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Advancing Creatures
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<blockquote data-quote="Morrus" data-source="post: 6160486" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>The GM can improve a creature by increasing its Hit Dice. The Advancement entry indicates the increased Hit Dice (and often size) of the creature or indicates that the creature can advance by character class.</p><p> [h=5]Increasing Hit Dice[/h] As a creature gains Hit Dice, many of its game statistics change.</p><p> <strong>Size</strong>: Adding Hit Dice to a creature can also increase its size. An increase in size affects a creature’s Defense, attack rolls, and grapple checks, as shown on Table: Creature Sizes, as well as physical ability scores and damage, as shown in the descriptions of the creature types.</p><p> <strong>Defense</strong>: An increase in size affects a creature’s Defense, as shown on Table: Creature Sizes. An increase in size might also improve a creature’s natural armor bonus to Defense, as shown on Table: Adjustments to Physical Abilities and Natural Armor. Note that a natural armor bonus stacks with an equipment bonus from armor.</p><p> <strong>Attack Bonus</strong>: Table: Creature Saves and Base Attack Bonuses shows how a creature’s base attack bonus improves as it gains Hit Dice. A change in the creature’s size also modifies its attack rolls, as shown on Table: Creature Sizes. Both values must be counted when recalculating a creature’s attack bonus.</p><p> <strong>Grapple Modifier</strong>: An increase in size affects a creature’s grapple modifier, as shown on Table: Creature Sizes.</p><p> <strong>Damage</strong>: An increase in size also increases the amount of damage a creature deals with its natural weapons.</p><p> <strong>Saving Throws</strong>: Table: Creature Saves and Base Attack Bonuses shows how a creature’s saving throw bonuses improve as it gains Hit Dice.</p><p> <strong>Ability Scores</strong>: An increase in size affects a creature’s Strength, Dexterity, and Constitution, as shown on Table: Adjustments to Physical Abilities and Natural Armor.</p><p> <strong>Skills and Feats</strong>: As shown on Table: Bonus Skill Points and Feats by Creature Type, a creature may gain additional skill points and feats depending on its type.</p><p></p><p><strong>Table: Adjustments to Physical Abilities and Natural Armor</strong></p><table style='width: 100%'><tr><td>Old Size [SUP]1[/SUP]</td><td>New Size</td><td>Str</td><td>Dex</td><td>Con</td><td>Natural Armor Improvement</td></tr><tr><td>Fine</td><td>Diminutive</td><td>-</td><td>-2</td><td>-</td><td>-</td></tr><tr><td>Diminutive</td><td>Tiny</td><td>+2</td><td>-2</td><td>-</td><td>-</td></tr><tr><td>Tiny</td><td>Small</td><td>+4</td><td>-2</td><td>-</td><td>-</td></tr><tr><td>Small</td><td>Medium-size</td><td>+4</td><td>-2</td><td>+2</td><td>-</td></tr><tr><td>Medium-size</td><td>Large</td><td>+8</td><td>-2</td><td>+4</td><td>+2</td></tr><tr><td>Large</td><td>Huge</td><td>+8</td><td>-2</td><td>+4</td><td>+3</td></tr><tr><td>Huge</td><td>Gargantuan</td><td>+8</td><td>-</td><td>+4</td><td>+4</td></tr><tr><td>Gargantuan</td><td>Colossal</td><td>+8</td><td>-</td><td>+4</td><td>+5</td></tr><tr><td><strong>1</strong> Repeat the adjustment if the creature moves up more than one size category.</td><td></td><td></td><td></td><td></td><td></td></tr></table><p><strong>Table: Bonus Skill Points and Feats by Creature Type</strong></p><table style='width: 100%'><tr><td>Type</td><td>Bonus Skill Points</td><td>Bonus Feats</td></tr><tr><td>Aberration</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Animal</td><td>-</td><td>-</td></tr><tr><td>Construct</td><td>-</td><td>-</td></tr><tr><td>Dragon</td><td>6 + Int modifier per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Elemental</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Fey</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Giant</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Humanoid</td><td>+1 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Magical beast</td><td>+1 per extra HD[SUP]1[/SUP]</td><td>+1 per 4 extra HD</td></tr><tr><td>Monstrous humanoid</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Ooze</td><td>-</td><td>-</td></tr><tr><td>Outsider</td><td>8 + Int modifier per extra HD</td><td>+1 per extra HD</td></tr><tr><td>Plant</td><td>-</td><td>-</td></tr><tr><td>Undead</td><td>+2 per extra HD</td><td>+1 per 4 extra HD</td></tr><tr><td>Vermin</td><td>-</td><td>-</td></tr><tr><td><strong>1</strong> Magical beasts with an Intelligence of 1 or 2 gain no bonus skills as they advance.</td><td></td><td></td></tr></table><p>[h=5]Acquiring a Character Class[/h] A creature that acquires a character class follows the rules for multiclass characters. The creature’s character level equals its Hit Dice plus the number of character class levels it has. Creatures with 1 or fewer Hit Dice count only their character class levels.</p><p> <strong>Size</strong>: Adding character classes to a creature never affects its size.</p><p> <strong>Skills</strong>: Creatures that take levels of a character class do not gain as many skill points as a human character of the same class. Creatures get 4 fewer skill points at 1st level than a human character and 1 fewer skill point each level thereafter; see Table: Skill Points per Class Level for Nonhumans.</p><p> <strong>Feats</strong>: Creatures with 1 or fewer Hit Dice that acquire character class levels advance as human characters do, but they gain only one bonus feat at 1st level instead of two.</p><p> <strong>Talents and Abilities</strong>: Creatures that advance by character class gain special talents and abilities, which are noted here.</p><p></p><p><strong>Table: Skill Points per Class Level for Nonhumans</strong></p><table style='width: 100%'><tr><td>Basic Class</td><td>Skill Points per Level[SUP]1[/SUP]</td></tr><tr><td>Strong</td><td>2 + Int modifier</td></tr><tr><td>Fast</td><td>4 + Int modifier</td></tr><tr><td>Tough</td><td>2 + Int modifier</td></tr><tr><td>Smart</td><td>8 + Int modifier</td></tr><tr><td>Dedicated</td><td>4 + Int modifier</td></tr><tr><td>Charsimatic</td><td>6 + Int modifier</td></tr><tr><td><br /> </td><td></td></tr><tr><td>Advanced Class</td><td>Skill Points per Level</td></tr><tr><td>Soldier</td><td>4 + Int modifier</td></tr><tr><td>Martial Artist</td><td>2 + Int modifier</td></tr><tr><td>Gunslinger</td><td>4 + Int modifier</td></tr><tr><td>Infiltrator</td><td>6 + Int modifier</td></tr><tr><td>Daredevil</td><td>4 + Int modifier</td></tr><tr><td>Bodyguard</td><td>2 + Int modifier</td></tr><tr><td>Field Scientist</td><td>6 + Int modifier</td></tr><tr><td>Techie</td><td>6 + Int modifier</td></tr><tr><td>Field Medic</td><td>4 + Int modifier</td></tr><tr><td>Investigator</td><td>4 + Int modifier</td></tr><tr><td>Personality</td><td>4 + Int modifier</td></tr><tr><td>Negotiator</td><td>4 + Int modifier</td></tr><tr><td><br /> </td><td></td></tr><tr><td>Campaign-Specific Advanced Class</td><td>Skill Points per Level</td></tr><tr><td>Mage</td><td>6 + Int modifier</td></tr><tr><td>Acolyte</td><td>4+ Int modifier</td></tr><tr><td>Shadow Slayer</td><td>2+ Int modifier</td></tr><tr><td>Occultist</td><td>4+ Int modifier</td></tr><tr><td>Telepath</td><td>4+ Int modifier</td></tr><tr><td>Battle Mind</td><td>2+ Int modifier</td></tr><tr><td><strong>1</strong> Humanoids with 1 or fewer Hit Dice advance as human characters do. At 1st level, multiply the number of skill points per level by 4.</td><td></td></tr></table><p> <table style='width: 100%'><tr><td><br /> </td></tr></table></blockquote><p></p>
[QUOTE="Morrus, post: 6160486, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] The GM can improve a creature by increasing its Hit Dice. The Advancement entry indicates the increased Hit Dice (and often size) of the creature or indicates that the creature can advance by character class. [h=5]Increasing Hit Dice[/h] As a creature gains Hit Dice, many of its game statistics change. [B]Size[/B]: Adding Hit Dice to a creature can also increase its size. An increase in size affects a creature’s Defense, attack rolls, and grapple checks, as shown on Table: Creature Sizes, as well as physical ability scores and damage, as shown in the descriptions of the creature types. [B]Defense[/B]: An increase in size affects a creature’s Defense, as shown on Table: Creature Sizes. An increase in size might also improve a creature’s natural armor bonus to Defense, as shown on Table: Adjustments to Physical Abilities and Natural Armor. Note that a natural armor bonus stacks with an equipment bonus from armor. [B]Attack Bonus[/B]: Table: Creature Saves and Base Attack Bonuses shows how a creature’s base attack bonus improves as it gains Hit Dice. A change in the creature’s size also modifies its attack rolls, as shown on Table: Creature Sizes. Both values must be counted when recalculating a creature’s attack bonus. [B]Grapple Modifier[/B]: An increase in size affects a creature’s grapple modifier, as shown on Table: Creature Sizes. [B]Damage[/B]: An increase in size also increases the amount of damage a creature deals with its natural weapons. [B]Saving Throws[/B]: Table: Creature Saves and Base Attack Bonuses shows how a creature’s saving throw bonuses improve as it gains Hit Dice. [B]Ability Scores[/B]: An increase in size affects a creature’s Strength, Dexterity, and Constitution, as shown on Table: Adjustments to Physical Abilities and Natural Armor. [B]Skills and Feats[/B]: As shown on Table: Bonus Skill Points and Feats by Creature Type, a creature may gain additional skill points and feats depending on its type. [B]Table: Adjustments to Physical Abilities and Natural Armor[/B] [TABLE] [TR="class: tabletitle"] [TD]Old Size [SUP]1[/SUP][/TD] [TD="width: 100, align: center"]New Size[/TD] [TD="width: 50, align: center"]Str[/TD] [TD="width: 50, align: center"]Dex[/TD] [TD="width: 50, align: center"]Con[/TD] [TD="width: 175, align: center"]Natural Armor Improvement[/TD] [/TR] [TR] [TD]Fine[/TD] [TD="align: center"]Diminutive[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="class: even-row"] [TD]Diminutive[/TD] [TD="align: center"]Tiny[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Tiny[/TD] [TD="align: center"]Small[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR="class: even-row"] [TD]Small[/TD] [TD="align: center"]Medium-size[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD]Medium-size[/TD] [TD="align: center"]Large[/TD] [TD="align: center"]+8[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+2[/TD] [/TR] [TR="class: even-row"] [TD]Large[/TD] [TD="align: center"]Huge[/TD] [TD="align: center"]+8[/TD] [TD="align: center"]-2[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+3[/TD] [/TR] [TR] [TD]Huge[/TD] [TD="align: center"]Gargantuan[/TD] [TD="align: center"]+8[/TD] [TD="align: center"]-[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+4[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Gargantuan[/TD] [TD="class: last-row, align: center"]Colossal[/TD] [TD="class: last-row, align: center"]+8[/TD] [TD="class: last-row, align: center"]-[/TD] [TD="class: last-row, align: center"]+4[/TD] [TD="class: last-row, align: center"]+5[/TD] [/TR] [TR] [TD="class: last-row, colspan: 6"][B]1[/B] Repeat the adjustment if the creature moves up more than one size category.[/TD] [/TR] [/TABLE] [B]Table: Bonus Skill Points and Feats by Creature Type[/B] [TABLE] [TR="class: tabletitle"] [TD]Type[/TD] [TD="width: 125"]Bonus Skill Points[/TD] [TD="width: 125"]Bonus Feats[/TD] [/TR] [TR] [TD]Aberration[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR="class: even-row"] [TD]Animal[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Construct[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR="class: even-row"] [TD]Dragon[/TD] [TD]6 + Int modifier per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR] [TD]Elemental[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR="class: even-row"] [TD]Fey[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR] [TD]Giant[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR="class: even-row"] [TD]Humanoid[/TD] [TD]+1 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR] [TD]Magical beast[/TD] [TD]+1 per extra HD[SUP]1[/SUP][/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR="class: even-row"] [TD]Monstrous humanoid[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR] [TD]Ooze[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR="class: even-row"] [TD]Outsider[/TD] [TD]8 + Int modifier per extra HD[/TD] [TD]+1 per extra HD[/TD] [/TR] [TR] [TD]Plant[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR="class: even-row"] [TD]Undead[/TD] [TD]+2 per extra HD[/TD] [TD]+1 per 4 extra HD[/TD] [/TR] [TR] [TD="class: last-row"]Vermin[/TD] [TD="class: last-row"]-[/TD] [TD="class: last-row"]-[/TD] [/TR] [TR] [TD="class: last-row, colspan: 3"][B]1[/B] Magical beasts with an Intelligence of 1 or 2 gain no bonus skills as they advance.[/TD] [/TR] [/TABLE] [h=5]Acquiring a Character Class[/h] A creature that acquires a character class follows the rules for multiclass characters. The creature’s character level equals its Hit Dice plus the number of character class levels it has. Creatures with 1 or fewer Hit Dice count only their character class levels. [B]Size[/B]: Adding character classes to a creature never affects its size. [B]Skills[/B]: Creatures that take levels of a character class do not gain as many skill points as a human character of the same class. Creatures get 4 fewer skill points at 1st level than a human character and 1 fewer skill point each level thereafter; see Table: Skill Points per Class Level for Nonhumans. [B]Feats[/B]: Creatures with 1 or fewer Hit Dice that acquire character class levels advance as human characters do, but they gain only one bonus feat at 1st level instead of two. [B]Talents and Abilities[/B]: Creatures that advance by character class gain special talents and abilities, which are noted here. [B]Table: Skill Points per Class Level for Nonhumans[/B] [TABLE] [TR="class: tabletitle"] [TD]Basic Class[/TD] [TD="width: 150"]Skill Points per Level[SUP]1[/SUP][/TD] [/TR] [TR] [TD]Strong[/TD] [TD]2 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Fast[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR] [TD]Tough[/TD] [TD]2 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Smart[/TD] [TD]8 + Int modifier[/TD] [/TR] [TR] [TD]Dedicated[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Charsimatic[/TD] [TD="class: last-row"]6 + Int modifier[/TD] [/TR] [TR] [TD="colspan: 2"] [/TD] [/TR] [TR="class: tabletitle"] [TD]Advanced Class[/TD] [TD]Skill Points per Level[/TD] [/TR] [TR] [TD]Soldier[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Martial Artist[/TD] [TD]2 + Int modifier[/TD] [/TR] [TR] [TD]Gunslinger[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Infiltrator[/TD] [TD]6 + Int modifier[/TD] [/TR] [TR] [TD]Daredevil[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Bodyguard[/TD] [TD]2 + Int modifier[/TD] [/TR] [TR] [TD]Field Scientist[/TD] [TD]6 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Techie[/TD] [TD]6 + Int modifier[/TD] [/TR] [TR] [TD]Field Medic[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Investigator[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR] [TD]Personality[/TD] [TD]4 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Negotiator[/TD] [TD="class: last-row"]4 + Int modifier[/TD] [/TR] [TR] [TD="colspan: 2"] [/TD] [/TR] [TR="class: tabletitle"] [TD]Campaign-Specific Advanced Class[/TD] [TD]Skill Points per Level[/TD] [/TR] [TR] [TD]Mage[/TD] [TD]6 + Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Acolyte[/TD] [TD]4+ Int modifier[/TD] [/TR] [TR] [TD]Shadow Slayer[/TD] [TD]2+ Int modifier[/TD] [/TR] [TR="class: even-row"] [TD]Occultist[/TD] [TD]4+ Int modifier[/TD] [/TR] [TR] [TD]Telepath[/TD] [TD]4+ Int modifier[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Battle Mind[/TD] [TD="class: last-row"]2+ Int modifier[/TD] [/TR] [TR] [TD="class: last-row, colspan: 2"][B]1[/B] Humanoids with 1 or fewer Hit Dice advance as human characters do. At 1st level, multiply the number of skill points per level by 4.[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD] [/TD] [/TR] [/TABLE] [/QUOTE]
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