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Advantage on Damage Rolls
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<blockquote data-quote="ClaytonCross" data-source="post: 7514613" data-attributes="member: 6880599"><p>It is within reason and RAW to re-skin weapons and spells for damage type to better suit the player. If a player doesn't want to deal with carrying 3 weapons they ask the GM for something like this...</p><p></p><p>[ATTACH]102756[/ATTACH]</p><p></p><p>Which allows them to do the same damage on a skinned weapon and choose the damage type per the situation. If the GM wants the player to suffer under the need to carry separate items the the GM has to justify why in a world where its far more important than the real one to have the right type of damage a smith could not be commissioned to make a war pick with an axe head on one side and simply bludgeon targets with the side of the weapon avoiding the axe or pick... its certainly in the skill level of any smith even in the imaginary D&D world. Its a hard sell that someone using and axe can't turn it around and hit an enemy they <strong>know</strong> takes more damage with bludgeoning, with the flat back side of the same axe or the pommel. A fact recognized by PHB p198 <strong>Knocking a Creature Out</strong> were you can choose to knock a target out instead of cutting off its head with your great sword. </p><p></p><p>At that point, the only way a player is bring 3 specific options is if each one is a magically superior variant used to bribe the player into it... with means they are not better because if their different type of damage but because they are magical providing a bonus good enough that the player would choose them over a common since weapon. At that point the player is not complaining because the end result is that the GM primarily just made them more powerful in an attempt to making damage type meaningful. Which is still true with non-magic slashing/bludgeoning/piecing and them planning to fight enemies they know are resistant to such damage but not the magical variant. Player simply seek out what they need and since those weapons usually also come with some magical bonus it only means that they nullify the weakness and have more powerful weapons.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7514613, member: 6880599"] It is within reason and RAW to re-skin weapons and spells for damage type to better suit the player. If a player doesn't want to deal with carrying 3 weapons they ask the GM for something like this... [ATTACH=CONFIG]102756._xfImport[/ATTACH] Which allows them to do the same damage on a skinned weapon and choose the damage type per the situation. If the GM wants the player to suffer under the need to carry separate items the the GM has to justify why in a world where its far more important than the real one to have the right type of damage a smith could not be commissioned to make a war pick with an axe head on one side and simply bludgeon targets with the side of the weapon avoiding the axe or pick... its certainly in the skill level of any smith even in the imaginary D&D world. Its a hard sell that someone using and axe can't turn it around and hit an enemy they [B]know[/B] takes more damage with bludgeoning, with the flat back side of the same axe or the pommel. A fact recognized by PHB p198 [B]Knocking a Creature Out[/B] were you can choose to knock a target out instead of cutting off its head with your great sword. At that point, the only way a player is bring 3 specific options is if each one is a magically superior variant used to bribe the player into it... with means they are not better because if their different type of damage but because they are magical providing a bonus good enough that the player would choose them over a common since weapon. At that point the player is not complaining because the end result is that the GM primarily just made them more powerful in an attempt to making damage type meaningful. Which is still true with non-magic slashing/bludgeoning/piecing and them planning to fight enemies they know are resistant to such damage but not the magical variant. Player simply seek out what they need and since those weapons usually also come with some magical bonus it only means that they nullify the weakness and have more powerful weapons. [/QUOTE]
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