thing to adjust. If a race 'feels' right for players / regular adventurers, but one or more elements of its math are just plain wrong, nixing those seems a fairly straightforward solution.</p></blockquote><p></p>
[QUOTE="jkason, post: 5952203, member: 2710"] While I understand the idea of trying to limit the expansion, a target number feels a bit arbitrary to me. I'm not sure that adding X races is a good measuring stick, and part of me wonders if that might not push us to accept more than we should (if we're 'under the limit'), though I could certainly be wrong. YMMV, of course, but I think when we get to the point of starting to consider new races, we might be better off agreeing on a good standard on what makes a race 'playable' in LPF. I'm probably being a little redundant, since I think I talked about this in the Wayang proposal, but I figure it doesn't hurt to toss it into the general thread so it's part and parcel of the archive. So: ***The uniqueness continuum*** * A new race that doesn't really bring a lot of new flavor to the table doesn't seem worth the time to me. There's already a lot of choices to make when creating a character, so if we can avoid too many options that are 'just a little different,' I think we should. * Some races may also be TOO oddball, however, or have a flavor which is decidedly at odds with LPF for any of a number of imaginable reasons. If we can't come up with a reasonable place to fit culturally, that's a solid strike against it. * Then, too, a race--oddball or not--may fit best as a rare species. I think we need to make approvals with the assumption that any new race will suddenly become the only race people choose. If it strains credibility to have the Dunn Wright packed with X species looking for work, I think we should be especially careful about giving it a thumbs up. * It's entirely possible that, despite not having a readily available 'place' in E'n as it exists, a race might spark the imagination. If it doesn't have a place, but the flavor (from the book or modified by whomever is championing it) is especially inspirational from a character / adventure hook angle, that strikes me as a plus. ***Power Scale*** * Flavor aside, a fair amount of racial decision will be based on the mechanics of an intended build. Races whose statistics and racial alts make them decidedly more or less powerful than existing races come with a big red warning sign (see above for my 'assume everyone will take the new race' suggestion). I have less to say in this regard because I'm definitely not as confident in my math skills on this one, but obviously I think it has to come into play. * Modification - Power level seems to me an easier thing to adjust. If a race 'feels' right for players / regular adventurers, but one or more elements of its math are just plain wrong, nixing those seems a fairly straightforward solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Advanced Race Guide - Discussion
Top