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Advantage / Disadvantage in 5e
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<blockquote data-quote="Henry" data-source="post: 6544677" data-attributes="member: 158"><p>In a system with by-design max modifier limits, extra rolls are the only way to assert significant modifiers while still keeping those maximum upper and lower limits of modifiers (intentionally avoiding the term "bounded accuracy" because I have seen people misunderstand it before). </p><p></p><p>One thing I used to complain about with 3e a decade ago was the number inflation compared to earlier editions - for the majority of a character's life, the numbers usually didn't get into so high and low that they completely outstripped the dice, because there was a max THACO and a max AC. (Past about level 12 that was no longer true, but in 1e and 2e I don't think I ever played a single game past 10th level, so we always had a reasonable "bound" to follow.) Rarely was a character i ever saw rolling over effectively a +14 to +15 to hit, and if the bonus to damage made it above the die size, that was because there was a whole lot of min maxing going on. I love advantage and disadvantage and am glad they incorporated it.</p></blockquote><p></p>
[QUOTE="Henry, post: 6544677, member: 158"] In a system with by-design max modifier limits, extra rolls are the only way to assert significant modifiers while still keeping those maximum upper and lower limits of modifiers (intentionally avoiding the term "bounded accuracy" because I have seen people misunderstand it before). One thing I used to complain about with 3e a decade ago was the number inflation compared to earlier editions - for the majority of a character's life, the numbers usually didn't get into so high and low that they completely outstripped the dice, because there was a max THACO and a max AC. (Past about level 12 that was no longer true, but in 1e and 2e I don't think I ever played a single game past 10th level, so we always had a reasonable "bound" to follow.) Rarely was a character i ever saw rolling over effectively a +14 to +15 to hit, and if the bonus to damage made it above the die size, that was because there was a whole lot of min maxing going on. I love advantage and disadvantage and am glad they incorporated it. [/QUOTE]
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