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<blockquote data-quote="Blue" data-source="post: 7513920" data-attributes="member: 20564"><p>If you want to say "the base weapon load given out by classes at 1st level is a ridiculous load to carry and can't be used" that's fine for your game, but don't try to pretend that is a actual rule of the game. Trying to disqualify someone's general discussion because of either your own house rule doesn't fly.</p><p></p><p></p><p></p><p>Let's see how many of the 1st level weapon-focused classes you would disqualify.</p><p></p><p>Barbarians - 6-7 weapons</p><p>Fighter - 3-5 weapons/shields.</p><p>Paladin - 3-7 weapons</p><p>Ranger - 3 weapons - woo, they fit!</p><p>Rogues - 4 weapons</p><p></p><p>Demonstrably, the designers don't agree with you.</p><p></p><p></p><p></p><p>Yet the designers went for a lot more weapons. And didn't include any of the rules about "getting in the way". I can't talk abotu why, because it's a heroic game, or not wanting to clutter up the rules and add complexity, all I can do is definitely point out that starting characters are expected to be able to carry and use up to <strong>seven</strong> weapon.</p><p></p><p></p><p></p><p>Again, designer are explicitly fine with seven weapons, and implicitly fine with any number that fits encumbrance. You curtaining it at less is a house rule. Even if you don't recognize it as a house rule.</p><p></p><p>I'm all for house rules to adjust the game for a table, but using it as a foundation to try to prove your point in a general discussion that includes other tables isn't useful.</p></blockquote><p></p>
[QUOTE="Blue, post: 7513920, member: 20564"] If you want to say "the base weapon load given out by classes at 1st level is a ridiculous load to carry and can't be used" that's fine for your game, but don't try to pretend that is a actual rule of the game. Trying to disqualify someone's general discussion because of either your own house rule doesn't fly. Let's see how many of the 1st level weapon-focused classes you would disqualify. Barbarians - 6-7 weapons Fighter - 3-5 weapons/shields. Paladin - 3-7 weapons Ranger - 3 weapons - woo, they fit! Rogues - 4 weapons Demonstrably, the designers don't agree with you. Yet the designers went for a lot more weapons. And didn't include any of the rules about "getting in the way". I can't talk abotu why, because it's a heroic game, or not wanting to clutter up the rules and add complexity, all I can do is definitely point out that starting characters are expected to be able to carry and use up to [B]seven[/B] weapon. Again, designer are explicitly fine with seven weapons, and implicitly fine with any number that fits encumbrance. You curtaining it at less is a house rule. Even if you don't recognize it as a house rule. I'm all for house rules to adjust the game for a table, but using it as a foundation to try to prove your point in a general discussion that includes other tables isn't useful. [/QUOTE]
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