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<blockquote data-quote="GMMichael" data-source="post: 7513628" data-attributes="member: 6685730"><p>All of this defense of D&D, as it has traditionally been played, is fine and dandy. The OP, you'll notice, is asking for something <em>non-traditional</em>. So you might have to step outside the box for a minute or two with this one.</p><p></p><p>I have not, for the record, allowed a PC to walk around with a silver weapon, a +1 weapon, a cold steel weapon, a powerpuff weapon, and a good-aligned weapon. Nor will I, unless that PC has a mule with several weapons mounted on it for easy access. Which brings us to the argument that you're hearing.</p><p></p><p>An encumbrance system (if you're opting against using common sense) that prevents characters from looking like Atlas isn't unbalanced. It's just practical. You might have noticed that old D&D editions (and probably 5e) have special rules for two-weapon fighting. This is because the designers recognized that carrying too large/too many weapons is not practical. Their rules for controlling the problem start at weapon/item slots and end before the inventory system not because it's a trivial matter, but because they didn't want to add an entire chapter dedicated to weapon and container dimensions.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7513628, member: 6685730"] All of this defense of D&D, as it has traditionally been played, is fine and dandy. The OP, you'll notice, is asking for something [I]non-traditional[/I]. So you might have to step outside the box for a minute or two with this one. I have not, for the record, allowed a PC to walk around with a silver weapon, a +1 weapon, a cold steel weapon, a powerpuff weapon, and a good-aligned weapon. Nor will I, unless that PC has a mule with several weapons mounted on it for easy access. Which brings us to the argument that you're hearing. An encumbrance system (if you're opting against using common sense) that prevents characters from looking like Atlas isn't unbalanced. It's just practical. You might have noticed that old D&D editions (and probably 5e) have special rules for two-weapon fighting. This is because the designers recognized that carrying too large/too many weapons is not practical. Their rules for controlling the problem start at weapon/item slots and end before the inventory system not because it's a trivial matter, but because they didn't want to add an entire chapter dedicated to weapon and container dimensions. [/QUOTE]
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