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Advantage / Disadvantage in 5e
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<blockquote data-quote="Li Shenron" data-source="post: 6325338" data-attributes="member: 1465"><p>The non-stacking rule of (dis)advantage works fine under the assumption that the game doesn't offer a ton of sources of advantage. </p><p></p><p>For example, while sometimes it has been speculated that the DM can grant advantage as a reward for a nice idea or exquisite description, IIRC the playtest rules advised against this, and tell to grant advantage only when there is a specific rule (action, spell, class ability etc.) that <em>explicitly</em> grants advantage.</p><p></p><p>Of course, powergamers could always find a way to get 3-4 advantages to the same action, especially once splatbooks enter the fray. The default rule discourages that, but a gaming group who likes that playstyle could easily house rule stacking (dis)advantage into the game, as you mentioned.</p><p></p><p>But in general, I think the idea that 100 advantages are negated by 1 disadvantage (and viceversa) was grounded in the idea that you would anyway rarely see more than 1 advantage at all on a single roll. If that's not the case in your game, letting the number of (dis)advantage matter is a sensible HR.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6325338, member: 1465"] The non-stacking rule of (dis)advantage works fine under the assumption that the game doesn't offer a ton of sources of advantage. For example, while sometimes it has been speculated that the DM can grant advantage as a reward for a nice idea or exquisite description, IIRC the playtest rules advised against this, and tell to grant advantage only when there is a specific rule (action, spell, class ability etc.) that [I]explicitly[/I] grants advantage. Of course, powergamers could always find a way to get 3-4 advantages to the same action, especially once splatbooks enter the fray. The default rule discourages that, but a gaming group who likes that playstyle could easily house rule stacking (dis)advantage into the game, as you mentioned. But in general, I think the idea that 100 advantages are negated by 1 disadvantage (and viceversa) was grounded in the idea that you would anyway rarely see more than 1 advantage at all on a single roll. If that's not the case in your game, letting the number of (dis)advantage matter is a sensible HR. [/QUOTE]
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Advantage / Disadvantage in 5e
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